Searched refs:GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (Results 1 – 15 of 15) sorted by relevance
54 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS; in init()
765 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 macro
245 case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS";
1350 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS; in _mesa_test_framebuffer_completeness()1354 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS; in _mesa_test_framebuffer_completeness()
1167 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 macro
5178 if (fboStatus != GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS) in iterate()5212 if (fboStatus != GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS) in iterate()
1593 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 macro
1612 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 macro
3637 …if (GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS != (status = gl.checkNamedFramebufferStatus(fbo, GL_FR… in IncompleteLayerTargetsTestCase()
1547 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 macro
1434 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 macro
1510 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 macro
1398 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 macro
2349 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 macro
5236 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 macro