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Searched refs:GLSL_PRECISION_HIGH (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dbuiltin_variables.cpp673 GLSL_PRECISION_HIGH, in add_const_ivec3()
953 add_const("gl_MaxViewports", GLSL_PRECISION_HIGH, in generate_constants()
1084 add_system_value(SYSTEM_VALUE_VERTEX_ID, int_t, GLSL_PRECISION_HIGH, in generate_vs_special_vars()
1093 add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, GLSL_PRECISION_HIGH, in generate_vs_special_vars()
1101 add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, GLSL_PRECISION_HIGH, in generate_vs_special_vars()
1133 add_system_value(SYSTEM_VALUE_PRIMITIVE_ID, int_t, GLSL_PRECISION_HIGH, in generate_tcs_special_vars()
1135 add_system_value(SYSTEM_VALUE_INVOCATION_ID, int_t, GLSL_PRECISION_HIGH, in generate_tcs_special_vars()
1137 add_system_value(SYSTEM_VALUE_VERTICES_IN, int_t, GLSL_PRECISION_HIGH, in generate_tcs_special_vars()
1141 GLSL_PRECISION_HIGH, "gl_TessLevelOuter")->data.patch = 1; in generate_tcs_special_vars()
1143 GLSL_PRECISION_HIGH, "gl_TessLevelInner")->data.patch = 1; in generate_tcs_special_vars()
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Dlower_precision.cpp297 case GLSL_PRECISION_HIGH: in handle_precision()
459 return mediump ? GLSL_PRECISION_MEDIUM : GLSL_PRECISION_HIGH; in handle_call()
481 return GLSL_PRECISION_HIGH; in handle_call()
517 return GLSL_PRECISION_HIGH; in handle_call()
548 return GLSL_PRECISION_HIGH; in handle_call()
587 var->data.precision = GLSL_PRECISION_HIGH; in visit_leave()
614 var->data.precision = GLSL_PRECISION_HIGH; in visit_leave()
Dbuiltin_types.cpp56 glsl_struct_field(glsl_type::float_type, GLSL_PRECISION_HIGH, "near"),
57 glsl_struct_field(glsl_type::float_type, GLSL_PRECISION_HIGH, "far"),
58 glsl_struct_field(glsl_type::float_type, GLSL_PRECISION_HIGH, "diff"),
/external/mesa3d/src/compiler/
Dglsl_types.h281 GLSL_PRECISION_HIGH, enumerator