/external/angle/src/tests/gl_tests/ |
D | TextureRectangleTest.cpp | 145 TexStorage2D(GL_TEXTURE_RECTANGLE_ANGLE, 1, GL_RGBA8UI, 16, 16); in TEST_P() 155 TexStorage2D(GL_TEXTURE_RECTANGLE_ANGLE, 5, GL_RGBA8UI, 16, 16); in TEST_P() 168 TexStorage2D(GL_TEXTURE_RECTANGLE_ANGLE, 1, GL_RGBA8UI, maxSize, maxSize); in TEST_P() 177 TexStorage2D(GL_TEXTURE_RECTANGLE_ANGLE, 1, GL_RGBA8UI, maxSize + 1, maxSize); in TEST_P() 179 TexStorage2D(GL_TEXTURE_RECTANGLE_ANGLE, 1, GL_RGBA8UI, maxSize, maxSize + 1); in TEST_P()
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D | CopyTexture3DTest.cpp | 147 case GL_RGBA8UI: in testCopy() 151 renderType = GL_RGBA8UI; in testCopy() 251 else if (renderType == GL_RGBA8UI) in testCopy() 1023 testCopy(testTarget, kColor, GL_RGBA8UI, GL_UNSIGNED_BYTE, false, false, false, in testUintFormats() 1025 testCopy(testTarget, kColor, GL_RGBA8UI, GL_UNSIGNED_BYTE, false, true, false, in testUintFormats() 1027 testCopy(testTarget, kColor, GL_RGBA8UI, GL_UNSIGNED_BYTE, false, false, true, in testUintFormats()
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D | BlendIntegerTest.cpp | 282 runTest<GL_RGBA8UI, 4, false>(); in TEST_P()
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D | IncompleteTextureTest.cpp | 332 setupFramebuffer(GL_RGBA8UI); in TEST_P()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 388 case GL_RGBA8UI: in IsSizedInternalFormat() 996 case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_RGBA8UI) in ValidateTextureFormatType() 1367 case GL_RGBA8UI: in IsColorRenderable() 1437 case GL_RGBA8UI: in IsDepthRenderable() 1503 case GL_RGBA8UI: in IsStencilRenderable() 1608 case GL_RGBA8UI: return 8; in GetAlphaSize() 1657 case GL_RGBA8UI: return 8; in GetRedSize() 1706 case GL_RGBA8UI: return 8; in GetGreenSize() 1755 case GL_RGBA8UI: return 8; in GetBlueSize() 1839 case GL_RGBA8UI: in GetColorComponentType()
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D | Framebuffer.cpp | 545 case GL_RGBA8UI: return GL_RGBA_INTEGER; in getImplementationColorReadFormat() 606 case GL_RGBA8UI: return GL_UNSIGNED_BYTE; in getImplementationColorReadType()
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/external/deqp/modules/gles31/functional/ |
D | es31fIndexedStateQueryTests.cpp | 521 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate() 528 gl.glBindImageTexture(ndxB, *textureB, 0, GL_FALSE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate() 585 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate() 592 gl.glBindImageTexture(ndxB, *textureB, 2, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate() 649 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate() 656 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate() 713 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate() 720 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate() 777 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate() 784 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_RGBA8UI); in iterate() [all …]
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D | es31fFboTestCase.cpp | 168 case GL_RGBA8UI: in isRequiredFormat() 305 case GL_RGBA8UI: in getMinimumSampleCount()
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D | es31fTextureFormatTests.cpp | 474 { "rgba8ui", GL_RGBA8UI, }, in init() 583 { "rgba8ui", GL_RGBA8UI, }, in init()
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/external/deqp/modules/gles3/performance/ |
D | es3pTextureCountTests.cpp | 61 { "rgba8ui", GL_RGBA8UI }, in init()
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D | es3pTextureFormatTests.cpp | 64 { "rgba8ui", GL_RGBA8UI, }, in init()
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/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/ |
D | esextcDrawBuffersIndexedColorMasks.cpp | 101 GL_RGBA8UI, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI }; in iterate() 351 case GL_RGBA8UI: in NumComponents() 394 case GL_RGBA8UI: in ReadableType()
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/external/deqp/modules/gles3/functional/ |
D | es3fRboStateQueryTests.cpp | 184 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RGBA8I, GL_RGBA8UI, in test() 247 { GL_RGBA8UI, 8, 8, 8, 8 }, in test()
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D | es3fFboTestCase.cpp | 162 case GL_RGBA8UI: in isRequiredFormat() 285 case GL_RGBA8UI: in getMinimumSampleCount()
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D | es3fInternalFormatQueryTests.cpp | 203 { "rgba8ui", GL_RGBA8UI, true }, in init()
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D | es3fShaderTextureFunctionTests.cpp | 1417 …static const TextureSpec tex2DUint (TEXTURETYPE_2D, GL_RGBA8UI, 256, 256, 1, 1, samplerNear… in init() 1421 …static const TextureSpec tex2DMipmapUint (TEXTURETYPE_2D, GL_RGBA8UI, 256, 256, 1, 9, sampler… in init() 1429 …static const TextureSpec tex2DTexelFetchUint (TEXTURETYPE_2D, GL_RGBA8UI, 256, 256, 1, 9, samp… in init() 1434 …static const TextureSpec texCubeUint (TEXTURETYPE_CUBE_MAP, GL_RGBA8UI, 256, 256, 1, 1, samplerN… in init() 1438 …static const TextureSpec texCubeMipmapUint (TEXTURETYPE_CUBE_MAP, GL_RGBA8UI, 256, 256, 1, 9, sam… in init() 1446 …static const TextureSpec tex2DArrayUint (TEXTURETYPE_2D_ARRAY, GL_RGBA8UI, 128, 128, 4, 1, sampl… in init() 1450 …static const TextureSpec tex2DArrayMipmapUint (TEXTURETYPE_2D_ARRAY, GL_RGBA8UI, 128, 128, 4, 8, s… in init() 1458 …static const TextureSpec tex2DArrayTexelFetchUint (TEXTURETYPE_2D_ARRAY, GL_RGBA8UI, 128, 128, 4, … in init() 1463 …static const TextureSpec tex3DUint (TEXTURETYPE_3D, GL_RGBA8UI, 64, 32, 32, 1, samplerNeares… in init() 1467 …static const TextureSpec tex3DMipmapUint (TEXTURETYPE_3D, GL_RGBA8UI, 64, 32, 32, 7, samplerNe… in init() [all …]
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/external/angle/src/libANGLE/ |
D | format_map_autogen.cpp | 489 return GL_RGBA8UI; in GetSizedFormatInternal() 1520 case GL_RGBA8UI: in ValidES3FormatCombination()
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/external/mesa3d/src/mesa/main/ |
D | shaderimage.c | 73 case GL_RGBA8UI: in _mesa_get_shader_image_format() 370 case GL_RGBA8UI: in _mesa_is_shader_image_format_supported()
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 166 case FMT_CASE(RGBA, UNSIGNED_INT8): return GL_RGBA8UI; in getInternalFormat() 495 case GL_RGBA8UI: return TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT8); in mapGLInternalFormat() 609 case GL_RGBA8UI: in isGLInternalColorFormatFilterable() 1123 case GL_RGBA8UI: in getRenderableBitsES3()
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/external/deqp/modules/glshared/ |
D | glsScissorTests.cpp | 771 case GL_RGBA8UI: return Color(u); in getBaseColor() 789 case GL_RGBA8UI: return Color(u); in getMainColor() 815 retval.colorFmt = GL_RGBA8UI; in getBufferFormat()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cGlSpirvTests.cpp | 2510 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8UI, 4, 4); in validComputeFunc() 2514 gl.bindImageTexture(0, textures[0], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8UI); in validComputeFunc() 2516 gl.bindImageTexture(1, textures[1], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8UI); in validComputeFunc() 2518 gl.bindImageTexture(2, textures[2], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8UI); in validComputeFunc() 2520 gl.bindImageTexture(3, textures[3], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8UI); in validComputeFunc() 2522 gl.bindImageTexture(4, textures[4], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8UI); in validComputeFunc()
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D | gl4cShaderTextureImageSamplesTests.cpp | 443 texture_internalformat = GL_RGBA8UI; in executeFunctionalTest()
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/external/swiftshader/tests/GLESUnitTests/ |
D | unittests.cpp | 1534 glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA8UI, 16, 16); in TEST_F() 1544 glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 5, GL_RGBA8UI, 16, 16); in TEST_F() 1555 glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA8UI, maxSize, maxSize); in TEST_F() 1564 glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA8UI, maxSize + 1, maxSize); in TEST_F() 1566 glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA8UI, maxSize, maxSize + 1); in TEST_F()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 110 case GL_RGBA8UI: return GL_RGBA; in GetBaseInternalFormat() 169 case GL_UNSIGNED_BYTE: return GL_RGBA8UI; in GetSizedInternalFormat() 336 case GL_RGBA8UI: return sw::FORMAT_A8B8G8R8UI; in SelectInternalFormat() 1376 ASSERT_OR_RETURN(internalformat == GL_RGBA8UI && getExternalFormat() == sw::FORMAT_A8B8G8R8UI); in loadImageData()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | texture_format_table_autogen.cpp | 2355 GL_RGBA8UI, in Get() 2572 case GL_RGBA8UI: in Get() 2574 static constexpr Format info(GL_RGBA8UI, in Get() 2582 GL_RGBA8UI, in Get()
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