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Searched refs:GLX_TRANSPARENT_RGB (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/glx/
Dplatform_glx.h74 # define GLX_TRANSPARENT_RGB 0x8008 macro
DDisplayGLX.cpp672 if (getGLXFBConfigAttrib(glxConfig, GLX_TRANSPARENT_TYPE) == GLX_TRANSPARENT_RGB) in generateConfigs()
/external/mesa3d/include/GL/
Dglx.h122 #define GLX_TRANSPARENT_RGB 0x8008 macro
Dglxext.h85 #define GLX_TRANSPARENT_RGB 0x8008 macro
/external/swiftshader/include/GL/
Dglxext.h85 #define GLX_TRANSPARENT_RGB 0x8008 macro
/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/
Dglxew.h229 #define GLX_TRANSPARENT_RGB 0x8008 macro
/external/mesa3d/src/glx/
Dglxcmds.c1039 case GLX_TRANSPARENT_RGB: in fbconfigs_compatible()
/external/mesa3d/docs/
Dversions.rst1274 - added missing GLX_TRANSPARENT_RGB token to glx.h