/external/deqp/external/openglcts/modules/gl/ |
D | gl3cTextureSwizzleTests.cpp | 207 static const _out_ch_desc unorm8_zero = { GL_R8, data_unorm8_zero }; 208 static const _out_ch_desc unorm8_one = { GL_R8, data_unorm8_one }; 231 GL_R8, 236 { GL_R8, DE_NULL }, 288 { GL_R8, DE_NULL }, 289 { GL_R8, DE_NULL }, 340 { GL_R8, DE_NULL }, 341 { GL_R8, DE_NULL }, 342 { GL_R8, DE_NULL }, 353 { GL_R8, DE_NULL }, [all …]
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D | gl4cDirectStateAccessBuffersTests.cpp | 961 …is_ok &= TestClearNamedBufferData<glw::GLubyte, false>(GL_R8, 1, GL_RED, GL_UNSIGNED_BYTE, referen… in iterate() 966 …is_ok &= TestClearNamedBufferData<glw::GLubyte, true>(GL_R8, 1, GL_RED, GL_UNSIGNED_BYTE, referenc… in iterate() 2654 m_pClearNamedBufferData(not_a_buffer_name, GL_R8, GL_RED, GL_UNSIGNED_BYTE, &dummy_data); in TestErrorsOfClearNamedBufferData() 2664 GL_R8, GL_R16, GL_R16F, GL_R32F, GL_R8I, GL_R16I, GL_R32I, in TestErrorsOfClearNamedBufferData() 2697 m_pClearNamedBufferData(buffer, GL_R8, GL_RED, GL_UNSIGNED_BYTE, &dummy_data); in TestErrorsOfClearNamedBufferData() 2713 m_pClearNamedBufferData(buffer, GL_R8, GL_RED, GL_UNSIGNED_BYTE, &dummy_data); in TestErrorsOfClearNamedBufferData() 2730 m_pClearNamedBufferData(buffer, GL_R8, GL_RED, GL_UNSIGNED_BYTE, &dummy_data); in TestErrorsOfClearNamedBufferData() 2761 m_pClearNamedBufferData(buffer, GL_R8, invalid_format, GL_UNSIGNED_BYTE, &dummy_data); in TestErrorsOfClearNamedBufferData() 2791 m_pClearNamedBufferData(buffer, GL_R8, GL_RED, invalid_type, &dummy_data); in TestErrorsOfClearNamedBufferData() 2887 …m_pClearNamedBufferSubData(not_a_buffer_name, GL_R8, 0, sizeof(dummy_data), GL_RGBA, GL_UNSIGNED_B… in TestErrorsOfClearNamedBufferSubData() [all …]
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D | gl4cDirectStateAccessTexturesTests.cpp | 367 return GL_R8; in InternalFormat() 7239 …gl.texImage1D(GL_TEXTURE_1D, 0, GL_R8, s_texture_width, 0, GL_RED, GL_UNSIGNED_BYTE, s_texture_dat… in iterate() 7618 …gl.texImage2D(GL_TEXTURE_2D, 0, GL_R8, s_texture_width, s_texture_height, 0, GL_RED, GL_UNSIGNED_B… in CreateTextures() 7630 …gl.texImage2D(GL_TEXTURE_2D, 0, GL_R8, s_texture_width, s_texture_height, 0, GL_RED, GL_UNSIGNED_B… in CreateTextures() 7642 …gl.texImage2D(GL_TEXTURE_2D, 0, GL_R8, s_texture_width, s_texture_height, 0, GL_RED, GL_UNSIGNED_B… in CreateTextures() 7654 …gl.texImage2D(GL_TEXTURE_2D, 0, GL_R8, s_texture_width, s_texture_height, 0, GL_RED, GL_UNSIGNED_B… in CreateTextures() 9015 gl.textureStorage2DMultisample(m_to_2D_ms_immutable, 1, GL_R8, 16, 16, false); in Prepare() 9026 gl.textureStorage3DMultisample(m_to_3D_ms_immutable, 1, GL_R8, 16, 16, 16, false); in Prepare() 9037 static const glw::GLenum all_internal_formats[] = { GL_R8, in Prepare() 9161 gl.getInternalformativ(GL_RENDERBUFFER, GL_R8, GL_SAMPLES, 1, &m_max_samples); in Prepare() [all …]
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D | gl4cSparseTexture2Tests.cpp | 348 mStandardVirtualPageSizesTable[GL_R8] = PageSizeStruct(256, 256, 1); in init() 460 mSupportedInternalFormats.push_back(GL_R8); in init() 584 if (format == GL_R8) in createShaderTokens() 1249 Texture::Storage(gl, verifyTarget, 1, GL_R8, width, height, depth); in verifyTextureData() 1819 Texture::Storage(gl, verifyTarget, 1, GL_R8, width, height, depth); in verifyTextureDataExtended() 1961 Texture::Storage(gl, verifyTarget, 1, GL_R8, width, height, depth); in verifyAtomicOperations() 2822 Texture::Storage(gl, verifyTarget, 1, GL_R8, width, height, depth); in verifyLookupTextureData()
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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
D | esextcTextureBorderClampTests.cpp | 118 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 25… in init() 126 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 256… in init() 237 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256… in init() 245 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256,… in init()
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D | esextcTextureBorderClampSamplingTextureGroup.cpp | 93 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 25… in init() 101 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 256… in init() 213 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256… in init() 221 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256,… in init()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | StreamProducerD3DTexture.cpp | 44 planeFormats = {GL_R8, GL_RG8}; in GetGLDescFromTex() 53 planeFormats = {GL_R8}; in GetGLDescFromTex()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureSpecificationTests.cpp | 3448 { "r8", GL_R8, }, in init() 3517 …alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_r8_4_8", "", GL_R8, 4, 8, 4, 8)… in init() 3518 …alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_r8_63_1", "", GL_R8, 63, 30, 1, 1… in init() 3519 …alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_r8_63_2", "", GL_R8, 63, 30, 1, 2… in init() 3520 …alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_r8_63_4", "", GL_R8, 63, 30, 1, 4… in init() 3521 …alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_r8_63_8", "", GL_R8, 63, 30, 1, 8… in init() 3535 …alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_r8_4_8", "", GL_R8, 4, 3, 8)… in init() 3536 …alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_r8_63_1", "", GL_R8, 63, 1, 1… in init() 3537 …alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_r8_63_2", "", GL_R8, 63, 1, 2… in init() 3538 …alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_r8_63_4", "", GL_R8, 63, 1, 4… in init() [all …]
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D | es3fRboStateQueryTests.cpp | 182 GL_R8, GL_RG8, GL_RGB8, GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, in test() 224 { GL_R8, 8, 0, 0, 0 }, in test()
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D | es3fFboTestCase.cpp | 181 case GL_R8: in isRequiredFormat() 304 case GL_R8: in getMinimumSampleCount()
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D | es3fInternalFormatQueryTests.cpp | 180 { "r8", GL_R8, false }, in init()
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/external/mesa3d/src/mesa/main/ |
D | shaderimage.c | 139 case GL_R8: in _mesa_get_shader_image_format() 401 case GL_R8: in _mesa_is_shader_image_format_supported() 429 const GLenum format = _mesa_is_desktop_gl(ctx) ? GL_R8 : GL_R32UI; in _mesa_default_image_unit() 785 set_image_binding(u, NULL, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R8); in bind_image_textures()
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D | glformats.c | 665 case GL_R8: in _mesa_is_enum_format_unorm() 1014 case GL_R8: in _mesa_is_color_format() 1706 return GL_R8; in _mesa_get_nongeneric_internalformat() 2594 case GL_R8: in _mesa_base_tex_format() 2690 return GL_R8; in gles_effective_internal_format_for_format_and_type() 3265 if (internalFormat == GL_R8 || in _mesa_gles_error_check_format_and_type() 3853 case GL_R8: in _mesa_is_es3_color_renderable() 3916 case GL_R8: in _mesa_is_es3_texture_filterable()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 364 case GL_R8: in IsSizedInternalFormat() 1058 case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_R8) in ValidateTextureFormatType() 1340 case GL_R8: in IsColorRenderable() 1421 case GL_R8: in IsDepthRenderable() 1487 case GL_R8: in IsStencilRenderable() 1581 case GL_R8: return 0; in GetAlphaSize() 1630 case GL_R8: return 8; in GetRedSize() 1679 case GL_R8: return 0; in GetGreenSize() 1728 case GL_R8: return 0; in GetBlueSize() 1810 case GL_R8: in GetColorComponentType()
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D | Framebuffer.cpp | 536 case GL_R8: return GL_RED; in getImplementationColorReadFormat() 597 case GL_R8: return GL_UNSIGNED_BYTE; in getImplementationColorReadType()
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/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/ |
D | esextcDrawBuffersIndexedColorMasks.cpp | 97 static const glw::GLenum WriteMasksFormats[] = { GL_R8, GL_RG8, GL_RGB8, GL_RGB565, GL_RGBA4, in iterate() 327 case GL_R8: in NumComponents() 366 case GL_R8: in ReadableType()
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D | esextcDrawBuffersIndexedBlending.cpp | 96 GL_R8, GL_RG8, GL_RGB8, GL_RGB565, GL_RGBA4, GL_RGBA8, in iterate() 335 case GL_R8: in NumComponents()
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/external/deqp/modules/gles3/performance/ |
D | es3pTextureFormatTests.cpp | 101 { "r8", GL_R8, }, in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 187 case GL_R8: in isRequiredFormat() 324 case GL_R8: in getMinimumSampleCount()
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/external/angle/src/libANGLE/renderer/gl/egl/ |
D | DmaBufImageSiblingEGL.cpp | 42 return GL_R8; in FourCCFormatToGLInternalFormat()
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/external/angle/src/libANGLE/ |
D | format_map_autogen.cpp | 371 return GL_R8; in GetSizedFormatInternal() 1019 case GL_R8: in ValidES3FormatCombination()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp | 123 const glw::GLenum internalformat_list[] = { GL_R8, in iterate() 790 …const glw::GLenum internalformat_list[] = { GL_R8, GL_RGB565, GL_RGB10_A2UI, GL_SRGB8_ALPHA8, GL… in iterate() 1210 …const glw::GLenum color_internalformats[] = { GL_R8, GL_RGB565, GL_RGB10_A2UI, GL_SRGB8_ALPHA8,… in iterate()
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferParamValueIntToFloatConversion.cpp | 113 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_R8, m_tbo_id); in initTest()
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 211 case FMT_CASE(R, UNORM_INT8): return GL_R8; in getInternalFormat() 540 case GL_R8: return TextureFormat(TextureFormat::R, TextureFormat::UNORM_INT8); in mapGLInternalFormat() 561 case GL_R8: in isGLInternalColorFormatFilterable() 1142 case GL_R8: in getRenderableBitsES3()
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/external/angle/src/tests/gl_tests/ |
D | TextureMultisampleTest.cpp | 283 glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_R8, GL_SAMPLES, 1, &maxSamplesR8); in TEST_P() 337 glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_R8, GL_SAMPLES, 1, &maxSamples); in TEST_P() 553 glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_R8, GL_SAMPLES, 1, &maxSamples); in TEST_P()
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