Searched refs:GLThread (Results 1 – 9 of 9) sorted by relevance
74 struct glthread_state *glthread = &ctx->GLThread; in lookup_vao()96 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_BindVertexArray()112 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DeleteVertexArrays()146 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_GenVertexArrays()173 return ctx->GLThread.CurrentVAO; in get_vao()179 struct glthread_state *glthread = &ctx->GLThread; in update_primitive_restart()199 ctx->GLThread.PrimitiveRestart = value; in _mesa_glthread_set_prim_restart()202 ctx->GLThread.PrimitiveRestartFixedIndex = value; in _mesa_glthread_set_prim_restart()212 ctx->GLThread.RestartIndex = index; in _mesa_glthread_PrimitiveRestartIndex()246 ctx->GLThread.PrimitiveRestart = enable; in _mesa_glthread_ClientState()[all …]
59 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_allocate_command()83 const struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_has_non_vbo_vertices_or_indices()94 const struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_has_non_vbo_vertices()104 const struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_has_non_vbo_vertices_or_indirect()115 const struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_has_non_vbo_vertices_or_indices_or_indirect()393 return VERT_ATTRIB_TEX(ctx->GLThread.ClientActiveTexture); in _mesa_array_to_attrib()
72 ctx->Driver.SetBackgroundContext(ctx, &ctx->GLThread.stats); in glthread_thread_initialization()79 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_init()144 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_destroy()158 ctx->GLThread.enabled = false; in _mesa_glthread_destroy()191 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_flush_batch()247 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_finish()
115 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; in upload_vertices()327 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; in draw_arrays()330 if (compiled_into_dlist && ctx->GLThread.inside_dlist) { in draw_arrays()351 if (!ctx->GLThread.SupportsNonVBOUploads || in draw_arrays()441 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; in _mesa_marshal_MultiDrawArrays()444 if (ctx->GLThread.inside_dlist) in _mesa_marshal_MultiDrawArrays()454 if (!ctx->GLThread.SupportsNonVBOUploads || in _mesa_marshal_MultiDrawArrays()605 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; in draw_elements()609 if (compiled_into_dlist && ctx->GLThread.inside_dlist) in draw_elements()627 if (!ctx->GLThread.SupportsNonVBOUploads) in draw_elements()[all …]
35 assert(ctx->GLThread.SupportsBufferUploads); in new_upload_buffer()70 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_upload()176 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_BindBuffer()199 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DeleteBuffers()402 if (ctx->GLThread.SupportsBufferUploads && in _mesa_marshal_BufferSubData_merged()
4975 struct glthread_state GLThread; member
291 mGLThread = new GLThread(renderer); in setRenderer()1078 private class GLThread extends Thread { class in GLSurfaceView1079 public GLThread(Renderer renderer) { in GLThread() method in GLSurfaceView.GLThread1580 public synchronized void threadExiting(GLThread thread) { in threadExiting()1598 public boolean tryAcquireEglSurfaceLocked(GLThread thread) { in tryAcquireEglSurfaceLocked()1614 public void releaseEglSurfaceLocked(GLThread thread) { in releaseEglSurfaceLocked()1650 private GLThread mEglOwner;1657 private GLThread mGLThread;
738 2060,1657,"GLThread 35","com.breel.wallpapers",638226980
6107 [ 28.735578] I[0: GLThread 39: 2436] dhd_update_interface_flow_info: ifindex 0 op 1 role is 0 6108 [ 28.735730] I[0: GLThread 39: 2436] MACEVENT: WLC_E_IF, opcode:0x1 ifidx:06109 [ 28.735827] I[0: GLThread 39: 2436] CFG80211-INFO2) wl_cfg80211_event : ignore event 54, not …