Searched refs:GL_COMPLETION_STATUS (Results 1 – 3 of 3) sorted by relevance
219 functions->getShaderiv(mShaderID, GL_COMPLETION_STATUS, &status); in peekCompletion()
1374 #define GL_COMPLETION_STATUS 0x91B1 macro
183 mFunctions->getProgramiv(mProgramID, GL_COMPLETION_STATUS, &completionStatus); in isLinking()