Searched refs:GL_PACK_REVERSE_ROW_ORDER_ANGLE (Results 1 – 13 of 13) sorted by relevance
161 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 macro
101 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: in pixel_storei()
156 glPixelStore(GL_PACK_REVERSE_ROW_ORDER_ANGLE, TRUE);
930 glGetIntegerv(GL_PACK_REVERSE_ROW_ORDER_ANGLE, &result); in TEST_P()933 glPixelStorei(GL_PACK_REVERSE_ROW_ORDER_ANGLE, GL_TRUE); in TEST_P()941 glGetIntegerv(GL_PACK_REVERSE_ROW_ORDER_ANGLE, &result); in TEST_P()942 glPixelStorei(GL_PACK_REVERSE_ROW_ORDER_ANGLE, GL_TRUE); in TEST_P()
2600 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: in getIntegerv()
3128 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: in GetQueryParameterInfo()
4765 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: in ValidatePixelStorei()
5503 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: in pixelStorei()
890 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 macro
922 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 macro
903 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 macro
3197 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 macro
6573 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 macro