Home
last modified time | relevance | path

Searched refs:GLSL_VERSION_420 (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/compiler/translator/
DVersionGLSL.cpp37 return GLSL_VERSION_420; in ShaderOutputTypeToGLSLVersion()
106 ensureVersionIsAtLeast(GLSL_VERSION_420); in visitGlobalQualifierDeclaration()
DVersionGLSL.h25 static const int GLSL_VERSION_420 = 420; variable
DExtensionGLSL.cpp77 if (mTargetVersion < GLSL_VERSION_420) in checkOperator()
DBuiltInFunctionEmulatorGLSL.cpp141 if (targetGLSLVersion >= GLSL_VERSION_330 && targetGLSLVersion < GLSL_VERSION_420) in InitBuiltInFunctionEmulatorForGLSLMissingFunctions()
/external/deqp/external/openglcts/modules/common/
DglcShaderNegativeTests.cpp264 bool run_test_desktop = (m_glslVersion > GLSL_VERSION_420); in iterate()
DglcShaderLibrary.cpp1016 version = glu::GLSL_VERSION_420; in parseShaderCase()
/external/deqp/framework/opengl/
DgluShaderUtil.hpp51 GLSL_VERSION_420, //!< GLSL 4.2 enumerator
DgluShaderLibrary.cpp1266 else if (versionNum == 420) version = glu::GLSL_VERSION_420; in parseGLSLVersion()