/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Shader.cpp | 320 case GL_FLOAT_MAT2: in compareVarying() 324 case GL_FLOAT_MAT2: return true; in compareVarying() 337 case GL_FLOAT_MAT2: return false; in compareVarying() 350 case GL_FLOAT_MAT2: return false; in compareVarying() 363 case GL_FLOAT_MAT2: return false; in compareVarying() 376 case GL_FLOAT_MAT2: return false; in compareVarying()
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D | utilities.cpp | 73 case GL_FLOAT_MAT2: in UniformComponentCount() 108 case GL_FLOAT_MAT2: in UniformComponentType() 232 case GL_FLOAT_MAT2: in VariableRowCount() 266 case GL_FLOAT_MAT2: in VariableColumnCount()
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D | Program.cpp | 567 case GL_FLOAT_MAT2: in setUniformMatrixfv() 644 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT2); in setUniformMatrix2fv() 1119 case GL_FLOAT_MAT2: applyUniformMatrix2fv(device, location, size, f); break; in applyUniforms()
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/external/angle/src/common/ |
D | utilities.cpp | 117 case GL_FLOAT_MAT2: in VariableComponentType() 254 case GL_FLOAT_MAT2: in GetGLSLTypeString() 367 case GL_FLOAT_MAT2: in VariableRowCount() 452 case GL_FLOAT_MAT2: in VariableColumnCount() 626 case GL_FLOAT_MAT2: in TransposeMatrixType() 627 return GL_FLOAT_MAT2; in TransposeMatrixType() 808 case GL_FLOAT_MAT2: in VariableSortOrder()
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D | uniform_type_info_autogen.cpp | 34 {GL_FLOAT_MAT2, GL_FLOAT, GL_NONE, GL_FLOAT_MAT2, GL_NONE, SamplerFormat::InvalidEnum, 2, 2, 4, 223 case GL_FLOAT_MAT2: in GetTypeInfoIndex()
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 49 AttribType("mat2", 2, GL_FLOAT_MAT2), in createAttributeLocationTests() 63 AttribType("mat2x2", 2, GL_FLOAT_MAT2), in createAttributeLocationTests() 83 AttribType("mat2", 2, GL_FLOAT_MAT2), in createAttributeLocationTests()
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/external/angle/src/tests/compiler_tests/ |
D | VariablePacker_test.cpp | 19 GL_FLOAT_MAT2, // 1 144 if (type == GL_FLOAT_MAT2) in TEST()
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D | CollectVariables_test.cpp | 530 EXPECT_GLENUM_EQ(GL_FLOAT_MAT2, structField.type); in TEST_F()
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/external/angle/src/compiler/translator/ |
D | VariablePacker.cpp | 344 case GL_FLOAT_MAT2: in GetTypePackingComponentsPerRow() 387 case GL_FLOAT_MAT2: in GetTypePackingRows()
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D | util.cpp | 41 GL_FLOAT_MAT2, 517 case GL_FLOAT_MAT2: in IsMatrixGLType() 639 case GL_FLOAT_MAT2: in GetShaderVariableBasicType()
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/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 69 #define GL_FLOAT_MAT2 0x8B5A macro
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D | reflection.cpp | 923 case 2: return GL_FLOAT_MAT2; in mapToGlType()
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/external/angle/third_party/vulkan-deps/glslang/src/glslang/MachineIndependent/ |
D | gl_types.h | 69 #define GL_FLOAT_MAT2 0x8B5A macro
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D | reflection.cpp | 923 case 2: return GL_FLOAT_MAT2; in mapToGlType()
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/external/deqp/modules/gles2/functional/ |
D | es2fAttribLocationTests.cpp | 56 AttribType("mat2", 2, GL_FLOAT_MAT2), in createAttributeLocationTests()
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/external/angle/src/libANGLE/ |
D | VaryingPacking_unittest.cpp | 169 auto varyings = MakeVaryings(GL_FLOAT_MAT2, kMaxVaryings / 2 + 1, 0); in TEST_P()
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D | VaryingPacking.cpp | 329 else if (packMode == PackMode::WEBGL_STRICT && varying.type == GL_FLOAT_MAT2) in packVaryingIntoRegisterMap()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cExplicitUniformLocationTest.cpp | 426 case GL_FLOAT_MAT2: in fill() 1461 case GL_FLOAT_MAT2: in setUniform() 2202 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT2, Loc::C(4))); in Run() 2203 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT2, Loc::C(7))); in Run() 2204 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT2, Loc::C(5))); in Run() 2221 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT2, Loc::C(0))); in Run() 2294 members.push_back(GL_FLOAT_MAT2); in Run()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 55 DECL_TYPE(mat2, GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2)
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/external/angle/samples/shader_translator/ |
D | shader_translator.cpp | 549 case GL_FLOAT_MAT2: in PrintVariable()
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/external/angle/src/tests/gl_tests/ |
D | ProgramInterfaceTest.cpp | 912 EXPECT_EQ(GL_FLOAT_MAT2, params[12]); // type in TEST_P() 995 EXPECT_EQ(GL_FLOAT_MAT2, params[12]); // type in TEST_P()
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1189 case GL_FLOAT_MAT2: return TYPE_FLOAT_MAT2; in getDataTypeFromGLType()
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 410 #define GL_FLOAT_MAT2 0x8B5A macro
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/external/angle/src/libANGLE/renderer/d3d/ |
D | DynamicHLSL.cpp | 62 case GL_FLOAT_MAT2: in HLSLMatrixTypeString()
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/external/angle/src/libANGLE/renderer/metal/ |
D | VertexArrayMtl.mm | 318 case GL_FLOAT_MAT2:
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