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Searched refs:GL_PACK_REVERSE_ROW_ORDER_ANGLE (Results 1 – 13 of 13) sorted by relevance

/external/mesa3d/src/mesa/main/
Dglheader.h161 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 macro
Dpixelstore.c101 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: in pixel_storei()
/external/angle/extensions/
DANGLE_pack_reverse_row_order.txt156 glPixelStore(GL_PACK_REVERSE_ROW_ORDER_ANGLE, TRUE);
/external/angle/src/tests/gl_tests/
DWebGLCompatibilityTest.cpp930 glGetIntegerv(GL_PACK_REVERSE_ROW_ORDER_ANGLE, &result); in TEST_P()
933 glPixelStorei(GL_PACK_REVERSE_ROW_ORDER_ANGLE, GL_TRUE); in TEST_P()
941 glGetIntegerv(GL_PACK_REVERSE_ROW_ORDER_ANGLE, &result); in TEST_P()
942 glPixelStorei(GL_PACK_REVERSE_ROW_ORDER_ANGLE, GL_TRUE); in TEST_P()
/external/angle/src/libANGLE/
DState.cpp2600 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: in getIntegerv()
Dqueryutils.cpp3128 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: in GetQueryParameterInfo()
DvalidationES2.cpp4765 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: in ValidatePixelStorei()
DContext.cpp5503 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: in pixelStorei()
/external/swiftshader/include/GLES2/
Dgl2ext.h890 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 macro
/external/mesa3d/include/GLES2/
Dgl2ext.h922 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 macro
/external/angle/include/GLES2/
Dgl2ext.h903 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 macro
/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/
Dglew.h3197 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 macro
/external/libepoxy/prebuilt-intermediates/include/epoxy/
Dgl_generated.h6573 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 macro