/external/angle/src/tests/gl_tests/ |
D | BlitFramebufferANGLETest.cpp | 324 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in multisampleTestHelper() 330 getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); in multisampleTestHelper() 396 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 406 getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() 427 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 438 getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() 453 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 455 getWindowWidth(), 0, GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() 471 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 473 getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() [all …]
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D | ShaderInterpTest.cpp | 86 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 90 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 134 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 170 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 210 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 214 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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D | DebugMarkerTest.cpp | 44 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 49 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 53 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 57 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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D | OcclusionQueriesTest.cpp | 53 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 101 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 139 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 148 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 154 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 164 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 170 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 176 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 212 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 298 glBlitFramebuffer(0, 0, 64, 64, 64, 64, 0, 0, GL_COLOR_BUFFER_BIT, GL_LINEAR); in TEST_P() [all …]
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D | ReadPixelsTest.cpp | 43 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 132 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 137 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 165 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 202 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 232 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 237 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 265 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 270 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 331 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() [all …]
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D | FramebufferMultiviewTest.cpp | 287 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 299 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 317 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 333 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 347 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 351 glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() 375 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 468 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 548 glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 581 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() [all …]
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D | ClearTest.cpp | 306 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 319 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 324 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 343 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 387 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 428 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 433 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 467 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 474 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 490 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() [all …]
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D | ViewportTest.cpp | 34 glClear(GL_COLOR_BUFFER_BIT); in runNonScissoredTest() 42 glClear(GL_COLOR_BUFFER_BIT); in runScissoredTest() 60 glClear(GL_COLOR_BUFFER_BIT); in runTest() 137 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testSetUp() 273 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 312 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 376 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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D | ClipDistanceTest.cpp | 89 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 117 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 191 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 242 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 331 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 530 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 554 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 622 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 674 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 765 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() [all …]
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D | D3DTextureTest.cpp | 272 glClear(GL_COLOR_BUFFER_BIT); in testTextureSamplesAs50PercentGreen() 422 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 431 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 522 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 527 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 611 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 616 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 750 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 787 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 837 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() [all …]
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D | PBOExtensionTest.cpp | 81 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 110 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 119 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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D | PbufferTest.cpp | 154 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 164 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 190 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 260 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 333 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 421 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 446 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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D | MultisampleTest.cpp | 197 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 248 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 297 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 349 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 427 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 472 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 477 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 479 GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P()
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D | MultisampleCompatibilityTest.cpp | 102 glClear(GL_COLOR_BUFFER_BIT); in prepareForDraw() 111 glClear(GL_COLOR_BUFFER_BIT); in prepareForVerify() 112 glBlitFramebufferANGLE(0, 0, kWidth, kHeight, 0, 0, kWidth, kHeight, GL_COLOR_BUFFER_BIT, in prepareForVerify() 326 glClear(GL_COLOR_BUFFER_BIT); in prepareForDraw() 336 glClear(GL_COLOR_BUFFER_BIT); in prepareForVerify() 337 glBlitFramebufferANGLE(0, 0, kWidth, kHeight, 0, 0, kWidth, kHeight, GL_COLOR_BUFFER_BIT, in prepareForVerify()
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D | ReadOnlyFeedbackLoopTest.cpp | 32 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testSetUp() 91 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 126 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
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D | PixmapTest.cpp | 125 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 135 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 166 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 221 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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D | SimpleOperationTest.cpp | 83 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 100 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 128 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 187 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 201 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 371 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 413 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 451 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 493 glClear(GL_COLOR_BUFFER_BIT); in testSetUp() 561 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() [all …]
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/external/angle/src/tests/egl_tests/ |
D | EGLPreRotationTest.cpp | 887 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 888 glBlitFramebuffer(0, 0, mSize, mSize, 0, 0, mSize, mSize, GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() 896 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 897 glBlitFramebuffer(0, 0, mSize, mSize, 0, 0, mSize, mSize, GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() 903 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 909 GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() 916 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 918 GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() 966 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 1055 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() [all …]
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D | EGLSyncTest.cpp | 212 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 217 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 227 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 244 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 262 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 280 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 335 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 373 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 395 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 457 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() [all …]
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D | EGLProtectedContentTest.cpp | 150 glClear(GL_COLOR_BUFFER_BIT); in PbufferTest() 198 glClear(GL_COLOR_BUFFER_BIT); in WindowTest() 206 glClear(GL_COLOR_BUFFER_BIT); in WindowTest() 214 glClear(GL_COLOR_BUFFER_BIT); in WindowTest()
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D | EGLSurfaceTest.cpp | 233 glClear(GL_COLOR_BUFFER_BIT); in drawWithProgram() 283 glClear(GL_COLOR_BUFFER_BIT); in runMessageLoopTest() 373 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 448 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 535 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 559 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 583 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 902 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 909 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 920 glBlitFramebuffer(0, 0, 64, 64, 0, 0, 64, 64, GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fFboInvalidateTests.cpp | 58 if (discardBufferBits & GL_COLOR_BUFFER_BIT) in getDefaultFBDiscardAttachments() 74 if (discardBufferBits & GL_COLOR_BUFFER_BIT) in getFBODiscardAttachments() 152 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 164 if ((m_buffers & GL_COLOR_BUFFER_BIT) != 0) in render() 226 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 262 if ((m_buffers & GL_COLOR_BUFFER_BIT) != 0) in render() 318 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 384 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 501 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 513 if ((m_invalidateBuffers & GL_COLOR_BUFFER_BIT) != 0) in render() [all …]
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D | es3fFboRenderTest.cpp | 123 DE_ASSERT(buffers & GL_COLOR_BUFFER_BIT); in getName() 265 if (m_config.buffers & (GL_COLOR_BUFFER_BIT)) in Framebuffer() 452 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate() 476 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate() 562 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 647 cfg.buffers &= ~GL_COLOR_BUFFER_BIT; in render() 675 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 799 context.clear(GL_COLOR_BUFFER_BIT); in render() 806 context.clear(GL_COLOR_BUFFER_BIT); in render() 809 context.clear(GL_COLOR_BUFFER_BIT); in render() [all …]
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/external/webrtc/sdk/android/instrumentationtests/src/org/webrtc/ |
D | SurfaceTextureHelperTest.java | 141 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testThreeConstantColorFrames() 207 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testLateReturnFrame() 262 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testDispose() 271 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testDispose() 312 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testStopListening() 321 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testStopListening() 408 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testRestartListeningWithNewListener() 423 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testRestartListeningWithNewListener() 469 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testTexturetoYuv()
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/external/angle/src/tests/gl_tests/gles1/ |
D | PointSpriteTest.cpp | 74 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 80 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
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