/external/angle/src/libANGLE/ |
D | queryconversions.cpp | 40 case GL_DEPTH_CLEAR_VALUE: in CastFromStateValueToInt()
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D | State.cpp | 2432 case GL_DEPTH_CLEAR_VALUE: in getFloatv()
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D | queryutils.cpp | 3201 case GL_DEPTH_CLEAR_VALUE: in GetQueryParameterInfo()
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/external/deqp/modules/gles2/functional/ |
D | es2fFloatStateQueryTests.cpp | 1042 m_verifier->verifyFloatExpanded(m_testCtx, GL_DEPTH_CLEAR_VALUE, 1); in test() 1050 m_verifier->verifyFloatExpanded(m_testCtx, GL_DEPTH_CLEAR_VALUE, ref); in test()
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/external/deqp/modules/gles3/functional/ |
D | es3fFloatStateQueryTests.cpp | 1168 m_verifier->verifyFloatExpanded(m_testCtx, GL_DEPTH_CLEAR_VALUE, 1); in test() 1177 m_verifier->verifyFloatExpanded(m_testCtx, GL_DEPTH_CLEAR_VALUE, ref); in test()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 62 case GL_DEPTH_CLEAR_VALUE: return "GL_DEPTH_CLEAR_VALUE"; 1121 case GL_DEPTH_CLEAR_VALUE: return "GL_DEPTH_CLEAR_VALUE";
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 41 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
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D | StateManagerGL.cpp | 2688 get(GL_DEPTH_CLEAR_VALUE, &state->depthClear); in syncFromNativeContext()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv3.cpp | 1592 … == GL_DEPTH_RANGE || target == GL_COLOR_CLEAR_VALUE || target == GL_DEPTH_CLEAR_VALUE || target =… in GetIntegeri_v() 2952 …if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pn… in GetInteger64v() 3035 … == GL_DEPTH_RANGE || target == GL_COLOR_CLEAR_VALUE || target == GL_DEPTH_CLEAR_VALUE || target =… in GetInteger64i_v()
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D | Context.cpp | 1913 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break; in getFloatv() 2723 case GL_DEPTH_CLEAR_VALUE: in getQueryParameterInfo()
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/external/mesa3d/include/GLES/ |
D | gl.h | 172 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
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/external/swiftshader/include/GLES/ |
D | gl.h | 172 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 1137 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break; in getFloatv() 1509 case GL_DEPTH_CLEAR_VALUE: in getQueryParameterNum() 1670 case GL_DEPTH_CLEAR_VALUE: in isQueryParameterFloat()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 157 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 157 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
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/external/angle/include/GLES2/ |
D | gl2.h | 138 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
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/external/angle/include/GLES/ |
D | gl.h | 176 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
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/external/angle/src/tests/gl_tests/ |
D | ClearTest.cpp | 528 glGetFloatv(GL_DEPTH_CLEAR_VALUE, &clear_depth); in TEST_P()
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 157 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
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/external/angle/include/GLES3/ |
D | gl3.h | 138 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
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D | gl31.h | 138 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
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/external/mesa3d/include/GL/ |
D | gl.h | 269 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 157 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
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D | gl31.h | 157 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 151 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
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