/external/angle/src/tests/gl_tests/ |
D | DifferentStencilMasksTest.cpp | 58 glStencilMaskSeparate(GL_BACK, 0x01ff); in TEST_P() 74 glStencilMaskSeparate(GL_BACK, 0x0002); in TEST_P() 95 glStencilMaskSeparate(GL_BACK, 0x0002); in TEST_P()
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/external/mesa3d/src/mesa/main/ |
D | stencil.c | 169 ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, in _mesa_StencilFuncSeparateATI() 208 ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask); in stencil_func() 293 ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask); in _mesa_StencilMask() 349 ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass); in stencil_op() 425 if (face == GL_FRONT || face == GL_BACK) { in _mesa_ActiveStencilFaceEXT() 440 if (face != GL_BACK) { in stencil_op_separate() 506 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { in _mesa_StencilOpSeparate() 522 if (face != GL_BACK) { in stencil_func_separate() 560 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { in _mesa_StencilFuncSeparate() 580 if (face != GL_BACK) { in stencil_mask_separate() [all …]
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D | buffers.c | 116 case GL_BACK: in _mesa_back_to_front_if_single_buffered() 146 case GL_BACK: in draw_buffer_enum_to_bitmask() 209 case GL_BACK: in read_buffer_enum_to_index() 259 return buf == GL_BACK || buf == GL_NONE || in is_legal_es3_readbuffer_enum() 465 (n != 1 || (buffers[0] != GL_NONE && buffers[0] != GL_BACK))) { in draw_buffers() 496 if (buffers[output] == GL_BACK && in draw_buffers() 509 (buffers[output] == GL_BACK && in draw_buffers()
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D | polygon.c | 60 mode != GL_FRONT && mode != GL_BACK && mode != GL_FRONT_AND_BACK) { in cull_face() 201 case GL_BACK: in polygon_mode() 364 ctx->Polygon.CullFaceMode = GL_BACK; in _mesa_init_polygon()
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/external/mesa3d/src/glx/apple/ |
D | apple_xgl_api_stereo.c | 62 case GL_BACK: in __applegl_glDrawBuffer() 99 if (GL_BACK == bufs[i]) { in __applegl_glDrawBuffers()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Framebuffer.cpp | 685 case GL_BACK: in getReadBufferIndex() 696 readBuffer = GL_BACK; in DefaultFramebuffer() 697 drawBuffer[0] = GL_BACK; in DefaultFramebuffer() 706 readBuffer = GL_BACK; in DefaultFramebuffer() 707 drawBuffer[0] = GL_BACK; in DefaultFramebuffer()
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/external/deqp/modules/gles2/performance/ |
D | es2pStateChangeCallTests.cpp | 288 GL_BACK, in init() 474 GL_BACK, in init() 662 GL_BACK, in init() 700 GL_BACK, in init()
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/external/mesa3d/src/mesa/drivers/common/ |
D | driverfuncs.c | 292 ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, in _mesa_init_driver_state() 297 ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]); in _mesa_init_driver_state() 302 ctx->Driver.StencilOpSeparate(ctx, GL_BACK, in _mesa_init_driver_state()
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/external/deqp/modules/gles3/performance/ |
D | es3pStateChangeCallTests.cpp | 323 GL_BACK, in init() 509 GL_BACK, in init() 724 GL_BACK, in init() 762 GL_BACK, in init()
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/external/angle/samples/simple_texture_cubemap/ |
D | SimpleTextureCubemap.cpp | 68 glCullFace(GL_BACK); in initialize()
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/external/angle/src/libANGLE/ |
D | Framebuffer.cpp | 355 mDrawBufferStates(1, GL_BACK), in FramebufferState() 356 mReadBufferState(GL_BACK), in FramebufferState() 415 case GL_BACK: in getAttachment() 455 ASSERT(mReadBufferState == GL_BACK || in getReadIndex() 457 uint32_t readIndex = mReadBufferState == GL_BACK ? 0 : mReadBufferState - GL_COLOR_ATTACHMENT0; in getReadIndex() 660 (drawBufferIdx == 0 && mDrawBufferStates[drawBufferIdx] == GL_BACK)); in getDrawBuffer() 662 if (mDrawBufferStates[drawBufferIdx] == GL_BACK) in getDrawBuffer() 814 setAttachmentImpl(context, GL_FRAMEBUFFER_DEFAULT, GL_BACK, ImageIndex(), surface, in Framebuffer() 890 context, GL_FRAMEBUFFER_DEFAULT, GL_BACK, ImageIndex(), readSurface, in setReadSurface() 1125 ASSERT(buffer == GL_BACK || buffer == GL_NONE || in setReadBuffer() [all …]
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/external/angle/samples/simple_vertex_shader/ |
D | SimpleVertexShader.cpp | 71 glCullFace(GL_BACK); in initialize()
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/external/angle/samples/post_sub_buffer/ |
D | PostSubBuffer.cpp | 74 glCullFace(GL_BACK); in initialize()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv10_state_polygon.c | 45 mode == GL_BACK ? NV10_3D_CULL_FACE_BACK : in nv10_emit_cull_face()
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/external/deqp/modules/gles3/functional/ |
D | es3fIntegerStateQueryTests.cpp | 1090 m_verifier->verifyInteger(m_testCtx, GL_CULL_FACE_MODE, GL_BACK); in test() 1093 const GLenum cullFaces[] = {GL_FRONT, GL_BACK, GL_FRONT_AND_BACK}; in test() 2594 const GLint validInitialValues[] = {GL_BACK, GL_NONE}; in test() 2602 glReadBuffer(GL_BACK); in test() 2603 m_verifier->verifyInteger(m_testCtx, GL_READ_BUFFER, GL_BACK); in test() 2634 m_verifier->verifyInteger(m_testCtx, GL_READ_BUFFER, GL_BACK); in test() 2652 const GLint validInitialValues[] = {GL_BACK, GL_NONE}; in test() 2661 bufs = GL_BACK; in test() 2663 m_verifier->verifyInteger(m_testCtx, GL_DRAW_BUFFER0, GL_BACK); in test() 2706 m_verifier->verifyInteger(m_testCtx, GL_DRAW_BUFFER0, GL_BACK); in test() [all …]
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D | es3fNegativeBufferApiTests.cpp | 644 values[1] = GL_BACK; in init() 849 glReadBuffer (GL_BACK); in init() 870 glReadBuffer (GL_BACK); in init() 1268 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1); in init() 1331 glInvalidateFramebuffer (GL_BACK, 1, &attachments[0]); in init() 1365 glInvalidateSubFramebuffer (GL_BACK, 1, &attachments[0], 0, 0, 16, 16); in init()
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D | es3fFboStateQueryTests.cpp | 175 GL_BACK, in test() 570 if (attachmentExists(GL_BACK)) in test() 576 GL_BACK, in test()
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/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/ |
D | esextcDrawBuffersIndexedBlending.cpp | 88 glw::GLenum bufs[1] = { GL_BACK }; in releaseFramebuffer() 90 gl.readBuffer(GL_BACK); in releaseFramebuffer()
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D | esextcDrawBuffersIndexedColorMasks.cpp | 90 glw::GLenum bufs[1] = { GL_BACK }; in releaseFramebuffer() 92 gl.readBuffer(GL_BACK); in releaseFramebuffer()
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 113 gl.cullFace (GL_BACK); in resetStateES() 397 const deUint32 drawBuffer = defaultFbo != 0 ? GL_COLOR_ATTACHMENT0 : GL_BACK; in resetStateES() 398 const deUint32 readBuffer = defaultFbo != 0 ? GL_COLOR_ATTACHMENT0 : GL_BACK; in resetStateES() 719 gl.cullFace (GL_BACK); in resetStateGLCore() 1017 gl.drawBuffer(GL_BACK); in resetStateGLCore() 1018 gl.readBuffer(GL_BACK); in resetStateGLCore()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_clip.c | 152 ctx->Polygon.CullFaceMode != GL_BACK) { in brw_upload_clip_prog()
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/external/zstd/contrib/single_file_libs/examples/ |
D | emscripten.c | 291 glCullFace(GL_BACK); in main()
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/external/mesa3d/docs/_extra/specs/ |
D | MESA_configless_context.spec | 111 draw buffer set to GL_BACK is made current with a single-buffered
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_rasterizer.c | 118 case GL_BACK: in st_update_rasterizer()
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/external/mesa3d/docs/relnotes/ |
D | 17.2.5.rst | 86 - mesa: Accept GL_BACK in get_fb0_attachment with
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