/external/deqp/data/gles31/shaders/es31/ |
D | linkage_shader_storage_block.test | 5 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0 44 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0 84 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0 122 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0 160 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0 198 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0 236 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0 274 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0 312 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0 345 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 1 [all …]
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/external/deqp/data/gles31/shaders/es32/ |
D | linkage_shader_storage_block.test | 23 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0 62 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0 102 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0 140 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0 178 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0 216 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0 254 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0 292 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0 330 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0 363 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 1 [all …]
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cLimitsTests.cpp | 102 { "max_vertex_shader_storage_blocks", GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, 0, 0, "" }, in init()
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D | gl4cShaderStorageBufferObjectTests.cpp | 104 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &blocksVS); in SupportedInVS() 590 case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: in GLenumToString() 805 if (!Check(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, 0, true)) in Run() 5214 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &blocksVS); in Run()
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D | gl4cComputeShaderTests.cpp | 3211 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &res); in Run() 4073 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &res); in Run() 4703 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &res); in Run()
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D | gl3cCommonBugsTests.cpp | 5569 gl.getIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &m_max_vs_ssbos); in iterate()
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D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 105 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &blocksVS); in IsVSFSAvailable() 458 case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: in GLenumToString() 649 if (!Check(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, 0, true)) in Run()
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D | gl4cEnhancedLayoutsTests.cpp | 10829 gl.getIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &vs_supported_buffers); in test() 11112 pname = GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS; in test() 11551 pname = GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS; in test() 11931 pname = GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS; in test() 12297 pname = GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS; in test() 12419 gl.getIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &vs_supported_buffers); in test()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderStorageTests.cpp | 91 case GL_VERTEX_SHADER: return GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS; in getMaxSSBlockSizeEnum()
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D | es31fLayoutBindingTests.cpp | 1954 …aderType, testType, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL… in SSBOBindingRenderCase() 2114 GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, in SSBOBindingNegativeCase()
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D | es31fIntegerStateQueryTests.cpp | 823 …ffix).c_str(), "Test MAX_VERTEX_SHADER_STORAGE_BLOCKS", GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, 0,… in init()
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D | es31fOpaqueTypeIndexingTests.cpp | 768 GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, in init()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderProgramResource.cpp | 219 gl.getIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &maxVSStorageBlocks); in initTest()
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/external/angle/src/tests/gl_tests/ |
D | ProgramInterfaceTest.cpp | 677 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &numSupported); in TEST_P() 1035 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &numSupported); in TEST_P()
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D | ShaderStorageBufferTest.cpp | 184 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &maxVertexShaderStorageBlocks); in TEST_P() 214 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &maxVertexShaderStorageBlocks); in TEST_P()
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/external/angle/src/tests/egl_tests/ |
D | EGLPrintEGLinfoTest.cpp | 245 QUERY_AND_LOG_CAPABILITY(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, stream); in LogGles31Capabilities()
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContext.cpp | 320 case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: in glGetIntegerv()
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 1230 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 macro
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D | renderergl_utils.cpp | 1180 QuerySingleGLInt(functions, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS); in GenerateCaps()
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/external/deqp/framework/opengl/ |
D | gluShaderLibrary.cpp | 912 { "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS", GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS }, in getGLEnumFromName()
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D | gluStrUtil.inl | 1270 case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: return "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS";
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cComputeShaderTests.cpp | 2855 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &res); in Run() 3740 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &res); in Run() 4413 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &res); in Run()
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D | es31cShaderStorageBufferObjectTests.cpp | 103 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &blocksVS); in IsVSFSAvailable() 456 case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: in GLenumToString() 646 if (!Check(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, 0, true)) in Run() 4956 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &blocksVS); in Run()
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/external/deqp/modules/egl/ |
D | teglRobustnessTests.cpp | 1294 …GLU_CHECK_GLW_CALL(m_gl, getIntegerv(isVertex ? GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS : GL_MAX_FRAGM… in setup()
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/external/deqp/external/openglcts/modules/common/subgroups/ |
D | glcSubgroupsTestsUtils.cpp | 783 …ertexSSBOs = context.getDeqpContext().getContextInfo().getInt(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS); in isVertexSSBOSupportedForDevice()
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