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Searched refs:GL_DEPTH_CLEAR_VALUE (Results 1 – 25 of 33) sorted by relevance

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/external/angle/src/libANGLE/
Dqueryconversions.cpp40 case GL_DEPTH_CLEAR_VALUE: in CastFromStateValueToInt()
DState.cpp2432 case GL_DEPTH_CLEAR_VALUE: in getFloatv()
Dqueryutils.cpp3201 case GL_DEPTH_CLEAR_VALUE: in GetQueryParameterInfo()
/external/deqp/modules/gles2/functional/
Des2fFloatStateQueryTests.cpp1042 m_verifier->verifyFloatExpanded(m_testCtx, GL_DEPTH_CLEAR_VALUE, 1); in test()
1050 m_verifier->verifyFloatExpanded(m_testCtx, GL_DEPTH_CLEAR_VALUE, ref); in test()
/external/deqp/modules/gles3/functional/
Des3fFloatStateQueryTests.cpp1168 m_verifier->verifyFloatExpanded(m_testCtx, GL_DEPTH_CLEAR_VALUE, 1); in test()
1177 m_verifier->verifyFloatExpanded(m_testCtx, GL_DEPTH_CLEAR_VALUE, ref); in test()
/external/deqp/framework/opengl/
DgluStrUtil.inl62 case GL_DEPTH_CLEAR_VALUE: return "GL_DEPTH_CLEAR_VALUE";
1121 case GL_DEPTH_CLEAR_VALUE: return "GL_DEPTH_CLEAR_VALUE";
/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h41 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
DStateManagerGL.cpp2688 get(GL_DEPTH_CLEAR_VALUE, &state->depthClear); in syncFromNativeContext()
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp1592 … == GL_DEPTH_RANGE || target == GL_COLOR_CLEAR_VALUE || target == GL_DEPTH_CLEAR_VALUE || target =… in GetIntegeri_v()
2952 …if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pn… in GetInteger64v()
3035 … == GL_DEPTH_RANGE || target == GL_COLOR_CLEAR_VALUE || target == GL_DEPTH_CLEAR_VALUE || target =… in GetInteger64i_v()
DContext.cpp1913 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break; in getFloatv()
2723 case GL_DEPTH_CLEAR_VALUE: in getQueryParameterInfo()
/external/mesa3d/include/GLES/
Dgl.h172 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
/external/swiftshader/include/GLES/
Dgl.h172 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1137 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break; in getFloatv()
1509 case GL_DEPTH_CLEAR_VALUE: in getQueryParameterNum()
1670 case GL_DEPTH_CLEAR_VALUE: in isQueryParameterFloat()
/external/mesa3d/include/GLES2/
Dgl2.h157 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
/external/swiftshader/include/GLES2/
Dgl2.h157 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
/external/angle/include/GLES2/
Dgl2.h138 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
/external/angle/include/GLES/
Dgl.h176 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
/external/angle/src/tests/gl_tests/
DClearTest.cpp528 glGetFloatv(GL_DEPTH_CLEAR_VALUE, &clear_depth); in TEST_P()
/external/swiftshader/include/GLES3/
Dgl3.h157 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
/external/angle/include/GLES3/
Dgl3.h138 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
Dgl31.h138 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
/external/mesa3d/include/GL/
Dgl.h269 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
/external/mesa3d/include/GLES3/
Dgl3.h157 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
Dgl31.h157 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl151 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro

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