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Searched refs:GL_FRONT (Results 1 – 25 of 99) sorted by relevance

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/external/angle/src/tests/gl_tests/gles1/
DMaterialsTest.cpp63 glGetMaterialfv(GL_FRONT, pnames[i], &actualColor.R); in TEST_P()
68 glGetMaterialfv(GL_FRONT, GL_SHININESS, &actualShininess); in TEST_P()
76 glGetMaterialfv(GL_FRONT, 0, nullptr); in TEST_P()
85 glMaterialfv(GL_FRONT, GL_AMBIENT, nullptr); in TEST_P()
119 glGetMaterialfv(GL_FRONT, pnames[i], &actualColor.R); in TEST_P()
126 glGetMaterialfv(GL_FRONT, GL_SHININESS, &actualShininess); in TEST_P()
/external/mesa3d/src/mesa/main/
Dstencil.c167 ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT, in _mesa_StencilFuncSeparateATI()
228 ? GL_FRONT : GL_FRONT_AND_BACK), in stencil_func()
307 ? GL_FRONT : GL_FRONT_AND_BACK), in _mesa_StencilMask()
369 ? GL_FRONT : GL_FRONT_AND_BACK), in stencil_op()
425 if (face == GL_FRONT || face == GL_BACK) { in _mesa_ActiveStencilFaceEXT()
426 ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2; in _mesa_ActiveStencilFaceEXT()
454 if (face != GL_FRONT) { in stencil_op_separate()
506 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { in _mesa_StencilOpSeparate()
529 if (face != GL_FRONT) { in stencil_func_separate()
560 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { in _mesa_StencilFuncSeparate()
[all …]
Dbuffers.c117 buffer = GL_FRONT; in _mesa_back_to_front_if_single_buffered()
144 case GL_FRONT: in draw_buffer_enum_to_bitmask()
207 case GL_FRONT: in read_buffer_enum_to_index()
505 } else if (buffers[output] == GL_FRONT || in draw_buffers()
Dpolygon.c60 mode != GL_FRONT && mode != GL_BACK && mode != GL_FRONT_AND_BACK) { in cull_face()
182 case GL_FRONT: in polygon_mode()
Dframebuffer.c152 fb->ColorDrawBuffer[0] = GL_FRONT; in _mesa_initialize_window_framebuffer()
154 fb->ColorReadBuffer = GL_FRONT; in _mesa_initialize_window_framebuffer()
Dlight.c587 if (face==GL_FRONT) { in _mesa_material_bitmask()
769 if (face==GL_FRONT) { in _mesa_GetMaterialfv()
823 if (face==GL_FRONT) { in _mesa_GetMaterialiv()
Dcontext.c1623 buffer = GL_FRONT; in handle_first_current()
1638 buffer = GL_FRONT; in handle_first_current()
1775 if (newCtx->ReadBuffer->ColorReadBuffer == GL_FRONT) in _mesa_make_current()
Dattrib.c1340 _mesa_PolygonMode(GL_FRONT, polygon->FrontMode); in _mesa_PopAttrib()
1402 ? GL_BACK : GL_FRONT); in _mesa_PopAttrib()
1405 _mesa_StencilFuncSeparate(GL_FRONT, in _mesa_PopAttrib()
1409 _mesa_StencilMaskSeparate(GL_FRONT, stencil->WriteMask[0]); in _mesa_PopAttrib()
1410 _mesa_StencilOpSeparate(GL_FRONT, stencil->FailFunc[0], in _mesa_PopAttrib()
/external/angle/src/tests/gl_tests/
DDifferentStencilMasksTest.cpp57 glStencilMaskSeparate(GL_FRONT, 0x00ff); in TEST_P()
73 glStencilMaskSeparate(GL_FRONT, 0x0001); in TEST_P()
94 glStencilMaskSeparate(GL_FRONT, 0x0001); in TEST_P()
/external/deqp/modules/gles2/functional/
Des2fNegativeFragmentApiTests.cpp99 glStencilFuncSeparate(GL_FRONT, -1, 0, 1); in init()
122 glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); in init()
124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in init()
126 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1); in init()
/external/mesa3d/src/glx/apple/
Dapple_xgl_api_stereo.c67 case GL_FRONT: in __applegl_glDrawBuffer()
102 else if (GL_FRONT == bufs[i]) { in __applegl_glDrawBuffers()
/external/deqp/modules/gles3/functional/
Des3fNegativeFragmentApiTests.cpp99 glStencilFuncSeparate(GL_FRONT, -1, 0, 1); in init()
122 glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); in init()
124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in init()
126 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1); in init()
/external/mesa3d/docs/_extra/specs/
DMESA_configless_context.spec115 raise an error, change the drawbuffer state to GL_FRONT or just do
116 nothing, expecting the application to set GL_FRONT drawbuffer before
/external/deqp/modules/gles2/performance/
Des2pStateChangeCallTests.cpp287 GL_FRONT, in init()
473 GL_FRONT, in init()
661 GL_FRONT, in init()
699 GL_FRONT, in init()
/external/deqp/modules/gles31/functional/
Des31fNegativeFragmentApiTests.cpp97 ctx.glStencilFuncSeparate(GL_FRONT, -1, 0, 1); in stencil_func_separate()
122 ctx.glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); in stencil_op_separate()
124 ctx.glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in stencil_op_separate()
126 ctx.glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1); in stencil_op_separate()
/external/mesa3d/src/mesa/drivers/common/
Ddriverfuncs.c288 ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT, in _mesa_init_driver_state()
296 ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]); in _mesa_init_driver_state()
298 ctx->Driver.StencilOpSeparate(ctx, GL_FRONT, in _mesa_init_driver_state()
/external/deqp/modules/gles3/performance/
Des3pStateChangeCallTests.cpp322 GL_FRONT, in init()
508 GL_FRONT, in init()
723 GL_FRONT, in init()
761 GL_FRONT, in init()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv10_state_polygon.c44 PUSH_DATA (push, (mode == GL_FRONT ? NV10_3D_CULL_FACE_FRONT : in nv10_emit_cull_face()
Dnv04_state_raster.c145 nv04->ctrl[0] |= (cull == GL_FRONT) ^ (front == GL_CCW) ? in nv04_emit_control()
/external/mesa3d/docs/
Dosmesa.rst6 dependencies. That is, the GL_FRONT colorbuffer is actually a buffer in
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_clip.c134 ctx->Polygon.CullFaceMode != GL_FRONT) { in brw_upload_clip_prog()
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_rasterizer.c115 case GL_FRONT: in st_update_rasterizer()
/external/mesa3d/docs/relnotes/
D20.1.9.rst85 - mesa: handle GL_FRONT after translating to it
/external/mesa3d/src/mesa/swrast_setup/
Dss_triangle.c127 if (facing == 1 && ctx->Polygon.CullFaceMode != GL_FRONT) in _swsetup_render_tri()
/external/mesa3d/src/mesa/tnl_dd/
Dt_dd_tritmp.h146 ctx->Polygon.CullFaceMode != GL_FRONT) { in TAG()
371 ctx->Polygon.CullFaceMode != GL_FRONT) { in TAG()

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