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Searched refs:GL_FLOAT_MAT2 (Results 1 – 25 of 55) sorted by relevance

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/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp320 case GL_FLOAT_MAT2: in compareVarying()
324 case GL_FLOAT_MAT2: return true; in compareVarying()
337 case GL_FLOAT_MAT2: return false; in compareVarying()
350 case GL_FLOAT_MAT2: return false; in compareVarying()
363 case GL_FLOAT_MAT2: return false; in compareVarying()
376 case GL_FLOAT_MAT2: return false; in compareVarying()
Dutilities.cpp73 case GL_FLOAT_MAT2: in UniformComponentCount()
108 case GL_FLOAT_MAT2: in UniformComponentType()
232 case GL_FLOAT_MAT2: in VariableRowCount()
266 case GL_FLOAT_MAT2: in VariableColumnCount()
DProgram.cpp567 case GL_FLOAT_MAT2: in setUniformMatrixfv()
644 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT2); in setUniformMatrix2fv()
1119 case GL_FLOAT_MAT2: applyUniformMatrix2fv(device, location, size, f); break; in applyUniforms()
/external/angle/src/common/
Dutilities.cpp117 case GL_FLOAT_MAT2: in VariableComponentType()
254 case GL_FLOAT_MAT2: in GetGLSLTypeString()
367 case GL_FLOAT_MAT2: in VariableRowCount()
452 case GL_FLOAT_MAT2: in VariableColumnCount()
626 case GL_FLOAT_MAT2: in TransposeMatrixType()
627 return GL_FLOAT_MAT2; in TransposeMatrixType()
808 case GL_FLOAT_MAT2: in VariableSortOrder()
Duniform_type_info_autogen.cpp34 {GL_FLOAT_MAT2, GL_FLOAT, GL_NONE, GL_FLOAT_MAT2, GL_NONE, SamplerFormat::InvalidEnum, 2, 2, 4,
223 case GL_FLOAT_MAT2: in GetTypeInfoIndex()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp49 AttribType("mat2", 2, GL_FLOAT_MAT2), in createAttributeLocationTests()
63 AttribType("mat2x2", 2, GL_FLOAT_MAT2), in createAttributeLocationTests()
83 AttribType("mat2", 2, GL_FLOAT_MAT2), in createAttributeLocationTests()
/external/angle/src/tests/compiler_tests/
DVariablePacker_test.cpp19 GL_FLOAT_MAT2, // 1
144 if (type == GL_FLOAT_MAT2) in TEST()
DCollectVariables_test.cpp530 EXPECT_GLENUM_EQ(GL_FLOAT_MAT2, structField.type); in TEST_F()
/external/angle/src/compiler/translator/
DVariablePacker.cpp344 case GL_FLOAT_MAT2: in GetTypePackingComponentsPerRow()
387 case GL_FLOAT_MAT2: in GetTypePackingRows()
Dutil.cpp41 GL_FLOAT_MAT2,
517 case GL_FLOAT_MAT2: in IsMatrixGLType()
639 case GL_FLOAT_MAT2: in GetShaderVariableBasicType()
/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h69 #define GL_FLOAT_MAT2 0x8B5A macro
Dreflection.cpp923 case 2: return GL_FLOAT_MAT2; in mapToGlType()
/external/angle/third_party/vulkan-deps/glslang/src/glslang/MachineIndependent/
Dgl_types.h69 #define GL_FLOAT_MAT2 0x8B5A macro
Dreflection.cpp923 case 2: return GL_FLOAT_MAT2; in mapToGlType()
/external/deqp/modules/gles2/functional/
Des2fAttribLocationTests.cpp56 AttribType("mat2", 2, GL_FLOAT_MAT2), in createAttributeLocationTests()
/external/angle/src/libANGLE/
DVaryingPacking_unittest.cpp169 auto varyings = MakeVaryings(GL_FLOAT_MAT2, kMaxVaryings / 2 + 1, 0); in TEST_P()
DVaryingPacking.cpp329 else if (packMode == PackMode::WEBGL_STRICT && varying.type == GL_FLOAT_MAT2) in packVaryingIntoRegisterMap()
/external/deqp/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp426 case GL_FLOAT_MAT2: in fill()
1461 case GL_FLOAT_MAT2: in setUniform()
2202 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT2, Loc::C(4))); in Run()
2203 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT2, Loc::C(7))); in Run()
2204 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT2, Loc::C(5))); in Run()
2221 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT2, Loc::C(0))); in Run()
2294 members.push_back(GL_FLOAT_MAT2); in Run()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h55 DECL_TYPE(mat2, GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2)
/external/angle/samples/shader_translator/
Dshader_translator.cpp549 case GL_FLOAT_MAT2: in PrintVariable()
/external/angle/src/tests/gl_tests/
DProgramInterfaceTest.cpp912 EXPECT_EQ(GL_FLOAT_MAT2, params[12]); // type in TEST_P()
995 EXPECT_EQ(GL_FLOAT_MAT2, params[12]); // type in TEST_P()
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1189 case GL_FLOAT_MAT2: return TYPE_FLOAT_MAT2; in getDataTypeFromGLType()
/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h410 #define GL_FLOAT_MAT2 0x8B5A macro
/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp62 case GL_FLOAT_MAT2: in HLSLMatrixTypeString()
/external/angle/src/libANGLE/renderer/metal/
DVertexArrayMtl.mm318 case GL_FLOAT_MAT2:

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