Searched refs:GL_FRONT_RIGHT (Results 1 – 14 of 14) sorted by relevance
69 buf[1] = GL_FRONT_RIGHT; in __applegl_glDrawBuffer()117 newbuf[outi++] = GL_FRONT_RIGHT; in __applegl_glDrawBuffers()
58 return GL_FRONT_RIGHT; in translate_ibuffer()
120 buffer = GL_FRONT_RIGHT; in _mesa_back_to_front_if_single_buffered()150 case GL_FRONT_RIGHT: in draw_buffer_enum_to_bitmask()213 case GL_FRONT_RIGHT: in read_buffer_enum_to_index()
358 case GL_FRONT_RIGHT: in get_fb0_attachment()5043 case GL_FRONT_RIGHT: in invalidate_framebuffer_storage()
65 #define GL_FRONT_RIGHT 0x0401 macro
192 case GL_FRONT_RIGHT: return "GL_FRONT_RIGHT";
4239 static const glw::GLenum attachments[] = { GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, in TestDefaultFramebuffer()5702 case GL_FRONT_RIGHT: in PrepareObjects()6049 case GL_FRONT_RIGHT: in PrepareObjects()7028 static const glw::GLenum valid_values[] = { GL_FRONT, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK, in PrepareObjects()
1593 enums[i++] = GL_FRONT_RIGHT; in _mesa_meta_drawbuffers_from_bitfield()1642 enums[num_bufs] = GL_FRONT_RIGHT; in _mesa_meta_drawbuffers_and_colormask()
438 #define GL_FRONT_RIGHT 0x0401 macro
125 #define GL_FRONT_RIGHT 0x0401 macro
111 #define GL_FRONT_RIGHT 0x0401 macro
124 #define GL_FRONT_RIGHT 0x0401 macro
363 #define GL_FRONT_RIGHT 0x0401 macro
1238 #define GL_FRONT_RIGHT 0x0401 macro