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Searched refs:GL_DEPTH_STENCIL_OES (Results 1 – 15 of 15) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
Dutilities.cpp103 return format == GL_DEPTH_STENCIL_OES; in IsDepthTexture()
108 return format == GL_DEPTH_STENCIL_OES; in IsStencilTexture()
160 case GL_DEPTH_STENCIL_OES: // GL_OES_packed_depth_stencil (GL_DEPTH_STENCIL_OES) in ValidateTextureFormatType()
223 case GL_DEPTH_STENCIL_OES: in ValidateTextureFormatType()
269 case GL_DEPTH_STENCIL_OES: in ValidateTextureFormatType()
DlibGLES_CM.cpp692 case GL_DEPTH_STENCIL_OES: in CompressedTexImage2D()
4250 case GL_DEPTH_STENCIL_OES: in TexImage2D()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp587 case GL_DEPTH_STENCIL_OES: in ValidateCopyFormats()
938 case GL_DEPTH_STENCIL_OES: in ValidateTextureFormatType()
1319 case GL_DEPTH_STENCIL_OES: // Cannot be read as one format. Handled separately. in ConvertReadFormatType()
DContext.cpp3416 …ASSERT(format != GL_DEPTH_STENCIL_OES); // The blitter only handles reading either depth or stenc… in readPixels()
DlibGLESv2.cpp5709 case GL_DEPTH_STENCIL_OES: in TexImage3DOES()
/external/angle/src/tests/gl_tests/
DDepthStencilFormatsTest.cpp224 checkTexImageFormatSupport(GL_DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES)); in TEST_P()
896 !checkTexImageFormatSupport(GL_DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES)); in TEST_P()
/external/angle/src/libANGLE/
DvalidationES2.cpp487 case GL_DEPTH_STENCIL_OES: in ValidateES2CopyTexImageParameters()
638 case GL_DEPTH_STENCIL_OES: in ValidateES2CopyTexImageParameters()
1288 case GL_DEPTH_STENCIL_OES: in ValidateES2TexImageParametersBase()
1383 case GL_DEPTH_STENCIL_OES: in ValidateES2TexImageParametersBase()
/external/swiftshader/include/GLES/
Dglext.h383 #define GL_DEPTH_STENCIL_OES 0x84F9 macro
/external/mesa3d/include/GLES/
Dglext.h383 #define GL_DEPTH_STENCIL_OES 0x84F9 macro
/external/angle/include/GLES/
Dglext.h372 #define GL_DEPTH_STENCIL_OES 0x84F9 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl733 #define GL_DEPTH_STENCIL_OES 0x84F9 macro
/external/swiftshader/include/GLES2/
Dgl2ext.h438 #define GL_DEPTH_STENCIL_OES 0x84F9 macro
/external/mesa3d/include/GLES2/
Dgl2ext.h454 #define GL_DEPTH_STENCIL_OES 0x84F9 macro
/external/angle/include/GLES2/
Dgl2ext.h435 #define GL_DEPTH_STENCIL_OES 0x84F9 macro
/external/libepoxy/prebuilt-intermediates/include/epoxy/
Dgl_generated.h3138 #define GL_DEPTH_STENCIL_OES 0x84F9 macro