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Searched refs:GLSL_LOG (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/main/
Ddraw_validate.c208 if (ctx->_Shader->Flags & GLSL_LOG) { in _mesa_valid_to_render()
Dshaderapi.c83 flags |= GLSL_LOG; in _mesa_get_shader_flags()
1213 if (ctx->_Shader->Flags & GLSL_LOG) { in _mesa_compile_shader()
Dmtypes.h3122 #define GLSL_LOG 0x2 /**< Write shaders to files */ macro