Searched refs:GLSL_REPORT_ERRORS (Results 1 – 2 of 2) sorted by relevance
97 flags |= GLSL_REPORT_ERRORS; in _mesa_get_shader_flags()1245 if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) { in _mesa_compile_shader()1390 (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) { in link_program()
3127 #define GLSL_REPORT_ERRORS 0x40 /**< Print compilation errors */ macro