/external/angle/src/tests/compiler_tests/ |
D | CollectVariables_test.cpp | 259 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable.precision); in TEST_F() 285 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable.precision); in TEST_F() 558 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, varying->precision); in TEST_F() 607 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable->precision); in TEST_F() 634 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable->precision); in TEST_F() 657 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable->precision); in TEST_F() 731 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable->precision); in TEST_F() 739 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable->precision); in TEST_F() 770 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable->precision); in TEST_F() 779 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable->precision); in TEST_F() [all …]
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D | ShaderVariable_test.cpp | 186 vx.precision = GL_MEDIUM_FLOAT; in TEST() 195 fx.precision = GL_MEDIUM_FLOAT; in TEST() 410 vx.precision = GL_MEDIUM_FLOAT; in TEST() 419 fx.precision = GL_MEDIUM_FLOAT; in TEST()
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/external/angle/src/libANGLE/ |
D | VaryingPacking_unittest.cpp | 79 varying.precision = GL_MEDIUM_FLOAT; in MakeVaryings()
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeStateApiTests.cpp | 225 glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init() 234 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init()
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D | es2fShaderStateQueryTests.cpp | 2326 …precision_vertex_mediump_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_MEDIUM_FLOAT)); in init() 2332 …ision_fragment_mediump_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT)); in init()
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/external/angle/src/compiler/translator/ |
D | util.cpp | 399 return GL_MEDIUM_FLOAT; in GLVariablePrecision()
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 936 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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D | renderergl_utils.cpp | 841 caps->vertexMediumpFloat = QueryTypePrecision(functions, GL_VERTEX_SHADER, GL_MEDIUM_FLOAT); in GenerateCaps() 845 QueryTypePrecision(functions, GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT); in GenerateCaps()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeStateApiTests.cpp | 273 glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init()
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D | es3fShaderStateQueryTests.cpp | 3695 …precision_vertex_mediump_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_MEDIUM_FLOAT)); in init() 3701 …ision_fragment_mediump_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT)); in init()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 345 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 345 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/external/angle/include/GLES2/ |
D | gl2.h | 326 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 1553 case GL_MEDIUM_FLOAT: return "GL_MEDIUM_FLOAT";
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeStateApiTests.cpp | 394 ctx.glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in get_shader_precision_format()
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 345 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/external/angle/include/GLES3/ |
D | gl3.h | 326 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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D | gl31.h | 326 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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D | gl32.h | 326 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 345 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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D | gl31.h | 345 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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D | gl32.h | 345 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/external/mesa3d/src/mesa/main/ |
D | shaderapi.c | 2265 case GL_MEDIUM_FLOAT: in _mesa_GetShaderPrecisionFormat()
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1216 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 185 case EbpMedium: return GL_MEDIUM_FLOAT; in glVariablePrecision()
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