/external/angle/src/tests/gl_tests/gles1/ |
D | MaterialsTest.cpp | 79 glGetMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, nullptr); in TEST_P() 82 glMaterialf(GL_FRONT_AND_BACK, GL_AMBIENT, 0.0f); in TEST_P() 117 glMaterialfv(GL_FRONT_AND_BACK, pnames[i], &colors[i].R); in TEST_P() 124 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, kShininessTestValue); in TEST_P()
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/external/angle/samples/gles1/ |
D | SimpleLighting.cpp | 72 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient); in draw() 73 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular); in draw() 74 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse); in draw()
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/external/mesa3d/src/mesa/main/ |
D | stencil.c | 228 ? GL_FRONT : GL_FRONT_AND_BACK), in stencil_func() 307 ? GL_FRONT : GL_FRONT_AND_BACK), in _mesa_StencilMask() 369 ? GL_FRONT : GL_FRONT_AND_BACK), in stencil_op() 506 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { in _mesa_StencilOpSeparate() 560 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { in _mesa_StencilFuncSeparate() 611 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { in _mesa_StencilMaskSeparate()
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D | polygon.c | 60 mode != GL_FRONT && mode != GL_BACK && mode != GL_FRONT_AND_BACK) { in cull_face() 193 case GL_FRONT_AND_BACK: in polygon_mode()
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D | buffers.c | 156 case GL_FRONT_AND_BACK: in draw_buffer_enum_to_bitmask() 225 case GL_FRONT_AND_BACK: in read_buffer_enum_to_index() 508 buffers[output] == GL_FRONT_AND_BACK || in draw_buffers()
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D | light.c | 593 else if (face != GL_FRONT_AND_BACK) { in _mesa_material_bitmask() 1204 ctx->Light.ColorMaterialFace = GL_FRONT_AND_BACK; in _mesa_init_lighting() 1207 GL_FRONT_AND_BACK, in _mesa_init_lighting()
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D | es1_conversion.c | 579 if (face != GL_FRONT_AND_BACK) { in _mesa_Materialx() 601 if (face != GL_FRONT_AND_BACK) { in _mesa_Materialxv()
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D | clear.c | 312 case GL_FRONT_AND_BACK: in make_color_buffer_mask()
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D | draw_validate.c | 77 if (ctx->DrawBuffer->ColorDrawBuffer[0] == GL_FRONT_AND_BACK) { in check_blend_func_error()
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/external/deqp/modules/gles2/performance/ |
D | es2pStateChangeCallTests.cpp | 289 GL_FRONT_AND_BACK in init() 475 GL_FRONT_AND_BACK in init() 663 GL_FRONT_AND_BACK in init() 701 GL_FRONT_AND_BACK in init()
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/external/eigen/demos/opengl/ |
D | quaternion_demo.cpp | 248 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Vector4f(0.7, 0.7, 0.7, 1).data()); in drawScene() 249 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Vector4f(0.8, 0.75, 0.6, 1).data()); in drawScene() 250 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Vector4f(1, 1, 1, 1).data()); in drawScene() 251 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 64); in drawScene() 461 glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); in paintGL()
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/external/deqp/modules/gles3/performance/ |
D | es3pStateChangeCallTests.cpp | 324 GL_FRONT_AND_BACK in init() 510 GL_FRONT_AND_BACK in init() 725 GL_FRONT_AND_BACK in init() 763 GL_FRONT_AND_BACK in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fIntegerStateQueryTests.cpp | 814 const GLenum cullFaces[] = {GL_FRONT, GL_BACK, GL_FRONT_AND_BACK}; in test() 2107 …getTestNamePostfix()).c_str(), "STENCIL_REF (separate)", GL_STENCIL_REF, GL_FRONT_AND_BACK))); in init() 2109 …NamePostfix()).c_str(), "STENCIL_BACK_REF (separate)", GL_STENCIL_BACK_REF, GL_FRONT_AND_BACK))); in init() 2131 …str(), stencilOps[testNdx].frontDescription, stencilOps[testNdx].frontTarget, GL_FRONT_AND_BACK))); in init() 2132 …str(), stencilOps[testNdx].backDescription, stencilOps[testNdx].backTarget, GL_FRONT_AND_BACK))); in init() 2140 …TestNamePostfix()).c_str(), "STENCIL_FUNC (separate)", GL_STENCIL_FUNC, GL_FRONT_AND_BACK))); in init() 2142 …NamePostfix()).c_str(), "STENCIL_FUNC (separate)", GL_STENCIL_BACK_FUNC, GL_FRONT_AND_BACK))); in init() 2146 …ostfix()).c_str(), "STENCIL_VALUE_MASK (separate)", GL_STENCIL_VALUE_MASK, GL_FRONT_AND_BACK))); in init() 2148 …).c_str(), "STENCIL_BACK_VALUE_MASK (separate)", GL_STENCIL_BACK_VALUE_MASK, GL_FRONT_AND_BACK))); in init() 2152 …Postfix()).c_str(), "STENCIL_WRITEMASK (separate)", GL_STENCIL_WRITEMASK, GL_FRONT_AND_BACK))); in init() [all …]
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/external/mesa3d/src/intel/tools/imgui/ |
D | imgui_impl_opengl3.cpp | 139 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); in ImGui_ImplOpenGL3_RenderDrawData() 225 glPolygonMode(GL_FRONT_AND_BACK, (GLenum)last_polygon_mode[0]); in ImGui_ImplOpenGL3_RenderDrawData()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv04_state_raster.c | 142 else if (cull == GL_FRONT_AND_BACK) in nv04_emit_control()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_clip.c | 125 ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) in brw_upload_clip_prog()
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/external/deqp/modules/gles3/functional/ |
D | es3fIntegerStateQueryTests.cpp | 1093 const GLenum cullFaces[] = {GL_FRONT, GL_BACK, GL_FRONT_AND_BACK}; in test() 2856 …getTestNamePostfix()).c_str(), "STENCIL_REF (separate)", GL_STENCIL_REF, GL_FRONT_AND_BACK))); in init() 2858 …NamePostfix()).c_str(), "STENCIL_BACK_REF (separate)", GL_STENCIL_BACK_REF, GL_FRONT_AND_BACK))); in init() 2880 …str(), stencilOps[testNdx].frontDescription, stencilOps[testNdx].frontTarget, GL_FRONT_AND_BACK))); in init() 2881 …str(), stencilOps[testNdx].backDescription, stencilOps[testNdx].backTarget, GL_FRONT_AND_BACK))); in init() 2889 …TestNamePostfix()).c_str(), "STENCIL_FUNC (separate)", GL_STENCIL_FUNC, GL_FRONT_AND_BACK))); in init() 2891 …NamePostfix()).c_str(), "STENCIL_FUNC (separate)", GL_STENCIL_BACK_FUNC, GL_FRONT_AND_BACK))); in init() 2895 …ostfix()).c_str(), "STENCIL_VALUE_MASK (separate)", GL_STENCIL_VALUE_MASK, GL_FRONT_AND_BACK))); in init() 2897 …).c_str(), "STENCIL_BACK_VALUE_MASK (separate)", GL_STENCIL_BACK_VALUE_MASK, GL_FRONT_AND_BACK))); in init() 2901 …Postfix()).c_str(), "STENCIL_WRITEMASK (separate)", GL_STENCIL_WRITEMASK, GL_FRONT_AND_BACK))); in init() [all …]
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_rasterizer.c | 121 case GL_FRONT_AND_BACK: in st_update_rasterizer()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.cpp | 1123 case GL_FRONT_AND_BACK: in CullFace() 4347 case GL_FRONT_AND_BACK: in StencilFuncSeparate() 4372 if(face == GL_FRONT || face == GL_FRONT_AND_BACK) in StencilFuncSeparate() 4377 if(face == GL_BACK || face == GL_FRONT_AND_BACK) in StencilFuncSeparate() 4386 StencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask); in StencilFunc() 4397 case GL_FRONT_AND_BACK: in StencilMaskSeparate() 4407 if(face == GL_FRONT || face == GL_FRONT_AND_BACK) in StencilMaskSeparate() 4412 if(face == GL_BACK || face == GL_FRONT_AND_BACK) in StencilMaskSeparate() 4421 StencilMaskSeparate(GL_FRONT_AND_BACK, mask); in StencilMask() 4433 case GL_FRONT_AND_BACK: in StencilOpSeparate() [all …]
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | demo.c | 694 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular); in appInit() 695 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 60); in appInit()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | utilities.cpp | 685 case GL_FRONT_AND_BACK: in ConvertCullMode()
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/external/angle/src/common/ |
D | PackedGLEnums_autogen.cpp | 396 case GL_FRONT_AND_BACK: in FromGLenum() 412 return GL_FRONT_AND_BACK; in ToGLenum()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 2783 stencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask); in stencilFunc() 2788 const bool setFront = face == GL_FRONT || face == GL_FRONT_AND_BACK; in stencilFuncSeparate() 2789 const bool setBack = face == GL_BACK || face == GL_FRONT_AND_BACK; in stencilFuncSeparate() 2808 stencilOpSeparate(GL_FRONT_AND_BACK, sfail, dpfail, dppass); in stencilOp() 2813 const bool setFront = face == GL_FRONT || face == GL_FRONT_AND_BACK; in stencilOpSeparate() 2814 const bool setBack = face == GL_BACK || face == GL_FRONT_AND_BACK; in stencilOpSeparate() 2978 stencilMaskSeparate(GL_FRONT_AND_BACK, mask); in stencilMask() 2983 const bool setFront = face == GL_FRONT || face == GL_FRONT_AND_BACK; in stencilMaskSeparate() 2984 const bool setBack = face == GL_BACK || face == GL_FRONT_AND_BACK; in stencilMaskSeparate()
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 62 #define GL_FRONT_AND_BACK 0x0408 macro
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/external/mesa3d/docs/relnotes/ |
D | 4.1 | 243 also want to check for GL_FRONT_AND_BACK mode and fall back to software.
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