/external/angle/src/common/ |
D | utilities.cpp | 152 case GL_INT_VEC3: in VariableComponentType() 238 case GL_INT_VEC3: in GetGLSLTypeString() 279 case GL_INT_VEC3: in VariableBoolVectorType() 309 case GL_INT_VEC3: in VariableRowCount() 458 case GL_INT_VEC3: in VariableColumnCount() 826 case GL_INT_VEC3: in VariableSortOrder()
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D | uniform_type_info_autogen.cpp | 108 {GL_INT_VEC3, GL_INT, GL_NONE, GL_NONE, GL_BOOL_VEC3, SamplerFormat::InvalidEnum, 1, 3, 3, 291 case GL_INT_VEC3: in GetTypeInfoIndex()
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/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 38 #define GL_INT_VEC3 0x8B54 macro
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/external/angle/third_party/vulkan-deps/glslang/src/glslang/MachineIndependent/ |
D | gl_types.h | 38 #define GL_INT_VEC3 0x8B54 macro
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/external/angle/src/compiler/translator/ |
D | util.cpp | 61 constexpr GLenum kIntGLType[4] = {GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4}; 661 case GL_INT_VEC3: in GetShaderVariableBasicType()
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D | VariablePacker.cpp | 358 case GL_INT_VEC3: in GetTypePackingComponentsPerRow()
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/external/angle/src/tests/compiler_tests/ |
D | VariablePacker_test.cpp | 25 GL_INT_VEC3, // 7
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 64 case GL_INT_VEC3: in UniformComponentCount() 137 case GL_INT_VEC3: in UniformComponentType() 206 case GL_INT_VEC3: in VariableRowCount() 270 case GL_INT_VEC3: in VariableColumnCount()
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D | Program.cpp | 742 static GLenum intType[] = { GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4 }; in setUniformiv() 1147 case GL_INT_VEC3: applyUniform3iv(device, location, size, i); break; in applyUniforms()
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 55 AttribType("ivec3", 1, GL_INT_VEC3), in createAttributeLocationTests()
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/external/angle/samples/shader_translator/ |
D | shader_translator.cpp | 519 case GL_INT_VEC3: in PrintVariable()
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1220 case GL_INT_VEC3: return TYPE_INT_VEC3; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 959 case GL_INT_VEC3: return "GL_INT_VEC3";
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 420 #define GL_INT_VEC3 0x8B54 macro
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | ProgramVk.cpp | 556 setUniformImpl(location, count, v, GL_INT_VEC3); in setUniform3iv()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cExplicitUniformLocationTest.cpp | 491 case GL_INT_VEC3: in fill() 1495 case GL_INT_VEC3: in setUniform() 2201 uniforms.push_back(Uniform(uniformValueGenerator, GL_INT_VEC3, Loc::C(1))); in Run()
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/external/angle/src/libANGLE/renderer/metal/ |
D | VertexArrayMtl.mm | 308 case GL_INT_VEC3:
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D | ProgramMtl.mm | 1013 setUniformImpl(location, count, v, GL_INT_VEC3);
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 318 #define GL_INT_VEC3 0x8B54 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 318 #define GL_INT_VEC3 0x8B54 macro
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/external/angle/include/GLES2/ |
D | gl2.h | 299 #define GL_INT_VEC3 0x8B54 macro
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/external/deqp/modules/glshared/ |
D | glsAttributeLocationTests.cpp | 159 case GL_INT_VEC3: in generateToVec4Expression()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1332 …{ "ivec3", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC3, 1, GL_FAL… in test()
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/external/angle/src/libANGLE/ |
D | validationES31.cpp | 709 return ValidateProgramUniformBase(context, GL_INT_VEC3, program, location, count); in ValidateProgramUniform3ivBase()
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D | validationES2.cpp | 4999 return ValidateUniform(context, GL_INT_VEC3, location, 1); in ValidateUniform3i() 5007 return ValidateUniform(context, GL_INT_VEC3, location, count); in ValidateUniform3iv()
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