/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 90 …ler2D, GL_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 0, GL… 94 …ler2DArray, GL_SAMPLER_2D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 1, GL… 102 …2D, GL_INT_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 0, GL… 106 …2DArray, GL_INT_SAMPLER_2D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 1, GL… 114 … GL_UNSIGNED_INT_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 0, GL… 118 … GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 1, GL… 127 …hadow, GL_SAMPLER_2D_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 1, 0… 130 …rrayShadow, GL_SAMPLER_2D_ARRAY_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 1, 1… 137 … GL_IMAGE_2D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D, 0, 0, … 143 …y, GL_IMAGE_2D_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D, 0, 1, … [all …]
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D | glsl_types.cpp | 339 case GLSL_SAMPLER_DIM_2D: in sampler_index() 836 case GLSL_SAMPLER_DIM_2D: in get_sampler_instance() 882 case GLSL_SAMPLER_DIM_2D: in get_sampler_instance() 912 case GLSL_SAMPLER_DIM_2D: in get_sampler_instance() 954 case GLSL_SAMPLER_DIM_2D: in get_image_instance() 983 case GLSL_SAMPLER_DIM_2D: in get_image_instance() 1012 case GLSL_SAMPLER_DIM_2D: in get_image_instance() 1041 case GLSL_SAMPLER_DIM_2D: in get_image_instance() 1068 case GLSL_SAMPLER_DIM_2D: in get_image_instance() 1095 case GLSL_SAMPLER_DIM_2D: in get_image_instance() [all …]
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D | glsl_types.h | 244 GLSL_SAMPLER_DIM_2D, enumerator
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/external/mesa3d/src/compiler/glsl/tests/ |
D | sampler_types_test.cpp | 53 T( sampler2D, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2) 57 T( sampler2DArray, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, ARRAY, COLOR, 3) 64 T(isampler2D, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_INT, NONARRAY, COLOR, 2) 68 T(isampler2DArray, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_INT, ARRAY, COLOR, 3) 75 T(usampler2D, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_UINT, NONARRAY, COLOR, 2) 79 T(usampler2DArray, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_UINT, ARRAY, COLOR, 3) 87 T(sampler2DShadow, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, NONARRAY, SHADOW, 2) 93 GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, ARRAY, SHADOW, 3)
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/external/mesa3d/src/compiler/nir/ |
D | nir_lower_drawpixels.c | 130 glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT); in lower_color() 147 tex->sampler_dim = GLSL_SAMPLER_DIM_2D; in lower_color() 187 tex->sampler_dim = GLSL_SAMPLER_DIM_2D; in lower_color() 206 tex->sampler_dim = GLSL_SAMPLER_DIM_2D; in lower_color()
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D | nir_lower_bitmap.c | 85 glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT); in lower_bitmap() 97 tex->sampler_dim = GLSL_SAMPLER_DIM_2D; in lower_bitmap()
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D | nir_lower_fb_read.c | 61 tex->sampler_dim = GLSL_SAMPLER_DIM_2D; in lower_fb_read()
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D | nir_lower_tex.c | 195 tex->sampler_dim = GLSL_SAMPLER_DIM_2D; in lower_rect() 262 plane_tex->sampler_dim = GLSL_SAMPLER_DIM_2D; in sample_plane()
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/external/mesa3d/src/amd/common/ |
D | ac_shader_util.c | 226 case GLSL_SAMPLER_DIM_2D: in ac_get_sampler_dim() 253 else if (sdim == GLSL_SAMPLER_DIM_2D && !is_array && chip_class == GFX9) { in ac_get_image_dim()
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/external/mesa3d/src/broadcom/compiler/ |
D | v3d_nir_lower_txf_ms.c | 66 instr->sampler_dim = GLSL_SAMPLER_DIM_2D; in v3d_nir_lower_txf_ms_instr()
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D | v3d33_tex.c | 54 case GLSL_SAMPLER_DIM_2D: in v3d33_vir_emit_tex()
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D | v3d40_tex.c | 375 case GLSL_SAMPLER_DIM_2D: in v3d40_vir_emit_image_load_store()
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/external/mesa3d/src/gallium/auxiliary/nir/ |
D | nir_draw_helpers.c | 81 tex->sampler_dim = GLSL_SAMPLER_DIM_2D; in nir_lower_pstipple_block() 132 glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT); in nir_lower_pstipple_fs()
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D | tgsi_to_nir.c | 1175 *dim = GLSL_SAMPLER_DIM_2D; in get_texture_info() 1178 *dim = GLSL_SAMPLER_DIM_2D; in get_texture_info() 1189 *dim = GLSL_SAMPLER_DIM_2D; in get_texture_info() 1193 *dim = GLSL_SAMPLER_DIM_2D; in get_texture_info()
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/external/mesa3d/src/freedreno/ir3/ |
D | ir3_nir_lower_tex_prefetch.c | 179 if (tex->sampler_dim != GLSL_SAMPLER_DIM_2D || tex->is_array) in lower_tex_prefetch_block()
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/external/mesa3d/src/amd/vulkan/ |
D | radv_meta_fast_clear.c | 36 const struct glsl_type *buf_type = glsl_sampler_type(GLSL_SAMPLER_DIM_2D, in build_dcc_decompress_compute_shader() 40 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_2D, in build_dcc_decompress_compute_shader() 71 tex->sampler_dim = GLSL_SAMPLER_DIM_2D; in build_dcc_decompress_compute_shader()
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D | radv_meta_blit.c | 289 return GLSL_SAMPLER_DIM_2D; in translate_sampler_dim() 1052 …result = build_pipeline(device, VK_IMAGE_ASPECT_COLOR_BIT, GLSL_SAMPLER_DIM_2D, key, &device->meta… in radv_device_init_meta_blit_color() 1132 …result = build_pipeline(device, VK_IMAGE_ASPECT_DEPTH_BIT, GLSL_SAMPLER_DIM_2D, 0, &device->meta_s… in radv_device_init_meta_blit_depth() 1210 …result = build_pipeline(device, VK_IMAGE_ASPECT_STENCIL_BIT, GLSL_SAMPLER_DIM_2D, 0, &device->meta… in radv_device_init_meta_blit_stencil()
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D | radv_meta_resolve_cs.c | 76 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_2D, in build_resolve_compute_shader() 175 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_2D, in build_depth_stencil_resolve_compute_shader()
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D | radv_meta_bufimage.c | 39 enum glsl_sampler_dim dim = is_3d ? GLSL_SAMPLER_DIM_3D : GLSL_SAMPLER_DIM_2D; in build_nir_itob_compute_shader() 268 enum glsl_sampler_dim dim = is_3d ? GLSL_SAMPLER_DIM_3D : GLSL_SAMPLER_DIM_2D; in build_nir_btoi_compute_shader() 698 enum glsl_sampler_dim dim = is_3d ? GLSL_SAMPLER_DIM_3D : GLSL_SAMPLER_DIM_2D; in build_nir_itoi_compute_shader() 1130 enum glsl_sampler_dim dim = is_3d ? GLSL_SAMPLER_DIM_3D : GLSL_SAMPLER_DIM_2D; in build_nir_cleari_compute_shader()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_pbo.c | 390 [PIPE_TEXTURE_2D] = GLSL_SAMPLER_DIM_2D, in sampler_type_for_target() 395 [PIPE_TEXTURE_2D_ARRAY] = GLSL_SAMPLER_DIM_2D, in sampler_type_for_target()
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D | st_cb_drawpixels.c | 118 glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, base_type); in sample_via_nir() 129 tex->sampler_dim = GLSL_SAMPLER_DIM_2D; in sample_via_nir()
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/external/mesa3d/src/panfrost/lib/ |
D | pan_blit.c | 94 tex->sampler_dim = GLSL_SAMPLER_DIM_2D; in panfrost_build_blit_shader()
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/external/mesa3d/src/panfrost/midgard/ |
D | midgard_compile.c | 1840 case GLSL_SAMPLER_DIM_2D: in midgard_tex_format() 1968 … bool flip_zw = (instr->sampler_dim == GLSL_SAMPLER_DIM_2D) && (coord_mask & (1 << COMPONENT_Z)); in emit_texop_native() 2022 if (instr->sampler_dim == GLSL_SAMPLER_DIM_2D) { in emit_texop_native()
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/external/mesa3d/src/gallium/drivers/lima/ir/pp/ |
D | codegen.c | 136 case GLSL_SAMPLER_DIM_2D: in ppir_codegen_encode_texld()
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D | nir.c | 450 case GLSL_SAMPLER_DIM_2D: in ppir_emit_tex()
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