/external/angle/src/tests/gl_tests/gles1/ |
D | MaterialsTest.cpp | 63 glGetMaterialfv(GL_FRONT, pnames[i], &actualColor.R); in TEST_P() 68 glGetMaterialfv(GL_FRONT, GL_SHININESS, &actualShininess); in TEST_P() 76 glGetMaterialfv(GL_FRONT, 0, nullptr); in TEST_P() 85 glMaterialfv(GL_FRONT, GL_AMBIENT, nullptr); in TEST_P() 119 glGetMaterialfv(GL_FRONT, pnames[i], &actualColor.R); in TEST_P() 126 glGetMaterialfv(GL_FRONT, GL_SHININESS, &actualShininess); in TEST_P()
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/external/mesa3d/src/mesa/main/ |
D | stencil.c | 167 ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT, in _mesa_StencilFuncSeparateATI() 228 ? GL_FRONT : GL_FRONT_AND_BACK), in stencil_func() 307 ? GL_FRONT : GL_FRONT_AND_BACK), in _mesa_StencilMask() 369 ? GL_FRONT : GL_FRONT_AND_BACK), in stencil_op() 425 if (face == GL_FRONT || face == GL_BACK) { in _mesa_ActiveStencilFaceEXT() 426 ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2; in _mesa_ActiveStencilFaceEXT() 454 if (face != GL_FRONT) { in stencil_op_separate() 506 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { in _mesa_StencilOpSeparate() 529 if (face != GL_FRONT) { in stencil_func_separate() 560 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { in _mesa_StencilFuncSeparate() [all …]
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D | buffers.c | 117 buffer = GL_FRONT; in _mesa_back_to_front_if_single_buffered() 144 case GL_FRONT: in draw_buffer_enum_to_bitmask() 207 case GL_FRONT: in read_buffer_enum_to_index() 505 } else if (buffers[output] == GL_FRONT || in draw_buffers()
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D | polygon.c | 60 mode != GL_FRONT && mode != GL_BACK && mode != GL_FRONT_AND_BACK) { in cull_face() 182 case GL_FRONT: in polygon_mode()
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D | framebuffer.c | 152 fb->ColorDrawBuffer[0] = GL_FRONT; in _mesa_initialize_window_framebuffer() 154 fb->ColorReadBuffer = GL_FRONT; in _mesa_initialize_window_framebuffer()
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D | light.c | 587 if (face==GL_FRONT) { in _mesa_material_bitmask() 769 if (face==GL_FRONT) { in _mesa_GetMaterialfv() 823 if (face==GL_FRONT) { in _mesa_GetMaterialiv()
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D | context.c | 1623 buffer = GL_FRONT; in handle_first_current() 1638 buffer = GL_FRONT; in handle_first_current() 1775 if (newCtx->ReadBuffer->ColorReadBuffer == GL_FRONT) in _mesa_make_current()
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D | attrib.c | 1340 _mesa_PolygonMode(GL_FRONT, polygon->FrontMode); in _mesa_PopAttrib() 1402 ? GL_BACK : GL_FRONT); in _mesa_PopAttrib() 1405 _mesa_StencilFuncSeparate(GL_FRONT, in _mesa_PopAttrib() 1409 _mesa_StencilMaskSeparate(GL_FRONT, stencil->WriteMask[0]); in _mesa_PopAttrib() 1410 _mesa_StencilOpSeparate(GL_FRONT, stencil->FailFunc[0], in _mesa_PopAttrib()
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/external/angle/src/tests/gl_tests/ |
D | DifferentStencilMasksTest.cpp | 57 glStencilMaskSeparate(GL_FRONT, 0x00ff); in TEST_P() 73 glStencilMaskSeparate(GL_FRONT, 0x0001); in TEST_P() 94 glStencilMaskSeparate(GL_FRONT, 0x0001); in TEST_P()
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeFragmentApiTests.cpp | 99 glStencilFuncSeparate(GL_FRONT, -1, 0, 1); in init() 122 glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); in init() 124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in init() 126 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1); in init()
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/external/mesa3d/src/glx/apple/ |
D | apple_xgl_api_stereo.c | 67 case GL_FRONT: in __applegl_glDrawBuffer() 102 else if (GL_FRONT == bufs[i]) { in __applegl_glDrawBuffers()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeFragmentApiTests.cpp | 99 glStencilFuncSeparate(GL_FRONT, -1, 0, 1); in init() 122 glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); in init() 124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in init() 126 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1); in init()
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/external/mesa3d/docs/_extra/specs/ |
D | MESA_configless_context.spec | 115 raise an error, change the drawbuffer state to GL_FRONT or just do 116 nothing, expecting the application to set GL_FRONT drawbuffer before
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/external/deqp/modules/gles2/performance/ |
D | es2pStateChangeCallTests.cpp | 287 GL_FRONT, in init() 473 GL_FRONT, in init() 661 GL_FRONT, in init() 699 GL_FRONT, in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeFragmentApiTests.cpp | 97 ctx.glStencilFuncSeparate(GL_FRONT, -1, 0, 1); in stencil_func_separate() 122 ctx.glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); in stencil_op_separate() 124 ctx.glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in stencil_op_separate() 126 ctx.glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1); in stencil_op_separate()
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/external/mesa3d/src/mesa/drivers/common/ |
D | driverfuncs.c | 288 ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT, in _mesa_init_driver_state() 296 ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]); in _mesa_init_driver_state() 298 ctx->Driver.StencilOpSeparate(ctx, GL_FRONT, in _mesa_init_driver_state()
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/external/deqp/modules/gles3/performance/ |
D | es3pStateChangeCallTests.cpp | 322 GL_FRONT, in init() 508 GL_FRONT, in init() 723 GL_FRONT, in init() 761 GL_FRONT, in init()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv10_state_polygon.c | 44 PUSH_DATA (push, (mode == GL_FRONT ? NV10_3D_CULL_FACE_FRONT : in nv10_emit_cull_face()
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D | nv04_state_raster.c | 145 nv04->ctrl[0] |= (cull == GL_FRONT) ^ (front == GL_CCW) ? in nv04_emit_control()
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/external/mesa3d/docs/ |
D | osmesa.rst | 6 dependencies. That is, the GL_FRONT colorbuffer is actually a buffer in
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_clip.c | 134 ctx->Polygon.CullFaceMode != GL_FRONT) { in brw_upload_clip_prog()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_rasterizer.c | 115 case GL_FRONT: in st_update_rasterizer()
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/external/mesa3d/docs/relnotes/ |
D | 20.1.9.rst | 85 - mesa: handle GL_FRONT after translating to it
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/external/mesa3d/src/mesa/swrast_setup/ |
D | ss_triangle.c | 127 if (facing == 1 && ctx->Polygon.CullFaceMode != GL_FRONT) in _swsetup_render_tri()
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/external/mesa3d/src/mesa/tnl_dd/ |
D | t_dd_tritmp.h | 146 ctx->Polygon.CullFaceMode != GL_FRONT) { in TAG() 371 ctx->Polygon.CullFaceMode != GL_FRONT) { in TAG()
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