/external/angle/src/libANGLE/ |
D | format_map_autogen.cpp | 26 case GL_FLOAT: in GetSizedFormatInternal() 300 case GL_FLOAT: in GetSizedFormatInternal() 328 case GL_FLOAT: in GetSizedFormatInternal() 344 case GL_FLOAT: in GetSizedFormatInternal() 362 case GL_FLOAT: in GetSizedFormatInternal() 404 case GL_FLOAT: in GetSizedFormatInternal() 426 case GL_FLOAT: in GetSizedFormatInternal() 456 case GL_FLOAT: in GetSizedFormatInternal() 624 case GL_FLOAT: in ValidES3Type() 658 case GL_FLOAT: in ValidES3FormatCombination() [all …]
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D | formatutils.cpp | 493 case GL_FLOAT: in isRequiredRenderbufferFormat() 980 … 11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, fa… in BuildInternalFormatInfoMap() 981 … 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, fa… in BuildInternalFormatInfoMap() 1027 … GL_R16F, true, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, Si… in BuildInternalFormatInfoMap() 1028 … GL_RG16F, true, 16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, Si… in BuildInternalFormatInfoMap() 1029 … GL_RGB16F, true, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, Si… in BuildInternalFormatInfoMap() 1030 … GL_RGBA16F, true, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, Si… in BuildInternalFormatInfoMap() 1031 …rmat(&map, GL_R32F, true, 32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, … in BuildInternalFormatInfoMap() 1032 …rmat(&map, GL_RG32F, true, 32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, … in BuildInternalFormatInfoMap() 1033 …rmat(&map, GL_RGB32F, true, 32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, … in BuildInternalFormatInfoMap() [all …]
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/external/angle/src/tests/gl_tests/gles1/ |
D | VertexPointerTest.cpp | 37 glVertexPointer(4, GL_FLOAT, 0, testVertexAttribute.data()); in TEST_P() 44 glColorPointer(4, GL_FLOAT, 0, testVertexAttribute.data() + 4); in TEST_P() 48 glNormalPointer(GL_FLOAT, 0, testVertexAttribute.data() + 8); in TEST_P() 52 glPointSizePointerOES(GL_FLOAT, 0, testVertexAttribute.data() + 8); in TEST_P() 61 glTexCoordPointer(4, GL_FLOAT, 0, testVertexAttribute.data() + i * 4); in TEST_P() 85 glVertexPointer(4, GL_FLOAT, 0, testVertexAttribute.data()); in TEST_P()
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D | DrawTextureTest.cpp | 107 glColorPointer(4, GL_FLOAT, 0, &GLColor::white); in TEST_P() 126 glColorPointer(4, GL_FLOAT, 0, &GLColor::black); in TEST_P() 167 glVertexPointer(2, GL_FLOAT, 0, kVertexPtrData); in TEST_P() 168 glTexCoordPointer(2, GL_FLOAT, 0, kTexCoordPtrData); in TEST_P() 179 glColorPointer(4, GL_FLOAT, 0, kGLfloatData); in TEST_P()
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/external/angle/src/tests/compiler_tests/ |
D | ShaderVariable_test.cpp | 38 ShaderVariable x(GL_FLOAT, 2); in TEST() 93 ShaderVariable x(GL_FLOAT); in TEST() 98 ShaderVariable y(GL_FLOAT); in TEST() 114 ShaderVariable y(GL_FLOAT); in TEST() 119 ShaderVariable x(GL_FLOAT); in TEST() 140 ShaderVariable x(GL_FLOAT); in TEST() 145 ShaderVariable y(GL_FLOAT); in TEST() 160 ShaderVariable x(GL_FLOAT); in TEST() 165 ShaderVariable y(GL_FLOAT); in TEST() 185 vx.type = GL_FLOAT; in TEST() [all …]
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D | VariablePacker_test.cpp | 30 GL_FLOAT, // 12 129 vars.push_back(sh::ShaderVariable(GL_FLOAT, 3)); in TEST() 130 vars.push_back(sh::ShaderVariable(GL_FLOAT, 2)); in TEST() 131 vars.push_back(sh::ShaderVariable(GL_FLOAT)); in TEST() 181 vars.push_back(sh::ShaderVariable(GL_FLOAT)); in TEST() 188 vars.push_back(sh::ShaderVariable(GL_FLOAT)); in TEST() 220 vars.push_back(sh::ShaderVariable(GL_FLOAT, num_elements_per_array)); in TEST() 247 parentStruct.fields.push_back(sh::ShaderVariable(GL_FLOAT, 3)); in TEST() 248 parentStruct.fields.push_back(sh::ShaderVariable(GL_FLOAT, 2)); in TEST() 249 parentStruct.fields.push_back(sh::ShaderVariable(GL_FLOAT)); in TEST()
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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
D | esextcTextureBorderClampTests.cpp | 87 GL_FLOAT, GL_UNSIGNED_BYTE); in init() 119 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init() 135 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init() 145 GL_FLOAT, GL_UNSIGNED_BYTE); in init() 177 1, 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init() 187 GL_FLOAT, GL_UNSIGNED_BYTE); in init() 222 GL_FLOAT, GL_UNSIGNED_BYTE); in init() 238 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init() 254 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init() 264 GL_FLOAT, GL_UNSIGNED_BYTE); in init() [all …]
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D | esextcTextureBorderClampSamplingTextureGroup.cpp | 62 GL_FLOAT, GL_UNSIGNED_BYTE); in init() 94 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init() 110 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init() 120 GL_FLOAT, GL_UNSIGNED_BYTE); in init() 152 1, 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init() 162 GL_FLOAT, GL_UNSIGNED_BYTE); in init() 198 GL_FLOAT, GL_UNSIGNED_BYTE); in init() 214 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init() 230 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init() 240 GL_FLOAT, GL_UNSIGNED_BYTE); in init() [all …]
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/external/angle/src/libANGLE/renderer/ |
D | dxgi_format_map_autogen.cpp | 100 return GL_FLOAT; in GetComponentType() 126 return GL_FLOAT; in GetComponentType() 128 return GL_FLOAT; in GetComponentType() 140 return GL_FLOAT; in GetComponentType() 152 return GL_FLOAT; in GetComponentType() 170 return GL_FLOAT; in GetComponentType() 178 return GL_FLOAT; in GetComponentType() 186 return GL_FLOAT; in GetComponentType() 196 return GL_FLOAT; in GetComponentType() 198 return GL_FLOAT; in GetComponentType() [all …]
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/external/angle/src/common/ |
D | uniform_type_info_autogen.cpp | 32 {GL_FLOAT, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL, SamplerFormat::InvalidEnum, 1, 1, 1, 34 {GL_FLOAT_MAT2, GL_FLOAT, GL_NONE, GL_FLOAT_MAT2, GL_NONE, SamplerFormat::InvalidEnum, 2, 2, 4, 36 {GL_FLOAT_MAT2x3, GL_FLOAT, GL_NONE, GL_FLOAT_MAT3x2, GL_NONE, SamplerFormat::InvalidEnum, 3, 38 {GL_FLOAT_MAT2x4, GL_FLOAT, GL_NONE, GL_FLOAT_MAT4x2, GL_NONE, SamplerFormat::InvalidEnum, 4, 40 {GL_FLOAT_MAT3, GL_FLOAT, GL_NONE, GL_FLOAT_MAT3, GL_NONE, SamplerFormat::InvalidEnum, 3, 3, 9, 42 {GL_FLOAT_MAT3x2, GL_FLOAT, GL_NONE, GL_FLOAT_MAT2x3, GL_NONE, SamplerFormat::InvalidEnum, 2, 44 {GL_FLOAT_MAT3x4, GL_FLOAT, GL_NONE, GL_FLOAT_MAT4x3, GL_NONE, SamplerFormat::InvalidEnum, 4, 46 {GL_FLOAT_MAT4, GL_FLOAT, GL_NONE, GL_FLOAT_MAT4, GL_NONE, SamplerFormat::InvalidEnum, 4, 4, 48 {GL_FLOAT_MAT4x2, GL_FLOAT, GL_NONE, GL_FLOAT_MAT2x4, GL_NONE, SamplerFormat::InvalidEnum, 2, 50 {GL_FLOAT_MAT4x3, GL_FLOAT, GL_NONE, GL_FLOAT_MAT3x4, GL_NONE, SamplerFormat::InvalidEnum, 3, [all …]
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cTextureSizePromotion.cpp | 273 source_type = GL_FLOAT; in prepareSourceTexture() 281 source_type = GL_FLOAT; in prepareSourceTexture() 289 source_type = GL_FLOAT; in prepareSourceTexture() 313 source_type = GL_FLOAT; in prepareSourceTexture() 433 glw::GLenum destination_type = GL_FLOAT; in prepareDestinationTextureAndFramebuffer() 867 gl.readPixels(0, 0, 1, 1, GL_RED, GL_FLOAT, &pixel); in checkDestinationTexture() 897 gl.readPixels(0, 0, 1, 1, GL_RED, GL_FLOAT, &pixel); in checkDestinationTexture() 927 gl.readPixels(0, 0, 1, 1, GL_RED, GL_FLOAT, &pixel); in checkDestinationTexture() 958 gl.readPixels(0, 0, 1, 1, GL_RED, GL_FLOAT, &pixel); in checkDestinationTexture() 1068 …return (GL_FLOAT == descriptor.expected_red_type) || (GL_FLOAT == descriptor.expected_green_type) … in isFloatType() [all …]
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D | gl4cVertexAttribBindingTests.cpp | 336 glVertexAttribFormat(0, 2, GL_FLOAT, GL_FALSE, 0); in Run() 337 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 8); in Run() 352 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run() 359 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run() 505 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 0); in Run() 552 glVertexAttribFormat(0, 2, GL_FLOAT, GL_FALSE, 0); in Run() 553 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 0); in Run() 554 glVertexAttribFormat(7, 1, GL_FLOAT, GL_FALSE, 8); in Run() 555 glVertexAttribFormat(15, 2, GL_FLOAT, GL_FALSE, 4); in Run() 626 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 16); in Run() [all …]
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D | gl4cTextureGatherTests.cpp | 441 GLenum tex_type = GL_FLOAT; in CreateTexture2DRgb() 474 GLenum tex_type = GL_FLOAT; in CreateTexture2DRg() 507 GLenum tex_type = GL_FLOAT; in CreateTexture2DR() 614 …e3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, internal_format, size, size, 6 * slices, 0, format, GL_FLOAT, 0); in CreateTextureCubeArray() 619 …glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, j, csize, csize, 1, format, GL_FLOAT, &pixels[… in CreateTextureCubeArray() 635 …exSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 22, 25, (6 * data_slice) + i, 2, 2, 1, format, GL_FLOAT, in CreateTextureCubeArray() 637 …exSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 16, 10, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT, in CreateTextureCubeArray() 639 …TexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 11, 2, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT, in CreateTextureCubeArray() 641 …exSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 24, 13, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT, in CreateTextureCubeArray() 643 …TexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 9, 14, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT, in CreateTextureCubeArray() [all …]
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/external/angle/src/tests/gl_tests/ |
D | RobustBufferAccessBehaviorTest.cpp | 111 glVertexAttribPointer(mTestAttrib, 4, GL_FLOAT, GL_FALSE, 0, nullptr); in runIndexOutOfRangeTests() 241 glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, sizeof(angle::Vector4) * 2, 0); in TEST_P() 245 glVertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, sizeof(angle::Vector4) * 2, in TEST_P() 294 glVertexAttribPointer(attribLoc, 2, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 318 glVertexAttribPointer(0, 1, GL_FLOAT, false, 0, nullptr); in TEST_P() 380 glVertexAttribPointer(kPosLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 393 glVertexAttribPointer(kOneLoc, 3, GL_FLOAT, GL_FALSE, 5 * 4, 0); in TEST_P() 395 glVertexAttribPointer(kTwoLoc, 2, GL_FLOAT, GL_FALSE, 5 * 4, in TEST_P() 461 glVertexAttribPointer(kPosLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 473 glVertexAttribPointer(kOneLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() [all …]
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D | VertexAttributeTest.cpp | 32 case GL_FLOAT: in TypeStride() 211 glVertexAttribPointer(mExpectedAttrib, typeSize, GL_FLOAT, GL_FALSE, 0, test.expectedData); in setupTest() 1076 glVertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE, 0, 0); in SetupColorsForUnitQuad() 1118 glVertexAttribPointer(positionLoc, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P() 1124 glVertexAttribPointer(positionLoc, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P() 1224 TestData data(GL_FLOAT, GL_FALSE, Source::BUFFER, inputData.data(), expectedData.data()); in TEST_P() 1225 data.bufferOffset = kVertexCount * TypeStride(GL_FLOAT); in TEST_P() 1243 TestData data(GL_FLOAT, GL_FALSE, Source::BUFFER, inputData.data(), expectedData.data()); in TEST_P() 1244 data.bufferOffset = (kVertexCount - 3) * TypeStride(GL_FLOAT); in TEST_P() 1261 GLsizei dataSize = TypeStride(GL_FLOAT); in TEST_P() [all …]
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D | DrawElementsTest.cpp | 98 glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P() 194 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P() 200 glVertexAttribPointer(testFlagLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P() 209 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P() 213 glVertexAttribPointer(testFlagLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P() 314 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P() 320 glVertexAttribPointer(testFlagLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P() 383 glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
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D | TextureUploadFormatTest.cpp | 64 case GL_FLOAT: in bytesPerPixel() 586 fnTest({GL_RGBA32F, GL_RGBA, GL_FLOAT}, {1, 1, 1, 1}); in TEST_P() 587 fnTest({GL_RGBA16F, GL_RGBA, GL_FLOAT}, {1, 1, 1, 1}); in TEST_P() 589 fnTest({GL_RGB32F, GL_RGB, GL_FLOAT}, {1, 1, 1, 0}); in TEST_P() 590 fnTest({GL_RGB16F, GL_RGB, GL_FLOAT}, {1, 1, 1, 0}); in TEST_P() 591 fnTest({GL_R11F_G11F_B10F, GL_RGB, GL_FLOAT}, {1, 1, 1, 0}); in TEST_P() 592 fnTest({GL_RGB9_E5, GL_RGB, GL_FLOAT}, {1, 1, 1, 0}); in TEST_P() 594 fnTest({GL_RG32F, GL_RG, GL_FLOAT}, {1, 1, 0, 0}); in TEST_P() 595 fnTest({GL_RG16F, GL_RG, GL_FLOAT}, {1, 1, 0, 0}); in TEST_P() 597 fnTest({GL_R32F, GL_RED, GL_FLOAT}, {1, 0, 0, 0}); in TEST_P() [all …]
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D | BlendMinMaxTest.cpp | 49 if (type == GL_FLOAT) in runTest() 89 else if (type == GL_FLOAT) in runTest() 91 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_FLOAT, pixel); in runTest() 186 runTest(GL_RGBA32F, GL_FLOAT); in TEST_P() 203 runTest(GL_RGBA16F, GL_FLOAT); in TEST_P()
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D | SwizzleTest.cpp | 301 init2DTexture(GL_RGBA32F, GL_RGBA, GL_FLOAT, data); in TEST_P() 310 init2DTexture(GL_RGB32F, GL_RGB, GL_FLOAT, data); in TEST_P() 319 init2DTexture(GL_RG32F, GL_RG, GL_FLOAT, data); in TEST_P() 328 init2DTexture(GL_R32F, GL_RED, GL_FLOAT, data); in TEST_P() 337 init2DTexture(GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, data); in TEST_P() 394 init2DTexture(GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT, data); in TEST_P() 407 init2DTexture(GL_ALPHA, GL_ALPHA, GL_FLOAT, data); in TEST_P() 421 init2DTexture(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_FLOAT, data); in TEST_P()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 38 case GL_FLOAT: in UniformComponentCount() 104 case GL_FLOAT: in UniformComponentType() 117 return GL_FLOAT; in UniformComponentType() 157 case GL_FLOAT: return sizeof(GLfloat); in UniformTypeSize() 199 case GL_FLOAT: in VariableRowCount() 258 case GL_FLOAT: in VariableColumnCount() 630 case GL_FLOAT: in ValidateReadPixelsFormatType() 706 if(format == GL_RGBA && type == GL_FLOAT) in ValidateReadPixelsFormatType() 816 case GL_FLOAT: // GL_OES_texture_float in ValidateTextureFormatType() 896 case GL_FLOAT: // GL_OES_texture_float in ValidateTextureFormatType() [all …]
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/external/deqp/modules/gles3/performance/ |
D | es3pRedundantStateChangeTests.cpp | 149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 434 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 471 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 512 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() [all …]
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D | es3pStateChangeTests.cpp | 158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 478 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 520 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 566 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() [all …]
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/external/deqp/modules/gles2/performance/ |
D | es2pRedundantStateChangeTests.cpp | 149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 438 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 481 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 518 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() [all …]
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D | es2pStateChangeTests.cpp | 158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 482 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 530 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 572 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() [all …]
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_swtnl_t.c | 36 case GL_FLOAT: in swtnl_get_format() 66 .type = GL_FLOAT, 70 .type = GL_FLOAT, 82 .type = GL_FLOAT, 86 .type = GL_FLOAT, 90 .type = GL_FLOAT, 94 .type = GL_FLOAT, 98 .type = GL_FLOAT,
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