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Searched refs:GLU_CHECK_CALL (Results 1 – 24 of 24) sorted by relevance

/external/deqp/modules/glshared/
DglsMemoryStressCase.cpp196 GLU_CHECK_CALL(glGenVertexArrays(1, &m_vao)); in TextureRenderer()
198 GLU_CHECK_CALL(glGenBuffers(1, &m_coordBuffer)); in TextureRenderer()
199 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in TextureRenderer()
200 GLU_CHECK_CALL(glBufferData(GL_ARRAY_BUFFER, sizeof(s_quadCoords), s_quadCoords, GL_STATIC_DRAW)); in TextureRenderer()
202 GLU_CHECK_CALL(glGenBuffers(1, &m_indexBuffer)); in TextureRenderer()
203 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer)); in TextureRenderer()
204GLU_CHECK_CALL(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(s_quadIndices), s_quadIndices, GL_STAT… in TextureRenderer()
225 GLU_CHECK_CALL(glUseProgram(m_program->getProgram())); in render()
232 GLU_CHECK_CALL(glBindVertexArray(m_vao)); in render()
234 GLU_CHECK_CALL(glEnableVertexAttribArray(coordLoc)); in render()
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DglsRandomShaderCase.cpp486 GLU_CHECK_CALL(glUseProgram(program.getProgram())); in iterate()
/external/deqp/modules/gles3/functional/
Des3fPixelBufferObjectTests.cpp301 GLU_CHECK_CALL(glUseProgram(m_program->getProgram())); in renderTriangle()
310 GLU_CHECK_CALL(glUniform1f(colorScaleLoc, m_colorScale)); in renderTriangle()
318 GLU_CHECK_CALL(glEnableVertexAttribArray(colorLoc)); in renderTriangle()
319 GLU_CHECK_CALL(glEnableVertexAttribArray(coordLoc)); in renderTriangle()
321 GLU_CHECK_CALL(glVertexAttribPointer(coordLoc, 3, GL_FLOAT, GL_FALSE, 0, positions)); in renderTriangle()
322 GLU_CHECK_CALL(glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, 0, colors)); in renderTriangle()
324 GLU_CHECK_CALL(glDrawArrays(GL_TRIANGLES, 0, 3)); in renderTriangle()
326 GLU_CHECK_CALL(glDisableVertexAttribArray(colorLoc)); in renderTriangle()
327 GLU_CHECK_CALL(glDisableVertexAttribArray(coordLoc)); in renderTriangle()
336 GLU_CHECK_CALL(glClearColor(r, g, b, a)); in clearColor()
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Des3fMultisampleTests.cpp86 GLU_CHECK_CALL(glGetIntegerv(name, &result)); in getGLInteger()
286 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, 0)); in deinit()
287 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, 0)); in deinit()
291 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &m_msColorRbo)); in deinit()
296 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &m_msDepthStencilRbo)); in deinit()
301 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &m_resolveColorRbo)); in deinit()
307 GLU_CHECK_CALL(glDeleteFramebuffers(1, &m_msFbo)); in deinit()
312 GLU_CHECK_CALL(glDeleteFramebuffers(1, &m_resolveFbo)); in deinit()
332 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc)); in renderTriangle()
333GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0]… in renderTriangle()
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Des3fReadPixelsTests.cpp150 GLU_CHECK_CALL(glUseProgram(program.getProgram())); in render()
169 GLU_CHECK_CALL(glEnableVertexAttribArray(coordLoc)); in render()
171 GLU_CHECK_CALL(glVertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, coords)); in render()
173 GLU_CHECK_CALL(glDrawArrays(GL_TRIANGLES, 0, 6)); in render()
174 GLU_CHECK_CALL(glDisableVertexAttribArray(coordLoc)); in render()
208 GLU_CHECK_CALL(glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &m_format)); in getFormatInfo()
209 GLU_CHECK_CALL(glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &m_type)); in getFormatInfo()
231 GLU_CHECK_CALL(glGenRenderbuffers(1, &renderbuffer)); in clearColor()
232 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer)); in clearColor()
233 GLU_CHECK_CALL(glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32UI, m_width, m_height)); in clearColor()
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Des3fVertexArrayObjectTests.cpp229 GLU_CHECK_CALL(glGenBuffers(1, &buffer)); in init()
232 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, buffer)); in init()
233GLU_CHECK_CALL(glBufferData(GL_ARRAY_BUFFER, m_spec.buffers[bufferNdx].size, data, GL_DYNAMIC_DRAW… in init()
234 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, 0)); in init()
260 GLU_CHECK_CALL(glDeleteBuffers((GLsizei)m_buffers.size(), &(m_buffers[0]))); in deinit()
548 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffers[state.elementArrayBuffer])); in setState()
552 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_buffers[state.attributes[attribNdx].bufferNdx])); in setState()
554 GLU_CHECK_CALL(glEnableVertexAttribArray(attribNdx)); in setState()
556 GLU_CHECK_CALL(glDisableVertexAttribArray(attribNdx)); in setState()
559GLU_CHECK_CALL(glVertexAttribIPointer(attribNdx, state.attributes[attribNdx].size, state.attribute… in setState()
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Des3fBlendTests.cpp216 GLU_CHECK_CALL(glGenRenderbuffers(1, &m_colorRbo)); in init()
217 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo)); in init()
218GLU_CHECK_CALL(glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8_ALPHA8, m_renderWidth, m_renderHeig… in init()
220 GLU_CHECK_CALL(glGenFramebuffers(1, &m_fbo)); in init()
221 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo)); in init()
222GLU_CHECK_CALL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_… in init()
241 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, 0)); in deinit()
242 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, 0)); in deinit()
246 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &m_colorRbo)); in deinit()
251 GLU_CHECK_CALL(glDeleteFramebuffers(1, &m_fbo)); in deinit()
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Des3fUniformApiTests.cpp1411 GLU_CHECK_CALL(glActiveTexture(GL_TEXTURE0 + value.val.samplerV.unit)); in setupTexture()
1414 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in setupTexture()
1415 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in setupTexture()
1416 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); in setupTexture()
1417 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); in setupTexture()
1433 GLU_CHECK_CALL(glActiveTexture(GL_TEXTURE0 + value.val.samplerV.unit)); in setupTexture()
1436 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in setupTexture()
1437 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in setupTexture()
1438 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); in setupTexture()
1439 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); in setupTexture()
[all …]
Des3fDitheringTests.cpp260 GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportWid, viewportHei)); in drawAndCheckGradient()
265 GLU_CHECK_CALL(glEnable(GL_DITHER)); in drawAndCheckGradient()
267 GLU_CHECK_CALL(glDisable(GL_DITHER)); in drawAndCheckGradient()
376 GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportWid, viewportHei)); in drawAndCheckUnicoloredQuad()
381 GLU_CHECK_CALL(glEnable(GL_DITHER)); in drawAndCheckUnicoloredQuad()
383 GLU_CHECK_CALL(glDisable(GL_DITHER)); in drawAndCheckUnicoloredQuad()
Des3fApiCase.cpp107 GLU_CHECK_CALL(glGetIntegerv(numSupportedValues, &numFormats)); in getSupportedExtensions()
114 GLU_CHECK_CALL(glGetIntegerv(extension, &values[0])); in getSupportedExtensions()
Des3fLifetimeTests.cpp520 GLU_CHECK_CALL(glUseProgram(program.getProgram())); in iterate()
521 GLU_CHECK_CALL(glGenTransformFeedbacks(1, &tf)); in iterate()
522 GLU_CHECK_CALL(glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, tf)); in iterate()
523 GLU_CHECK_CALL(glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, *buf)); in iterate()
524GLU_CHECK_CALL(glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 3 * sizeof(glw::GLfloat[4]), DE_NULL, GL… in iterate()
542 GLU_CHECK_CALL(glDeleteTransformFeedbacks(1, &tf)); in iterate()
Des3fShaderApiTests.cpp1165GLU_CHECK_CALL(glGetProgramBinary(program, (GLsizei)out.data.size(), &actualLength, &format, &(out… in getProgramBinary()
/external/deqp/modules/gles2/functional/
Des2fMultisampleTests.cpp84 GLU_CHECK_CALL(glGetIntegerv(name, &result)); in getGLInteger()
243 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc)); in renderTriangle()
244GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0]… in renderTriangle()
246 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrColorLoc)); in renderTriangle()
247 GLU_CHECK_CALL(glVertexAttribPointer(m_attrColorLoc, 4, GL_FLOAT, false, 0, &vertexColors[0])); in renderTriangle()
249 GLU_CHECK_CALL(glUseProgram(m_program->getProgram())); in renderTriangle()
250 GLU_CHECK_CALL(glDrawArrays(GL_TRIANGLES, 0, 3)); in renderTriangle()
295 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc)); in renderLine()
296GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0]… in renderLine()
298 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrColorLoc)); in renderLine()
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Des2fReadPixelsTests.cpp97 GLU_CHECK_CALL(glUseProgram(program.getProgram())); in render()
116 GLU_CHECK_CALL(glEnableVertexAttribArray(coordLoc)); in render()
118 GLU_CHECK_CALL(glVertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, coords)); in render()
120 GLU_CHECK_CALL(glDrawArrays(GL_TRIANGLES, 0, 6)); in render()
121 GLU_CHECK_CALL(glDisableVertexAttribArray(coordLoc)); in render()
148 GLU_CHECK_CALL(glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &glFormat)); in getFormatInfo()
149 GLU_CHECK_CALL(glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &glType)); in getFormatInfo()
187 GLU_CHECK_CALL(glViewport(0, 0, width, height)); in iterate()
199 GLU_CHECK_CALL(glClearColor(red, green, blue, alpha)); in iterate()
200 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
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Des2fUniformApiTests.cpp1213 GLU_CHECK_CALL(glActiveTexture(GL_TEXTURE0 + value.val.samplerV.unit)); in setupTexture()
1216 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in setupTexture()
1217 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in setupTexture()
1218 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); in setupTexture()
1219 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); in setupTexture()
1235 GLU_CHECK_CALL(glActiveTexture(GL_TEXTURE0 + value.val.samplerV.unit)); in setupTexture()
1239 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in setupTexture()
1240 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in setupTexture()
1241 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); in setupTexture()
1242 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); in setupTexture()
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Des2fDitheringTests.cpp254 GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportWid, viewportHei)); in drawAndCheckGradient()
259 GLU_CHECK_CALL(glEnable(GL_DITHER)); in drawAndCheckGradient()
261 GLU_CHECK_CALL(glDisable(GL_DITHER)); in drawAndCheckGradient()
371 GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportWid, viewportHei)); in drawAndCheckUnicoloredQuad()
376 GLU_CHECK_CALL(glEnable(GL_DITHER)); in drawAndCheckUnicoloredQuad()
378 GLU_CHECK_CALL(glDisable(GL_DITHER)); in drawAndCheckUnicoloredQuad()
Des2fApiCase.cpp105 GLU_CHECK_CALL(glGetIntegerv(numSupportedValues, &numFormats)); in getSupportedExtensions()
112 GLU_CHECK_CALL(glGetIntegerv(extension, &values[0])); in getSupportedExtensions()
Des2fBlendTests.cpp231 GLU_CHECK_CALL(glBlendEquationSeparate(paramSet.equationRGB, paramSet.equationAlpha)); in iterate()
232GLU_CHECK_CALL(glBlendFuncSeparate(paramSet.srcFuncRGB, paramSet.dstFuncRGB, paramSet.srcFuncAlpha… in iterate()
233GLU_CHECK_CALL(glBlendColor(paramSet.blendColor.x(), paramSet.blendColor.y(), paramSet.blendColor.… in iterate()
/external/deqp/modules/gles31/functional/
Des31fProgramUniformTests.cpp1227 GLU_CHECK_CALL(glActiveTexture(GL_TEXTURE0 + value.val.samplerV.unit)); in setupTexture()
1230 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in setupTexture()
1231 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in setupTexture()
1232 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); in setupTexture()
1233 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); in setupTexture()
1248 GLU_CHECK_CALL(glActiveTexture(GL_TEXTURE0 + value.val.samplerV.unit)); in setupTexture()
1251 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in setupTexture()
1252 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in setupTexture()
1253 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); in setupTexture()
1254 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); in setupTexture()
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Des31fBooleanStateQueryTests.cpp84 GLU_CHECK_CALL(glEnable(m_targetName)); in iterate()
88 GLU_CHECK_CALL(glDisable(m_targetName)); in iterate()
Des31fSeparateShaderTests.cpp1330 GLU_CHECK_CALL(glDrawArrays(GL_TRIANGLES, 0, 3)); in drawSurface()
1476 LOG_CALL(GLU_CHECK_CALL(glGetProgramPipelineiv(pipeName, GL_VERTEX_SHADER, &queryVtx))); in testPipelineQueryPrograms()
1480 LOG_CALL(GLU_CHECK_CALL(glGetProgramPipelineiv(pipeName, GL_FRAGMENT_SHADER, &queryFrg))); in testPipelineQueryPrograms()
1493 LOG_CALL(GLU_CHECK_CALL(glGetProgramPipelineiv(pipeName, GL_ACTIVE_PROGRAM, &queryActive))); in testPipelineQueryActive()
1502 LOG_CALL(GLU_CHECK_CALL(glGetProgramPipelineiv(pipeName, GL_ACTIVE_PROGRAM, &queryActive))); in testPipelineQueryActive()
/external/deqp/modules/egl/
DteglImageTests.cpp505 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, srcTex)); in iterate()
506GLU_CHECK_CALL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NU… in iterate()
507 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in iterate()
526 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, dstTex)); in iterate()
527 GLU_CHECK_CALL(glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image)); in iterate()
528 GLU_CHECK_CALL(glDeleteTextures(1, &dstTex)); in iterate()
537 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, dstRbo)); in iterate()
538 GLU_CHECK_CALL(glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, (GLeglImageOES)image)); in iterate()
539 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &dstRbo)); in iterate()
546 GLU_CHECK_CALL(glDeleteTextures(1, &srcTex)); in iterate()
/external/deqp/framework/opengl/
DgluDefs.hpp34 #define GLU_CHECK_CALL(CALL) do { CALL; GLU_EXPECT_NO_ERROR(glGetError(), #CALL); } while (deGetF… macro
/external/deqp/modules/gles2/
Dtes2CapabilityTests.cpp56 GLU_CHECK_CALL(glGetIntegerv(m_param, &value)); in iterate()