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Searched refs:GL_BACK (Results 1 – 25 of 110) sorted by relevance

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/external/angle/src/tests/gl_tests/
DDifferentStencilMasksTest.cpp58 glStencilMaskSeparate(GL_BACK, 0x01ff); in TEST_P()
74 glStencilMaskSeparate(GL_BACK, 0x0002); in TEST_P()
95 glStencilMaskSeparate(GL_BACK, 0x0002); in TEST_P()
/external/mesa3d/src/mesa/main/
Dstencil.c169 ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, in _mesa_StencilFuncSeparateATI()
208 ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask); in stencil_func()
293 ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask); in _mesa_StencilMask()
349 ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass); in stencil_op()
425 if (face == GL_FRONT || face == GL_BACK) { in _mesa_ActiveStencilFaceEXT()
440 if (face != GL_BACK) { in stencil_op_separate()
506 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { in _mesa_StencilOpSeparate()
522 if (face != GL_BACK) { in stencil_func_separate()
560 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { in _mesa_StencilFuncSeparate()
580 if (face != GL_BACK) { in stencil_mask_separate()
[all …]
Dbuffers.c116 case GL_BACK: in _mesa_back_to_front_if_single_buffered()
146 case GL_BACK: in draw_buffer_enum_to_bitmask()
209 case GL_BACK: in read_buffer_enum_to_index()
259 return buf == GL_BACK || buf == GL_NONE || in is_legal_es3_readbuffer_enum()
465 (n != 1 || (buffers[0] != GL_NONE && buffers[0] != GL_BACK))) { in draw_buffers()
496 if (buffers[output] == GL_BACK && in draw_buffers()
509 (buffers[output] == GL_BACK && in draw_buffers()
Dpolygon.c60 mode != GL_FRONT && mode != GL_BACK && mode != GL_FRONT_AND_BACK) { in cull_face()
201 case GL_BACK: in polygon_mode()
364 ctx->Polygon.CullFaceMode = GL_BACK; in _mesa_init_polygon()
/external/mesa3d/src/glx/apple/
Dapple_xgl_api_stereo.c62 case GL_BACK: in __applegl_glDrawBuffer()
99 if (GL_BACK == bufs[i]) { in __applegl_glDrawBuffers()
/external/swiftshader/src/OpenGL/libGLESv2/
DFramebuffer.cpp685 case GL_BACK: in getReadBufferIndex()
696 readBuffer = GL_BACK; in DefaultFramebuffer()
697 drawBuffer[0] = GL_BACK; in DefaultFramebuffer()
706 readBuffer = GL_BACK; in DefaultFramebuffer()
707 drawBuffer[0] = GL_BACK; in DefaultFramebuffer()
/external/deqp/modules/gles2/performance/
Des2pStateChangeCallTests.cpp288 GL_BACK, in init()
474 GL_BACK, in init()
662 GL_BACK, in init()
700 GL_BACK, in init()
/external/mesa3d/src/mesa/drivers/common/
Ddriverfuncs.c292 ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, in _mesa_init_driver_state()
297 ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]); in _mesa_init_driver_state()
302 ctx->Driver.StencilOpSeparate(ctx, GL_BACK, in _mesa_init_driver_state()
/external/deqp/modules/gles3/performance/
Des3pStateChangeCallTests.cpp323 GL_BACK, in init()
509 GL_BACK, in init()
724 GL_BACK, in init()
762 GL_BACK, in init()
/external/angle/samples/simple_texture_cubemap/
DSimpleTextureCubemap.cpp68 glCullFace(GL_BACK); in initialize()
/external/angle/src/libANGLE/
DFramebuffer.cpp355 mDrawBufferStates(1, GL_BACK), in FramebufferState()
356 mReadBufferState(GL_BACK), in FramebufferState()
415 case GL_BACK: in getAttachment()
455 ASSERT(mReadBufferState == GL_BACK || in getReadIndex()
457 uint32_t readIndex = mReadBufferState == GL_BACK ? 0 : mReadBufferState - GL_COLOR_ATTACHMENT0; in getReadIndex()
660 (drawBufferIdx == 0 && mDrawBufferStates[drawBufferIdx] == GL_BACK)); in getDrawBuffer()
662 if (mDrawBufferStates[drawBufferIdx] == GL_BACK) in getDrawBuffer()
814 setAttachmentImpl(context, GL_FRAMEBUFFER_DEFAULT, GL_BACK, ImageIndex(), surface, in Framebuffer()
890 context, GL_FRAMEBUFFER_DEFAULT, GL_BACK, ImageIndex(), readSurface, in setReadSurface()
1125 ASSERT(buffer == GL_BACK || buffer == GL_NONE || in setReadBuffer()
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/external/angle/samples/simple_vertex_shader/
DSimpleVertexShader.cpp71 glCullFace(GL_BACK); in initialize()
/external/angle/samples/post_sub_buffer/
DPostSubBuffer.cpp74 glCullFace(GL_BACK); in initialize()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv10_state_polygon.c45 mode == GL_BACK ? NV10_3D_CULL_FACE_BACK : in nv10_emit_cull_face()
/external/deqp/modules/gles3/functional/
Des3fIntegerStateQueryTests.cpp1090 m_verifier->verifyInteger(m_testCtx, GL_CULL_FACE_MODE, GL_BACK); in test()
1093 const GLenum cullFaces[] = {GL_FRONT, GL_BACK, GL_FRONT_AND_BACK}; in test()
2594 const GLint validInitialValues[] = {GL_BACK, GL_NONE}; in test()
2602 glReadBuffer(GL_BACK); in test()
2603 m_verifier->verifyInteger(m_testCtx, GL_READ_BUFFER, GL_BACK); in test()
2634 m_verifier->verifyInteger(m_testCtx, GL_READ_BUFFER, GL_BACK); in test()
2652 const GLint validInitialValues[] = {GL_BACK, GL_NONE}; in test()
2661 bufs = GL_BACK; in test()
2663 m_verifier->verifyInteger(m_testCtx, GL_DRAW_BUFFER0, GL_BACK); in test()
2706 m_verifier->verifyInteger(m_testCtx, GL_DRAW_BUFFER0, GL_BACK); in test()
[all …]
Des3fNegativeBufferApiTests.cpp644 values[1] = GL_BACK; in init()
849 glReadBuffer (GL_BACK); in init()
870 glReadBuffer (GL_BACK); in init()
1268 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1); in init()
1331 glInvalidateFramebuffer (GL_BACK, 1, &attachments[0]); in init()
1365 glInvalidateSubFramebuffer (GL_BACK, 1, &attachments[0], 0, 0, 16, 16); in init()
Des3fFboStateQueryTests.cpp175 GL_BACK, in test()
570 if (attachmentExists(GL_BACK)) in test()
576 GL_BACK, in test()
/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/
DesextcDrawBuffersIndexedBlending.cpp88 glw::GLenum bufs[1] = { GL_BACK }; in releaseFramebuffer()
90 gl.readBuffer(GL_BACK); in releaseFramebuffer()
DesextcDrawBuffersIndexedColorMasks.cpp90 glw::GLenum bufs[1] = { GL_BACK }; in releaseFramebuffer()
92 gl.readBuffer(GL_BACK); in releaseFramebuffer()
/external/deqp/framework/opengl/
DgluStateReset.cpp113 gl.cullFace (GL_BACK); in resetStateES()
397 const deUint32 drawBuffer = defaultFbo != 0 ? GL_COLOR_ATTACHMENT0 : GL_BACK; in resetStateES()
398 const deUint32 readBuffer = defaultFbo != 0 ? GL_COLOR_ATTACHMENT0 : GL_BACK; in resetStateES()
719 gl.cullFace (GL_BACK); in resetStateGLCore()
1017 gl.drawBuffer(GL_BACK); in resetStateGLCore()
1018 gl.readBuffer(GL_BACK); in resetStateGLCore()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_clip.c152 ctx->Polygon.CullFaceMode != GL_BACK) { in brw_upload_clip_prog()
/external/zstd/contrib/single_file_libs/examples/
Demscripten.c291 glCullFace(GL_BACK); in main()
/external/mesa3d/docs/_extra/specs/
DMESA_configless_context.spec111 draw buffer set to GL_BACK is made current with a single-buffered
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_rasterizer.c118 case GL_BACK: in st_update_rasterizer()
/external/mesa3d/docs/relnotes/
D17.2.5.rst86 - mesa: Accept GL_BACK in get_fb0_attachment with

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