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Searched refs:GL_FLOAT (Results 1 – 25 of 528) sorted by relevance

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/external/angle/src/libANGLE/
Dformat_map_autogen.cpp26 case GL_FLOAT: in GetSizedFormatInternal()
300 case GL_FLOAT: in GetSizedFormatInternal()
328 case GL_FLOAT: in GetSizedFormatInternal()
344 case GL_FLOAT: in GetSizedFormatInternal()
362 case GL_FLOAT: in GetSizedFormatInternal()
404 case GL_FLOAT: in GetSizedFormatInternal()
426 case GL_FLOAT: in GetSizedFormatInternal()
456 case GL_FLOAT: in GetSizedFormatInternal()
624 case GL_FLOAT: in ValidES3Type()
658 case GL_FLOAT: in ValidES3FormatCombination()
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Dformatutils.cpp493 case GL_FLOAT: in isRequiredRenderbufferFormat()
980 … 11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, fa… in BuildInternalFormatInfoMap()
981 … 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, fa… in BuildInternalFormatInfoMap()
1027 … GL_R16F, true, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, Si… in BuildInternalFormatInfoMap()
1028 … GL_RG16F, true, 16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, Si… in BuildInternalFormatInfoMap()
1029 … GL_RGB16F, true, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, Si… in BuildInternalFormatInfoMap()
1030 … GL_RGBA16F, true, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, Si… in BuildInternalFormatInfoMap()
1031 …rmat(&map, GL_R32F, true, 32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, … in BuildInternalFormatInfoMap()
1032 …rmat(&map, GL_RG32F, true, 32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, … in BuildInternalFormatInfoMap()
1033 …rmat(&map, GL_RGB32F, true, 32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, … in BuildInternalFormatInfoMap()
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/external/angle/src/tests/gl_tests/gles1/
DVertexPointerTest.cpp37 glVertexPointer(4, GL_FLOAT, 0, testVertexAttribute.data()); in TEST_P()
44 glColorPointer(4, GL_FLOAT, 0, testVertexAttribute.data() + 4); in TEST_P()
48 glNormalPointer(GL_FLOAT, 0, testVertexAttribute.data() + 8); in TEST_P()
52 glPointSizePointerOES(GL_FLOAT, 0, testVertexAttribute.data() + 8); in TEST_P()
61 glTexCoordPointer(4, GL_FLOAT, 0, testVertexAttribute.data() + i * 4); in TEST_P()
85 glVertexPointer(4, GL_FLOAT, 0, testVertexAttribute.data()); in TEST_P()
DDrawTextureTest.cpp107 glColorPointer(4, GL_FLOAT, 0, &GLColor::white); in TEST_P()
126 glColorPointer(4, GL_FLOAT, 0, &GLColor::black); in TEST_P()
167 glVertexPointer(2, GL_FLOAT, 0, kVertexPtrData); in TEST_P()
168 glTexCoordPointer(2, GL_FLOAT, 0, kTexCoordPtrData); in TEST_P()
179 glColorPointer(4, GL_FLOAT, 0, kGLfloatData); in TEST_P()
/external/angle/src/tests/compiler_tests/
DShaderVariable_test.cpp38 ShaderVariable x(GL_FLOAT, 2); in TEST()
93 ShaderVariable x(GL_FLOAT); in TEST()
98 ShaderVariable y(GL_FLOAT); in TEST()
114 ShaderVariable y(GL_FLOAT); in TEST()
119 ShaderVariable x(GL_FLOAT); in TEST()
140 ShaderVariable x(GL_FLOAT); in TEST()
145 ShaderVariable y(GL_FLOAT); in TEST()
160 ShaderVariable x(GL_FLOAT); in TEST()
165 ShaderVariable y(GL_FLOAT); in TEST()
185 vx.type = GL_FLOAT; in TEST()
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DVariablePacker_test.cpp30 GL_FLOAT, // 12
129 vars.push_back(sh::ShaderVariable(GL_FLOAT, 3)); in TEST()
130 vars.push_back(sh::ShaderVariable(GL_FLOAT, 2)); in TEST()
131 vars.push_back(sh::ShaderVariable(GL_FLOAT)); in TEST()
181 vars.push_back(sh::ShaderVariable(GL_FLOAT)); in TEST()
188 vars.push_back(sh::ShaderVariable(GL_FLOAT)); in TEST()
220 vars.push_back(sh::ShaderVariable(GL_FLOAT, num_elements_per_array)); in TEST()
247 parentStruct.fields.push_back(sh::ShaderVariable(GL_FLOAT, 3)); in TEST()
248 parentStruct.fields.push_back(sh::ShaderVariable(GL_FLOAT, 2)); in TEST()
249 parentStruct.fields.push_back(sh::ShaderVariable(GL_FLOAT)); in TEST()
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
DesextcTextureBorderClampTests.cpp87 GL_FLOAT, GL_UNSIGNED_BYTE); in init()
119 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init()
135 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init()
145 GL_FLOAT, GL_UNSIGNED_BYTE); in init()
177 1, 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init()
187 GL_FLOAT, GL_UNSIGNED_BYTE); in init()
222 GL_FLOAT, GL_UNSIGNED_BYTE); in init()
238 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init()
254 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init()
264 GL_FLOAT, GL_UNSIGNED_BYTE); in init()
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DesextcTextureBorderClampSamplingTextureGroup.cpp62 GL_FLOAT, GL_UNSIGNED_BYTE); in init()
94 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init()
110 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init()
120 GL_FLOAT, GL_UNSIGNED_BYTE); in init()
152 1, 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init()
162 GL_FLOAT, GL_UNSIGNED_BYTE); in init()
198 GL_FLOAT, GL_UNSIGNED_BYTE); in init()
214 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init()
230 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init()
240 GL_FLOAT, GL_UNSIGNED_BYTE); in init()
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/external/angle/src/libANGLE/renderer/
Ddxgi_format_map_autogen.cpp100 return GL_FLOAT; in GetComponentType()
126 return GL_FLOAT; in GetComponentType()
128 return GL_FLOAT; in GetComponentType()
140 return GL_FLOAT; in GetComponentType()
152 return GL_FLOAT; in GetComponentType()
170 return GL_FLOAT; in GetComponentType()
178 return GL_FLOAT; in GetComponentType()
186 return GL_FLOAT; in GetComponentType()
196 return GL_FLOAT; in GetComponentType()
198 return GL_FLOAT; in GetComponentType()
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/external/angle/src/common/
Duniform_type_info_autogen.cpp32 {GL_FLOAT, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL, SamplerFormat::InvalidEnum, 1, 1, 1,
34 {GL_FLOAT_MAT2, GL_FLOAT, GL_NONE, GL_FLOAT_MAT2, GL_NONE, SamplerFormat::InvalidEnum, 2, 2, 4,
36 {GL_FLOAT_MAT2x3, GL_FLOAT, GL_NONE, GL_FLOAT_MAT3x2, GL_NONE, SamplerFormat::InvalidEnum, 3,
38 {GL_FLOAT_MAT2x4, GL_FLOAT, GL_NONE, GL_FLOAT_MAT4x2, GL_NONE, SamplerFormat::InvalidEnum, 4,
40 {GL_FLOAT_MAT3, GL_FLOAT, GL_NONE, GL_FLOAT_MAT3, GL_NONE, SamplerFormat::InvalidEnum, 3, 3, 9,
42 {GL_FLOAT_MAT3x2, GL_FLOAT, GL_NONE, GL_FLOAT_MAT2x3, GL_NONE, SamplerFormat::InvalidEnum, 2,
44 {GL_FLOAT_MAT3x4, GL_FLOAT, GL_NONE, GL_FLOAT_MAT4x3, GL_NONE, SamplerFormat::InvalidEnum, 4,
46 {GL_FLOAT_MAT4, GL_FLOAT, GL_NONE, GL_FLOAT_MAT4, GL_NONE, SamplerFormat::InvalidEnum, 4, 4,
48 {GL_FLOAT_MAT4x2, GL_FLOAT, GL_NONE, GL_FLOAT_MAT2x4, GL_NONE, SamplerFormat::InvalidEnum, 2,
50 {GL_FLOAT_MAT4x3, GL_FLOAT, GL_NONE, GL_FLOAT_MAT3x4, GL_NONE, SamplerFormat::InvalidEnum, 3,
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/external/deqp/external/openglcts/modules/gl/
Dgl3cTextureSizePromotion.cpp273 source_type = GL_FLOAT; in prepareSourceTexture()
281 source_type = GL_FLOAT; in prepareSourceTexture()
289 source_type = GL_FLOAT; in prepareSourceTexture()
313 source_type = GL_FLOAT; in prepareSourceTexture()
433 glw::GLenum destination_type = GL_FLOAT; in prepareDestinationTextureAndFramebuffer()
867 gl.readPixels(0, 0, 1, 1, GL_RED, GL_FLOAT, &pixel); in checkDestinationTexture()
897 gl.readPixels(0, 0, 1, 1, GL_RED, GL_FLOAT, &pixel); in checkDestinationTexture()
927 gl.readPixels(0, 0, 1, 1, GL_RED, GL_FLOAT, &pixel); in checkDestinationTexture()
958 gl.readPixels(0, 0, 1, 1, GL_RED, GL_FLOAT, &pixel); in checkDestinationTexture()
1068 …return (GL_FLOAT == descriptor.expected_red_type) || (GL_FLOAT == descriptor.expected_green_type) … in isFloatType()
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Dgl4cVertexAttribBindingTests.cpp336 glVertexAttribFormat(0, 2, GL_FLOAT, GL_FALSE, 0); in Run()
337 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 8); in Run()
352 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run()
359 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run()
505 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 0); in Run()
552 glVertexAttribFormat(0, 2, GL_FLOAT, GL_FALSE, 0); in Run()
553 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 0); in Run()
554 glVertexAttribFormat(7, 1, GL_FLOAT, GL_FALSE, 8); in Run()
555 glVertexAttribFormat(15, 2, GL_FLOAT, GL_FALSE, 4); in Run()
626 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 16); in Run()
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Dgl4cTextureGatherTests.cpp441 GLenum tex_type = GL_FLOAT; in CreateTexture2DRgb()
474 GLenum tex_type = GL_FLOAT; in CreateTexture2DRg()
507 GLenum tex_type = GL_FLOAT; in CreateTexture2DR()
614 …e3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, internal_format, size, size, 6 * slices, 0, format, GL_FLOAT, 0); in CreateTextureCubeArray()
619 …glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, j, csize, csize, 1, format, GL_FLOAT, &pixels[… in CreateTextureCubeArray()
635 …exSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 22, 25, (6 * data_slice) + i, 2, 2, 1, format, GL_FLOAT, in CreateTextureCubeArray()
637 …exSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 16, 10, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT, in CreateTextureCubeArray()
639 …TexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 11, 2, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT, in CreateTextureCubeArray()
641 …exSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 24, 13, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT, in CreateTextureCubeArray()
643 …TexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 9, 14, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT, in CreateTextureCubeArray()
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/external/angle/src/tests/gl_tests/
DRobustBufferAccessBehaviorTest.cpp111 glVertexAttribPointer(mTestAttrib, 4, GL_FLOAT, GL_FALSE, 0, nullptr); in runIndexOutOfRangeTests()
241 glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, sizeof(angle::Vector4) * 2, 0); in TEST_P()
245 glVertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, sizeof(angle::Vector4) * 2, in TEST_P()
294 glVertexAttribPointer(attribLoc, 2, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
318 glVertexAttribPointer(0, 1, GL_FLOAT, false, 0, nullptr); in TEST_P()
380 glVertexAttribPointer(kPosLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
393 glVertexAttribPointer(kOneLoc, 3, GL_FLOAT, GL_FALSE, 5 * 4, 0); in TEST_P()
395 glVertexAttribPointer(kTwoLoc, 2, GL_FLOAT, GL_FALSE, 5 * 4, in TEST_P()
461 glVertexAttribPointer(kPosLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
473 glVertexAttribPointer(kOneLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
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DVertexAttributeTest.cpp32 case GL_FLOAT: in TypeStride()
211 glVertexAttribPointer(mExpectedAttrib, typeSize, GL_FLOAT, GL_FALSE, 0, test.expectedData); in setupTest()
1076 glVertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE, 0, 0); in SetupColorsForUnitQuad()
1118 glVertexAttribPointer(positionLoc, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
1124 glVertexAttribPointer(positionLoc, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
1224 TestData data(GL_FLOAT, GL_FALSE, Source::BUFFER, inputData.data(), expectedData.data()); in TEST_P()
1225 data.bufferOffset = kVertexCount * TypeStride(GL_FLOAT); in TEST_P()
1243 TestData data(GL_FLOAT, GL_FALSE, Source::BUFFER, inputData.data(), expectedData.data()); in TEST_P()
1244 data.bufferOffset = (kVertexCount - 3) * TypeStride(GL_FLOAT); in TEST_P()
1261 GLsizei dataSize = TypeStride(GL_FLOAT); in TEST_P()
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DDrawElementsTest.cpp98 glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
194 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P()
200 glVertexAttribPointer(testFlagLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P()
209 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P()
213 glVertexAttribPointer(testFlagLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P()
314 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P()
320 glVertexAttribPointer(testFlagLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P()
383 glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
DTextureUploadFormatTest.cpp64 case GL_FLOAT: in bytesPerPixel()
586 fnTest({GL_RGBA32F, GL_RGBA, GL_FLOAT}, {1, 1, 1, 1}); in TEST_P()
587 fnTest({GL_RGBA16F, GL_RGBA, GL_FLOAT}, {1, 1, 1, 1}); in TEST_P()
589 fnTest({GL_RGB32F, GL_RGB, GL_FLOAT}, {1, 1, 1, 0}); in TEST_P()
590 fnTest({GL_RGB16F, GL_RGB, GL_FLOAT}, {1, 1, 1, 0}); in TEST_P()
591 fnTest({GL_R11F_G11F_B10F, GL_RGB, GL_FLOAT}, {1, 1, 1, 0}); in TEST_P()
592 fnTest({GL_RGB9_E5, GL_RGB, GL_FLOAT}, {1, 1, 1, 0}); in TEST_P()
594 fnTest({GL_RG32F, GL_RG, GL_FLOAT}, {1, 1, 0, 0}); in TEST_P()
595 fnTest({GL_RG16F, GL_RG, GL_FLOAT}, {1, 1, 0, 0}); in TEST_P()
597 fnTest({GL_R32F, GL_RED, GL_FLOAT}, {1, 0, 0, 0}); in TEST_P()
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DBlendMinMaxTest.cpp49 if (type == GL_FLOAT) in runTest()
89 else if (type == GL_FLOAT) in runTest()
91 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_FLOAT, pixel); in runTest()
186 runTest(GL_RGBA32F, GL_FLOAT); in TEST_P()
203 runTest(GL_RGBA16F, GL_FLOAT); in TEST_P()
DSwizzleTest.cpp301 init2DTexture(GL_RGBA32F, GL_RGBA, GL_FLOAT, data); in TEST_P()
310 init2DTexture(GL_RGB32F, GL_RGB, GL_FLOAT, data); in TEST_P()
319 init2DTexture(GL_RG32F, GL_RG, GL_FLOAT, data); in TEST_P()
328 init2DTexture(GL_R32F, GL_RED, GL_FLOAT, data); in TEST_P()
337 init2DTexture(GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, data); in TEST_P()
394 init2DTexture(GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT, data); in TEST_P()
407 init2DTexture(GL_ALPHA, GL_ALPHA, GL_FLOAT, data); in TEST_P()
421 init2DTexture(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_FLOAT, data); in TEST_P()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp38 case GL_FLOAT: in UniformComponentCount()
104 case GL_FLOAT: in UniformComponentType()
117 return GL_FLOAT; in UniformComponentType()
157 case GL_FLOAT: return sizeof(GLfloat); in UniformTypeSize()
199 case GL_FLOAT: in VariableRowCount()
258 case GL_FLOAT: in VariableColumnCount()
630 case GL_FLOAT: in ValidateReadPixelsFormatType()
706 if(format == GL_RGBA && type == GL_FLOAT) in ValidateReadPixelsFormatType()
816 case GL_FLOAT: // GL_OES_texture_float in ValidateTextureFormatType()
896 case GL_FLOAT: // GL_OES_texture_float in ValidateTextureFormatType()
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/external/deqp/modules/gles3/performance/
Des3pRedundantStateChangeTests.cpp149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
434 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
471 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
512 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
[all …]
Des3pStateChangeTests.cpp158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
478 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
520 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
566 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
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/external/deqp/modules/gles2/performance/
Des2pRedundantStateChangeTests.cpp149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
438 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
481 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
518 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
[all …]
Des2pStateChangeTests.cpp158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
482 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
530 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
572 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_swtnl_t.c36 case GL_FLOAT: in swtnl_get_format()
66 .type = GL_FLOAT,
70 .type = GL_FLOAT,
82 .type = GL_FLOAT,
86 .type = GL_FLOAT,
90 .type = GL_FLOAT,
94 .type = GL_FLOAT,
98 .type = GL_FLOAT,

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