/external/deqp/modules/egl/ |
D | teglGLES2SharingTests.cpp | 324 GLU_CHECK_GLW_CALL(m_gl, genBuffers(1, &m_glBuffer)); in createResource() 325 GLU_CHECK_GLW_CALL(m_gl, bindBuffer(GL_ARRAY_BUFFER, m_glBuffer)); in createResource() 326 …GLU_CHECK_GLW_CALL(m_gl, bufferData(GL_ARRAY_BUFFER, (GLsizei)(m_buffer.size() * sizeof(GLubyte)),… in createResource() 327 GLU_CHECK_GLW_CALL(m_gl, bindBuffer(GL_ARRAY_BUFFER, 0)); in createResource() 332 GLU_CHECK_GLW_CALL(m_gl, deleteBuffers(1, &m_glBuffer)); in destroyResource() 398 GLU_CHECK_GLW_CALL(m_gl, viewport(0, 0, width, height)); in renderResource() 400 GLU_CHECK_GLW_CALL(m_gl, clearColor(1.0f, 0.0f, 0.0f, 1.0f)); in renderResource() 401 GLU_CHECK_GLW_CALL(m_gl, clear(GL_COLOR_BUFFER_BIT)); in renderResource() 403 GLU_CHECK_GLW_CALL(m_gl, useProgram(program.getProgram())); in renderResource() 413 GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(colorLocation)); in renderResource() [all …]
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D | teglImageUtil.cpp | 240 GLU_CHECK_GLW_CALL(gl, bindTexture(target, texture)); in createBuffer() 246 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in createBuffer() 259 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in createBuffer() 260 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in createBuffer() 261 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in createBuffer() 262 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in createBuffer() 264 GLU_CHECK_GLW_CALL(gl, texImage2D(imgTarget, 0, m_internalFormat, IMAGE_WIDTH, IMAGE_HEIGHT, in createBuffer() 267 GLU_CHECK_GLW_CALL(gl, bindTexture(target, 0)); in createBuffer() 318 …GLU_CHECK_GLW_CALL(gl, texImage2D(faces[faceNdx], 0, m_internalFormat, IMAGE_WIDTH, IMAGE_HEIGHT, … in initTexture() 366 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in initializeStencilRbo() [all …]
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D | teglImageFormatTests.cpp | 320 GLU_CHECK_GLW_CALL(api.m_gl, finish()); in invokeGLES2() 362 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, rbo)); in framebufferRenderbuffer() 399 GLU_CHECK_GLW_CALL(gl, bindTexture(GL_TEXTURE_2D, *srcTex)); in invokeGLES2() 402 GLU_CHECK_GLW_CALL(gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); in invokeGLES2() 403 GLU_CHECK_GLW_CALL(gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); in invokeGLES2() 404 GLU_CHECK_GLW_CALL(gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in invokeGLES2() 405 GLU_CHECK_GLW_CALL(gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in invokeGLES2() 427 GLU_CHECK_GLW_CALL(gl, useProgram(glProgram)); in invokeGLES2() 435 GLU_CHECK_GLW_CALL(gl, bindTexture(GL_TEXTURE_2D, *srcTex)); in invokeGLES2() 436 GLU_CHECK_GLW_CALL(gl, uniform1i(samplerLoc, 0)); in invokeGLES2() [all …]
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D | teglRobustnessTests.cpp | 633 GLU_CHECK_GLW_CALL(m_gl, finish()); in finish() 668 GLU_CHECK_GLW_CALL(m_gl, genQueries(1, &m_queryID)); in beginQuery() 669 GLU_CHECK_GLW_CALL(m_gl, beginQuery(GL_ANY_SAMPLES_PASSED, m_queryID)); in beginQuery() 674 GLU_CHECK_GLW_CALL(m_gl, endQuery(GL_ANY_SAMPLES_PASSED)); in endQuery() 829 GLU_CHECK_GLW_CALL(m_gl, useProgram(program.getProgram())); in setup() 835 GLU_CHECK_GLW_CALL(m_gl, genBuffers(1, &m_outputBuffer)); in setup() 836 GLU_CHECK_GLW_CALL(m_gl, bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBuffer)); in setup() 837 …GLU_CHECK_GLW_CALL(m_gl, bufferData(GL_SHADER_STORAGE_BUFFER, sizeof(int), DE_NULL, GL_DYNAMIC_DRA… in setup() 838 GLU_CHECK_GLW_CALL(m_gl, bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_outputBuffer)); in setup() 856 GLU_CHECK_GLW_CALL(m_gl, genBuffers(1, &m_coordinatesBuffer)); in setup() [all …]
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D | teglGLES2SharingThreadedTests.cpp | 487 GLU_CHECK_GLW_CALL(thread.gl, flush()); in execute() 493 GLU_CHECK_GLW_CALL(thread.gl, finish()); in execute() 910 GLU_CHECK_GLW_CALL(thread.gl, genTextures(1, &tex)); in exec() 939 GLU_CHECK_GLW_CALL(thread.gl, deleteTextures(1, &tex)); in exec() 984 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture)); in exec() 988 …GLU_CHECK_GLW_CALL(thread.gl, texImage2D(GL_TEXTURE_2D, m_level, m_internalFormat, m_width, m_heig… in exec() 992 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0)); in exec() 1036 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture)); in exec() 1040 …GLU_CHECK_GLW_CALL(thread.gl, texSubImage2D(GL_TEXTURE_2D, m_level, m_xoffset, m_yoffset, m_width,… in exec() 1044 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0)); in exec() [all …]
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D | teglSyncTests.cpp | 773 GLU_CHECK_GLW_CALL(m_gl, flush()); in test() 854 GLU_CHECK_GLW_CALL(m_gl, flush()); in test() 1289 GLU_CHECK_GLW_CALL(m_gl, finish()); in test() 1945 GLU_CHECK_GLW_CALL(m_gl, finish()); in test()
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/external/deqp/modules/gles31/functional/ |
D | es31fDrawElementsBaseVertexTests.cpp | 265 GLU_CHECK_GLW_CALL(m_gl, useProgram(m_program->getProgram())); in init() 267 GLU_CHECK_GLW_CALL(m_gl, genBuffers(1, &m_coordinatesBuffer)); in init() 268 GLU_CHECK_GLW_CALL(m_gl, genBuffers(1, &m_elementsBuffer)); in init() 271 GLU_CHECK_GLW_CALL(m_gl, genVertexArrays(1, &m_vao)); in init() 281 GLU_CHECK_GLW_CALL(m_gl, deleteBuffers(1, &m_elementsBuffer)); in deinit() 287 GLU_CHECK_GLW_CALL(m_gl, deleteBuffers(1, &m_coordinatesBuffer)); in deinit() 293 GLU_CHECK_GLW_CALL(m_gl, deleteVertexArrays(1, &m_vao)); in deinit() 303 GLU_CHECK_GLW_CALL(m_gl, drawElementsBaseVertex(mode, count, type, indices, baseVertex)); in draw() 309 GLU_CHECK_GLW_CALL(m_gl, getIntegerv(GL_MAX_ELEMENTS_VERTICES, &maxElementsVertices)); in draw() 310 …GLU_CHECK_GLW_CALL(m_gl, drawRangeElementsBaseVertex(mode, 0, maxElementsVertices, count, type, in… in draw() [all …]
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/external/deqp/modules/glshared/ |
D | glsLifetimeTests.cpp | 372 GLU_CHECK_GLW_CALL(gl, getIntegerv(GL_FRAMEBUFFER_BINDING, (deInt32*)&curFbo)); in isTextureFormatColorRenderable() 373 GLU_CHECK_GLW_CALL(gl, getIntegerv(GL_TEXTURE_BINDING_2D, (deInt32*)&curTex)); in isTextureFormatColorRenderable() 377 GLU_CHECK_GLW_CALL(gl, genTextures(1, &testTex)); in isTextureFormatColorRenderable() 378 GLU_CHECK_GLW_CALL(gl, bindTexture(GL_TEXTURE_2D, testTex)); in isTextureFormatColorRenderable() 379 …GLU_CHECK_GLW_CALL(gl, texImage2D(GL_TEXTURE_2D, 0, format.format, FRAMEBUFFER_SIZE, FRAMEBUFFER_S… in isTextureFormatColorRenderable() 382 GLU_CHECK_GLW_CALL(gl, genFramebuffers(1, &testFbo)); in isTextureFormatColorRenderable() 383 GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, testFbo)); in isTextureFormatColorRenderable() 384 …GLU_CHECK_GLW_CALL(gl, framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, t… in isTextureFormatColorRenderable() 389 GLU_CHECK_GLW_CALL(gl, bindTexture(GL_TEXTURE_2D, curTex)); in isTextureFormatColorRenderable() 390 GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, curFbo)); in isTextureFormatColorRenderable() [all …]
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/external/deqp/framework/opengl/ |
D | gluDefs.hpp | 38 #define GLU_CHECK_GLW_CALL(GL, CALL) do { (GL).CALL; GLU_EXPECT_NO_ERROR((GL).getError(), #CALL); }… macro
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