Home
last modified time | relevance | path

Searched refs:GL_FLOAT_MAT4x3 (Results 1 – 25 of 42) sorted by relevance

12

/external/angle/src/common/
Dutilities.cpp125 case GL_FLOAT_MAT4x3: in VariableComponentType()
373 case GL_FLOAT_MAT4x3: in VariableRowCount()
470 case GL_FLOAT_MAT4x3: in VariableColumnCount()
641 return GL_FLOAT_MAT4x3; in TransposeMatrixType()
642 case GL_FLOAT_MAT4x3: in TransposeMatrixType()
804 case GL_FLOAT_MAT4x3: in VariableSortOrder()
Duniform_type_info_autogen.cpp44 {GL_FLOAT_MAT3x4, GL_FLOAT, GL_NONE, GL_FLOAT_MAT4x3, GL_NONE, SamplerFormat::InvalidEnum, 4,
50 {GL_FLOAT_MAT4x3, GL_FLOAT, GL_NONE, GL_FLOAT_MAT3x4, GL_NONE, SamplerFormat::InvalidEnum, 3,
239 case GL_FLOAT_MAT4x3: in GetTypeInfoIndex()
/external/angle/src/tests/compiler_tests/
DVariablePacker_test.cpp46 GL_FLOAT_MAT4x3, // 28
63 GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3};
/external/angle/src/compiler/translator/
DVariablePacker.cpp348 case GL_FLOAT_MAT4x3: in GetTypePackingComponentsPerRow()
380 case GL_FLOAT_MAT4x3: in GetTypePackingRows()
Dutil.cpp56 GL_FLOAT_MAT4x3,
525 case GL_FLOAT_MAT4x3: in IsMatrixGLType()
655 case GL_FLOAT_MAT4x3: in GetShaderVariableBasicType()
/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h77 #define GL_FLOAT_MAT4x3 0x8B6A macro
Dreflection.cpp938 case 3: return GL_FLOAT_MAT4x3; in mapToGlType()
/external/angle/third_party/vulkan-deps/glslang/src/glslang/MachineIndependent/
Dgl_types.h77 #define GL_FLOAT_MAT4x3 0x8B6A macro
Dreflection.cpp938 case 3: return GL_FLOAT_MAT4x3; in mapToGlType()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp84 case GL_FLOAT_MAT4x3: in UniformComponentCount()
116 case GL_FLOAT_MAT4x3: in UniformComponentType()
238 case GL_FLOAT_MAT4x3: in VariableRowCount()
284 case GL_FLOAT_MAT4x3: in VariableColumnCount()
DProgram.cpp582 case GL_FLOAT_MAT4x3: in setUniformMatrixfv()
684 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT4x3); in setUniformMatrix4x3fv()
1126 case GL_FLOAT_MAT4x3: applyUniformMatrix4x3fv(device, location, size, f); break; in applyUniforms()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp72 AttribType("mat4x3", 4, GL_FLOAT_MAT4x3), in createAttributeLocationTests()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h64 DECL_TYPE(mat4x3, GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4)
/external/angle/samples/shader_translator/
Dshader_translator.cpp573 case GL_FLOAT_MAT4x3: in PrintVariable()
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1198 case GL_FLOAT_MAT4x3: return TYPE_FLOAT_MAT4X3; in getDataTypeFromGLType()
DgluStrUtil.inl977 case GL_FLOAT_MAT4x3: return "GL_FLOAT_MAT4x3";
/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h469 #define GL_FLOAT_MAT4x3 0x8B6A macro
/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp78 case GL_FLOAT_MAT4x3: in HLSLMatrixTypeString()
/external/deqp/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp451 case GL_FLOAT_MAT4x3: in fill()
1473 case GL_FLOAT_MAT4x3: in setUniform()
2222 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT4x3, Loc::C(3))); in Run()
/external/angle/src/libANGLE/renderer/metal/
DVertexArrayMtl.mm332 case GL_FLOAT_MAT4x3:
/external/angle/src/libANGLE/
DvalidationES31.cpp888 return ValidateProgramUniformMatrixBase(context, GL_FLOAT_MAT4x3, program, location, count, in ValidateProgramUniformMatrix4x3fvBase()
/external/swiftshader/include/GLES3/
Dgl3.h749 #define GL_FLOAT_MAT4x3 0x8B6A macro
/external/angle/include/GLES3/
Dgl3.h730 #define GL_FLOAT_MAT4x3 0x8B6A macro
/external/mesa3d/include/GLES3/
Dgl3.h749 #define GL_FLOAT_MAT4x3 0x8B6A macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl958 #define GL_FLOAT_MAT4x3 0x8B6A macro

12