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Searched refs:GL_COLOR_BUFFER_BIT (Results 1 – 25 of 478) sorted by relevance

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/external/angle/src/tests/gl_tests/
DBlitFramebufferANGLETest.cpp324 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in multisampleTestHelper()
330 getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); in multisampleTestHelper()
396 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
406 getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P()
427 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
438 getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P()
453 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
455 getWindowWidth(), 0, GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P()
471 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
473 getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P()
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DShaderInterpTest.cpp86 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
90 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
134 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
170 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
210 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
214 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
DDebugMarkerTest.cpp44 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
49 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
53 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
57 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
DOcclusionQueriesTest.cpp53 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
101 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
139 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
148 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
154 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
164 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
170 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
176 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
212 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
298 glBlitFramebuffer(0, 0, 64, 64, 64, 64, 0, 0, GL_COLOR_BUFFER_BIT, GL_LINEAR); in TEST_P()
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DReadPixelsTest.cpp43 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
132 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
137 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
165 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
202 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
232 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
237 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
265 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
270 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
331 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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DFramebufferMultiviewTest.cpp287 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
299 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
317 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
333 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
347 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
351 glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P()
375 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
468 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
548 glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
581 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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DClearTest.cpp306 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
319 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
324 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
343 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
387 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
428 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
433 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
467 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
474 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
490 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
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DViewportTest.cpp34 glClear(GL_COLOR_BUFFER_BIT); in runNonScissoredTest()
42 glClear(GL_COLOR_BUFFER_BIT); in runScissoredTest()
60 glClear(GL_COLOR_BUFFER_BIT); in runTest()
137 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testSetUp()
273 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
312 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
376 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
DClipDistanceTest.cpp89 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
117 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
191 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
242 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
331 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
530 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
554 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
622 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
674 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
765 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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DD3DTextureTest.cpp272 glClear(GL_COLOR_BUFFER_BIT); in testTextureSamplesAs50PercentGreen()
422 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
431 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
522 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
527 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
611 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
616 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
750 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
787 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
837 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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DPBOExtensionTest.cpp81 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
110 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
119 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
DPbufferTest.cpp154 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
164 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
190 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
260 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
333 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
421 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
446 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
DMultisampleTest.cpp197 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
248 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
297 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
349 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
427 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
472 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
477 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
479 GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P()
DMultisampleCompatibilityTest.cpp102 glClear(GL_COLOR_BUFFER_BIT); in prepareForDraw()
111 glClear(GL_COLOR_BUFFER_BIT); in prepareForVerify()
112 glBlitFramebufferANGLE(0, 0, kWidth, kHeight, 0, 0, kWidth, kHeight, GL_COLOR_BUFFER_BIT, in prepareForVerify()
326 glClear(GL_COLOR_BUFFER_BIT); in prepareForDraw()
336 glClear(GL_COLOR_BUFFER_BIT); in prepareForVerify()
337 glBlitFramebufferANGLE(0, 0, kWidth, kHeight, 0, 0, kWidth, kHeight, GL_COLOR_BUFFER_BIT, in prepareForVerify()
DReadOnlyFeedbackLoopTest.cpp32 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testSetUp()
91 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
126 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
DPixmapTest.cpp125 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
135 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
166 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
221 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
DSimpleOperationTest.cpp83 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
100 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
128 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
187 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
201 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
371 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
413 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
451 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
493 glClear(GL_COLOR_BUFFER_BIT); in testSetUp()
561 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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/external/angle/src/tests/egl_tests/
DEGLPreRotationTest.cpp887 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
888 glBlitFramebuffer(0, 0, mSize, mSize, 0, 0, mSize, mSize, GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P()
896 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
897 glBlitFramebuffer(0, 0, mSize, mSize, 0, 0, mSize, mSize, GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P()
903 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
909 GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P()
916 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
918 GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P()
966 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
1055 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
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DEGLSyncTest.cpp212 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
217 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
227 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
244 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
262 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
280 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
335 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
373 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
395 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
457 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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DEGLProtectedContentTest.cpp150 glClear(GL_COLOR_BUFFER_BIT); in PbufferTest()
198 glClear(GL_COLOR_BUFFER_BIT); in WindowTest()
206 glClear(GL_COLOR_BUFFER_BIT); in WindowTest()
214 glClear(GL_COLOR_BUFFER_BIT); in WindowTest()
DEGLSurfaceTest.cpp233 glClear(GL_COLOR_BUFFER_BIT); in drawWithProgram()
283 glClear(GL_COLOR_BUFFER_BIT); in runMessageLoopTest()
373 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
448 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
535 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
559 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
583 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
902 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
909 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
920 glBlitFramebuffer(0, 0, 64, 64, 0, 0, 64, 64, GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P()
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/external/deqp/modules/gles3/functional/
Des3fFboInvalidateTests.cpp58 if (discardBufferBits & GL_COLOR_BUFFER_BIT) in getDefaultFBDiscardAttachments()
74 if (discardBufferBits & GL_COLOR_BUFFER_BIT) in getFBODiscardAttachments()
152 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
164 if ((m_buffers & GL_COLOR_BUFFER_BIT) != 0) in render()
226 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
262 if ((m_buffers & GL_COLOR_BUFFER_BIT) != 0) in render()
318 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
384 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
501 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
513 if ((m_invalidateBuffers & GL_COLOR_BUFFER_BIT) != 0) in render()
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Des3fFboRenderTest.cpp123 DE_ASSERT(buffers & GL_COLOR_BUFFER_BIT); in getName()
265 if (m_config.buffers & (GL_COLOR_BUFFER_BIT)) in Framebuffer()
452 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
476 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
562 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
647 cfg.buffers &= ~GL_COLOR_BUFFER_BIT; in render()
675 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
799 context.clear(GL_COLOR_BUFFER_BIT); in render()
806 context.clear(GL_COLOR_BUFFER_BIT); in render()
809 context.clear(GL_COLOR_BUFFER_BIT); in render()
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/external/webrtc/sdk/android/instrumentationtests/src/org/webrtc/
DSurfaceTextureHelperTest.java141 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testThreeConstantColorFrames()
207 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testLateReturnFrame()
262 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testDispose()
271 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testDispose()
312 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testStopListening()
321 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testStopListening()
408 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testRestartListeningWithNewListener()
423 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testRestartListeningWithNewListener()
469 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testTexturetoYuv()
/external/angle/src/tests/gl_tests/gles1/
DPointSpriteTest.cpp74 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
80 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()

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