Searched refs:GL_DEPTH24_STENCIL8_EXT (Results 1 – 17 of 17) sorted by relevance
273 rb = nouveau_renderbuffer_dri_new(GL_DEPTH24_STENCIL8_EXT, drawable); in nouveau_create_buffer()
70 case GL_DEPTH24_STENCIL8_EXT: in set_renderbuffer_format()
364 case GL_DEPTH24_STENCIL8_EXT: in _mesa_choose_tex_format()
1302 case GL_DEPTH24_STENCIL8_EXT: in _mesa_is_depthstencil_format()1329 case GL_DEPTH24_STENCIL8_EXT: in _mesa_is_depth_or_stencil_format()
446 case GL_DEPTH24_STENCIL8_EXT: in radeonChooseTextureFormat()
524 case GL_DEPTH24_STENCIL8_EXT: in radeon_alloc_renderbuffer_storage()
111 case GL_DEPTH24_STENCIL8_EXT: in soft_renderbuffer_storage()
182 case GL_DEPTH24_STENCIL8_EXT: in intel_renderbuffer_format()
380 { GL_DEPTH_STENCIL_EXT, GL_DEPTH24_STENCIL8_EXT, 0 },
388 strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT; in st_new_renderbuffer_fb()
86 …{ VIRGL_FORMAT_S8_UINT_Z24_UNORM, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8,…
7838 #define GL_DEPTH24_STENCIL8_EXT 0x88F0 macro
7803 #define GL_DEPTH24_STENCIL8_EXT 0x88F0 macro
11205 #define GL_DEPTH24_STENCIL8_EXT 0x88F0 macro
4332 #define GL_DEPTH24_STENCIL8_EXT 0x88F0 macro