/external/angle/src/tests/gl_tests/ |
D | ComputeShaderTest.cpp | 45 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kWidth, kHeight, GL_RED_INTEGER, format, in runSharedMemoryTest() 52 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kWidth, kHeight, GL_RED_INTEGER, format, initData); in runSharedMemoryTest() 76 glReadPixels(0, 0, kWidth, kHeight, GL_RED_INTEGER, format, outputValues); in runSharedMemoryTest() 492 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RED_INTEGER, GL_UNSIGNED_INT, in TEST_P() 497 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RED_INTEGER, GL_UNSIGNED_INT, in TEST_P() 562 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RED_INTEGER, GL_UNSIGNED_INT, in TEST_P() 567 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RED_INTEGER, GL_UNSIGNED_INT, in TEST_P() 652 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kWidth, kHeight, GL_RED_INTEGER, GL_UNSIGNED_INT, in TEST_P() 672 glReadPixels(0, 0, kWidth, kHeight, GL_RED_INTEGER, GL_UNSIGNED_INT, outputValues); in TEST_P() 742 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kWidth, kHeight, GL_RED_INTEGER, GL_UNSIGNED_INT, in TEST_P() [all …]
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D | TextureUploadFormatTest.cpp | 89 case GL_RED_INTEGER: in bytesPerPixel() 266 case GL_RED_INTEGER: in TEST_P() 486 fnTest({GL_R8I, GL_RED_INTEGER, GL_BYTE}, {1, 1, 1, 1}); in TEST_P() 497 fnTest({GL_R16I, GL_RED_INTEGER, GL_SHORT}, {1, 1, 1, 1}); in TEST_P() 508 fnTest({GL_R32I, GL_RED_INTEGER, GL_INT}, {1, 1, 1, 1}); in TEST_P() 522 fnTest({GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE}, {1, 1, 1, 1}); in TEST_P() 533 fnTest({GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT}, {1, 1, 1, 1}); in TEST_P() 544 fnTest({GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT}, {1, 1, 1, 1}); in TEST_P()
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D | ParallelShaderCompileTest.cpp | 302 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RED_INTEGER, GL_UNSIGNED_INT, in runAndVerify() 308 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RED_INTEGER, GL_UNSIGNED_INT, in runAndVerify() 314 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RED_INTEGER, GL_UNSIGNED_INT, in runAndVerify() 339 glReadPixels(0, 0, 1, 1, GL_RED_INTEGER, GL_UNSIGNED_INT, &outputValue); in runAndVerify()
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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
D | esextcTextureBorderClampTests.cpp | 94 GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, in init() 102 …1, 4, GL_TEXTURE_2D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 1,… in init() 152 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256… in init() 160 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 2… in init() 193 GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, in init() 201 …1, 4, GL_TEXTURE_3D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6,… in init()
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D | esextcTextureBorderClampSamplingTextureGroup.cpp | 69 GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, in init() 77 …1, 4, GL_TEXTURE_2D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 1,… in init() 127 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256… in init() 135 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 2… in init() 169 GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, in init() 177 …1, 4, GL_TEXTURE_3D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6,… in init()
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/external/angle/src/libANGLE/ |
D | es3_copy_conversion_table_autogen.cpp | 82 case GL_RED_INTEGER: in ValidES3CopyConversion() 85 case GL_RED_INTEGER: in ValidES3CopyConversion()
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D | format_map_desktop.cpp | 34 case GL_RED_INTEGER: in ValidDesktopFormat() 91 case GL_RED_INTEGER: in ValidDesktopFormatCombination()
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D | format_map_autogen.cpp | 379 case GL_RED_INTEGER: in GetSizedFormatInternal() 602 case GL_RED_INTEGER: in ValidES3Format() 1044 case GL_RED_INTEGER: in ValidES3FormatCombination()
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D | formatutils.cpp | 982 …AddRGBAFormat(&map, GL_R8I, true, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, … in BuildInternalFormatInfoMap() 983 …AddRGBAFormat(&map, GL_R8UI, true, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap() 984 …AddRGBAFormat(&map, GL_R16I, true, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, … in BuildInternalFormatInfoMap() 985 …AddRGBAFormat(&map, GL_R16UI, true, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap() 986 …AddRGBAFormat(&map, GL_R32I, true, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, … in BuildInternalFormatInfoMap() 987 …AddRGBAFormat(&map, GL_R32UI, true, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_IN… in BuildInternalFormatInfoMap() 1249 …AddRGBAFormat(&map, GL_RED_INTEGER, false, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, … in BuildInternalFormatInfoMap() 1250 …AddRGBAFormat(&map, GL_RED_INTEGER, false, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, … in BuildInternalFormatInfoMap() 1251 …AddRGBAFormat(&map, GL_RED_INTEGER, false, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, … in BuildInternalFormatInfoMap() 1252 …AddRGBAFormat(&map, GL_RED_INTEGER, false, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT,… in BuildInternalFormatInfoMap() [all …]
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/external/virglrenderer/src/ |
D | vrend_formats.c | 144 { VIRGL_FORMAT_R8_UINT, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, NO_SWIZZLE }, 146 { VIRGL_FORMAT_R8_SINT, GL_R8I, GL_RED_INTEGER, GL_BYTE, NO_SWIZZLE }, 149 { VIRGL_FORMAT_R16_UINT, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, NO_SWIZZLE }, 151 { VIRGL_FORMAT_R16_SINT, GL_R16I, GL_RED_INTEGER, GL_SHORT, NO_SWIZZLE }, 154 { VIRGL_FORMAT_R32_UINT, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, NO_SWIZZLE }, 156 { VIRGL_FORMAT_R32_SINT, GL_R32I, GL_RED_INTEGER, GL_INT, NO_SWIZZLE }, 175 { VIRGL_FORMAT_L8_UINT, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, RRR1_SWIZZLE }, 178 { VIRGL_FORMAT_L8_SINT, GL_R8I, GL_RED_INTEGER, GL_BYTE, RRR1_SWIZZLE }, 182 { VIRGL_FORMAT_L16_UINT, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, RRR1_SWIZZLE }, 186 { VIRGL_FORMAT_L16_SINT, GL_R16I, GL_RED_INTEGER, GL_SHORT, RRR1_SWIZZLE }, [all …]
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Framebuffer.cpp | 538 case GL_R8I: return GL_RED_INTEGER; in getImplementationColorReadFormat() 542 case GL_R8UI: return GL_RED_INTEGER; in getImplementationColorReadFormat() 546 case GL_R16I: return GL_RED_INTEGER; in getImplementationColorReadFormat() 550 case GL_R16UI: return GL_RED_INTEGER; in getImplementationColorReadFormat() 555 case GL_R32I: return GL_RED_INTEGER; in getImplementationColorReadFormat() 559 case GL_R32UI: return GL_RED_INTEGER; in getImplementationColorReadFormat()
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D | utilities.cpp | 863 case GL_RED_INTEGER: in ValidateTextureFormatType() 1066 case GL_RED_INTEGER: in ValidateTextureFormatType() 1270 case GL_RED_INTEGER: in ConvertReadFormatType()
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/external/deqp/external/openglcts/modules/common/ |
D | glcTextureRepeatModeTests.cpp | 301 …{ GL_R8I, GL_RED, GL_RED_INTEGER, GL_BYTE, SAMPLER_INT, { { 8, 0, 0, 0, 0, 0, 0, 0, NO_FLAG }… 302 …{ GL_R8UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_BYTE, SAMPLER_UINT, { { 8, 0, 0, 0, 0, 0, 0, 0… 303 …{ GL_R16I, GL_RED, GL_RED_INTEGER, GL_SHORT, SAMPLER_INT, { {16, 0, 0, 0, 0, 0, 0, 0, NO_FLAG… 304 …{ GL_R16UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_SHORT, SAMPLER_UINT, { {16, 0, 0, 0, 0, 0, 0,… 305 …{ GL_R32I, GL_RED, GL_RED_INTEGER, GL_INT, SAMPLER_INT, { {32, 0, 0, 0, 0, 0, 0, 0, NO_FLAG }… 306 …{ GL_R32UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_INT, SAMPLER_UINT, { {32, 0, 0, 0, 0, 0, 0, 0… 390 …{ GL_R8I, GL_RED, GL_RED_INTEGER, GL_BYTE, SAMPLER_INT, { { 8, 0, 0, 0, 0, 0, 0, 0, NO_F… 391 …{ GL_R8UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_BYTE, SAMPLER_UINT, { { 8, 0, 0, 0, 0, 0,… 392 …{ GL_R16I, GL_RED, GL_RED_INTEGER, GL_SHORT, SAMPLER_INT, { {16, 0, 0, 0, 0, 0, 0, 0, NO… 393 …{ GL_R16UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_SHORT, SAMPLER_UINT, { {16, 0, 0, 0, 0, … [all …]
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D | glcInternalformatTests.cpp | 301 if ((format == GL_RED_INTEGER) || (format == GL_RG_INTEGER) || (format == GL_RGB_INTEGER) || in prepareTexturingProgramSources() 340 if (format == GL_RED_INTEGER) in prepareTexturingProgramSources() 824 formatMap[GL_RED_INTEGER] = TextureFormat(GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_R8UI); in iterate() 1244 … (testFormat == GL_RGBA_INTEGER || testFormat == GL_RG_INTEGER || testFormat == GL_RED_INTEGER)) in iterate() 1644 TF(GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_R8UI), in getESTestData() 1645 TF(GL_RED_INTEGER, GL_BYTE, GL_R8I), in getESTestData() 1646 TF(GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_R16UI), in getESTestData() 1647 TF(GL_RED_INTEGER, GL_SHORT, GL_R16I), in getESTestData() 1648 TF(GL_RED_INTEGER, GL_UNSIGNED_INT, GL_R32UI), in getESTestData() 1649 TF(GL_RED_INTEGER, GL_INT, GL_R32I), in getESTestData()
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D | glcPackedPixelsTests.cpp | 198 …{ GL_R8I, GL_RED, GL_RED_INTEGER, GL_BYTE, SAMPLER_INT, { { 8, 0, 0, 0, 0, 0,… 199 …{ GL_R8UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_BYTE, SAMPLER_UINT, { { 8, 0, 0… 200 …{ GL_R16I, GL_RED, GL_RED_INTEGER, GL_SHORT, SAMPLER_INT, { {16, 0, 0, 0, 0, … 201 …{ GL_R16UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_SHORT, SAMPLER_UINT, { {16, 0, … 202 …{ GL_R32I, GL_RED, GL_RED_INTEGER, GL_INT, SAMPLER_INT, { {32, 0, 0, 0, 0, 0,… 203 …{ GL_R32UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_INT, SAMPLER_UINT, { {32, 0, 0… 272 …{ GL_R8I, GL_RED, GL_RED_INTEGER, GL_BYTE, SAMPLER_INT, { { 8, 0, 0, 0, 0, 0, 0, 0, … 273 …{ GL_R8UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_BYTE, SAMPLER_UINT, { { 8, 0, 0, 0, 0… 274 …{ GL_R16I, GL_RED, GL_RED_INTEGER, GL_SHORT, SAMPLER_INT, { {16, 0, 0, 0, 0, 0, 0, 0… 275 …{ GL_R16UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_SHORT, SAMPLER_UINT, { {16, 0, 0, 0,… [all …]
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D | glcViewportArrayTests.cpp | 830 case GL_RED_INTEGER: in get() 2709 texture_0.get(GL_RED_INTEGER, GL_INT, &texture_data[0]); in checkResults() 2974 texture.update(m_width, m_height, 0 /* depth */, GL_RED_INTEGER, GL_INT, data); in prepareTextureR32I() 2994 texture.update(m_width, m_height, m_r32ix4_depth, GL_RED_INTEGER, GL_INT, &data[0]); in prepareTextureR32Ix4() 3014 texture.update(m_width, m_height, m_depth, GL_RED_INTEGER, GL_INT, &data[0]); in prepareTextureArrayR32I() 3474 texture_0.get(GL_RED_INTEGER, GL_INT, &texture_data[0]); in checkResults() 3730 texture_0.get(GL_RED_INTEGER, GL_INT, &texture_data[0]); in checkResults() 3957 texture_0.get(GL_RED_INTEGER, GL_INT, &texture_data[0]); in checkResults() 4054 texture_0.get(GL_RED_INTEGER, GL_INT, &texture_data[0]); in checkResults() 4142 texture_0.get(GL_RED_INTEGER, GL_INT, &texture_data[0]); in checkResults() [all …]
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderAtomicCountersTests.cpp | 1616 glTexImage2D(GL_TEXTURE_2D, 0, GL_R32UI, s, s, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, NULL); in Run() 1651 glReadPixels(0, 0, s, s, GL_RED_INTEGER, GL_UNSIGNED_INT, data); in Run() 1656 glReadPixels(0, 0, s, s, GL_RED_INTEGER, GL_UNSIGNED_INT, data); in Run() 2228 glTexImage2D(GL_TEXTURE_2D, 0, GL_R32UI, s, s, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, NULL); in Run() 2260 glReadPixels(0, 0, s, s, GL_RED_INTEGER, GL_UNSIGNED_INT, data); in Run() 2267 glReadPixels(0, 0, s, s, GL_RED_INTEGER, GL_UNSIGNED_INT, data); in Run() 2368 glTexImage2D(GL_TEXTURE_2D, 0, GL_R32UI, s, s, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, NULL); in Run() 2419 glReadPixels(0, 0, s, s, GL_RED_INTEGER, GL_UNSIGNED_INT, data); in Run() 2431 glReadPixels(0, 0, s, s, GL_RED_INTEGER, GL_UNSIGNED_INT, data); in Run() 2538 glTexImage2D(GL_TEXTURE_2D, 0, GL_R32UI, s, s, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, NULL); in Run() [all …]
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D | gl4cDirectStateAccessBuffersTests.cpp | 971 …is_ok &= TestClearNamedBufferData<glw::GLubyte, false>(GL_R8UI, 1, GL_RED_INTEGER, GL_UNSIGNED_BYT… in iterate() 976 …is_ok &= TestClearNamedBufferData<glw::GLubyte, true>(GL_R8UI, 1, GL_RED_INTEGER, GL_UNSIGNED_BYTE… in iterate() 985 …is_ok &= TestClearNamedBufferData<glw::GLbyte, false>(GL_R8I, 1, GL_RED_INTEGER, GL_BYTE, referenc… in iterate() 990 …is_ok &= TestClearNamedBufferData<glw::GLbyte, true>(GL_R8I, 1, GL_RED_INTEGER, GL_BYTE, reference… in iterate() 1010 …is_ok &= TestClearNamedBufferData<glw::GLushort, false>(GL_R16UI, 1, GL_RED_INTEGER, GL_UNSIGNED_S… in iterate() 1016 …is_ok &= TestClearNamedBufferData<glw::GLushort, true>(GL_R16UI, 1, GL_RED_INTEGER, GL_UNSIGNED_SH… in iterate() 1026 …is_ok &= TestClearNamedBufferData<glw::GLshort, false>(GL_R16I, 1, GL_RED_INTEGER, GL_SHORT, refer… in iterate() 1031 …is_ok &= TestClearNamedBufferData<glw::GLshort, true>(GL_R16I, 1, GL_RED_INTEGER, GL_SHORT, refere… in iterate() 1040 …is_ok &= TestClearNamedBufferData<glw::GLuint, false>(GL_R32UI, 1, GL_RED_INTEGER, GL_UNSIGNED_INT… in iterate() 1046 …is_ok &= TestClearNamedBufferData<glw::GLuint, true>(GL_R32UI, 1, GL_RED_INTEGER, GL_UNSIGNED_INT,… in iterate() [all …]
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D | gl4cTextureBarrierTests.cpp | 367 gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_width, m_height, GL_RED_INTEGER, GL_UNSIGNED_INT, in initTextureData() 383 gl.getTexImage(GL_TEXTURE_2D, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, m_actual); in verifyTextureData()
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D | gl3cTextureSizePromotion.cpp | 438 destination_format = GL_RED_INTEGER; in prepareDestinationTextureAndFramebuffer() 445 destination_format = GL_RED_INTEGER; in prepareDestinationTextureAndFramebuffer() 1000 gl.readPixels(0, 0, 1, 1, GL_RED_INTEGER, GL_INT, &pixel); in checkDestinationTexture() 1031 gl.readPixels(0, 0, 1, 1, GL_RED_INTEGER, GL_UNSIGNED_INT, &pixel); in checkDestinationTexture()
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D | gl3cTextureSwizzleTests.cpp | 739 GL_RED_INTEGER, 752 GL_RED_INTEGER, 765 GL_RED_INTEGER, 778 GL_RED_INTEGER, 791 GL_RED_INTEGER, 804 GL_RED_INTEGER, 1320 case GL_RED_INTEGER: in calculate_values_from_source()
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/external/deqp/external/openglcts/modules/gles32/ |
D | es32cCopyImageTests.cpp | 112 …_TEXTURE_2D, 0, m_internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, GL_RED_INTEGER, m_type, data); in createTexture()
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5ImagesArrayIndexing.cpp | 147 m_texture_height, GL_RED_INTEGER, GL_UNSIGNED_INT, &m_data_buffer[index * dataSize]); in initTest()
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/external/mesa3d/src/mesa/main/ |
D | glformats.c | 171 case GL_RED_INTEGER: in get_map_idx() 608 case GL_RED_INTEGER: in _mesa_is_enum_format_unsized() 1467 case GL_RED_INTEGER: in _mesa_unpack_format_to_base_format() 1513 return GL_RED_INTEGER; in _mesa_base_format_to_integer_format() 3329 case GL_RED_INTEGER: in _mesa_gles_error_check_format_and_type()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 45 case GL_RED_INTEGER: in IsUnsizedInternalFormat() 233 case GL_RED_INTEGER: in GetSizedInternalFormat() 416 case GL_RED_INTEGER: in ComputePixelSize() 1550 case GL_RED_INTEGER: in loadImageData()
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