/external/angle/src/common/ |
D | android_util.cpp | 258 return GL_STENCIL_INDEX8; in getPixelFormatInfo() 384 case GL_STENCIL_INDEX8: in GLInternalFormatToNativePixelFormat()
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/external/angle/src/tests/gl_tests/ |
D | DepthStencilTest.cpp | 48 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, getWindowWidth(), in testSetUp() 414 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, getWindowWidth(), getWindowHeight()); in TEST_P() 464 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, getWindowWidth(), getWindowHeight()); in TEST_P() 512 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, getWindowWidth(), getWindowHeight()); in TEST_P()
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D | FramebufferMixedSamplesTest.cpp | 87 glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, num_samples, GL_STENCIL_INDEX8, in prepareForDraw() 95 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, kWidth, kHeight); in prepareForDraw()
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D | BlitFramebufferANGLETest.cpp | 1465 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_STENCIL_INDEX8, 256, 256); in TEST_P() 1488 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 256, 256); in TEST_P() 1535 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, kSize, kSize); in TEST_P() 1555 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_STENCIL_INDEX8, kSize, kSize); in TEST_P() 1990 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, kSize, kSize); in TEST_P() 2010 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, kSize, kSize); in TEST_P()
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/external/angle/src/libANGLE/ |
D | format_map_autogen.cpp | 565 return GL_STENCIL_INDEX8; in GetSizedFormatInternal() 575 return GL_STENCIL_INDEX8; in GetSizedFormatInternal() 1760 case GL_STENCIL_INDEX8: in ValidES3FormatCombination()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 415 case GL_STENCIL_INDEX8: in IsSizedInternalFormat() 775 format == GL_STENCIL_INDEX8; in IsStencilTexture() 1394 case GL_STENCIL_INDEX8: in IsColorRenderable() 1420 case GL_STENCIL_INDEX8: in IsDepthRenderable() 1483 case GL_STENCIL_INDEX8: in IsStencilRenderable() 1773 case GL_STENCIL_INDEX8: return 0; in GetDepthSize() 1790 case GL_STENCIL_INDEX8: return 8; in GetStencilSize() 2339 case sw::FORMAT_S8: return GL_STENCIL_INDEX8; in ConvertDepthStencilFormat()
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/external/deqp/modules/gles2/functional/ |
D | es2fFboCompletenessTests.cpp | 67 GL_STENCIL_INDEX8, 142 GL_STENCIL_INDEX8,
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D | es2fRboStateQueryTests.cpp | 256 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 1, 1); in test()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 204 case GL_STENCIL_INDEX8: in isRequiredFormat() 332 case GL_STENCIL_INDEX8: in getMinimumSampleCount()
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D | es31fInternalFormatQueryTests.cpp | 84 …if (!isES32orGL45 && isTextureTarget && m_internalFormat == GL_STENCIL_INDEX8 && !m_context.getCon… in init() 430 { "stencil_index8", GL_STENCIL_INDEX8, FormatSamplesCase::FORMAT_DEPTH_STENCIL } in init()
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D | es31fStencilTexturingTests.cpp | 492 if (format == GL_STENCIL_INDEX8) in checkDepthStencilFormatSupport() 1024 formatGroup->addChild(new UploadTex2DCase (m_context, "stencil_index8_2d", GL_STENCIL_INDEX8)); in init() 1025 …oup->addChild(new UploadTex2DArrayCase (m_context, "stencil_index8_2d_array", GL_STENCIL_INDEX8)); in init() 1026 …matGroup->addChild(new UploadTexCubeCase (m_context, "stencil_index8_cube", GL_STENCIL_INDEX8)); in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboTestCase.cpp | 198 case GL_STENCIL_INDEX8: in isRequiredFormat() 312 case GL_STENCIL_INDEX8: in getMinimumSampleCount()
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D | es3fFboCompletenessTests.cpp | 79 GL_STENCIL_INDEX8, 136 GL_STENCIL_INDEX8,
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D | es3fInternalFormatQueryTests.cpp | 217 { "stencil_index8", GL_STENCIL_INDEX8, false } in init()
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D | es3fFboStencilbufferTests.cpp | 252 GL_STENCIL_INDEX8 in init()
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D | es3fRboStateQueryTests.cpp | 307 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 128, 128); in test()
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/external/angle/src/libANGLE/renderer/vulkan/android/ |
D | DisplayVkAndroid.cpp | 63 depthStencilFormats.push_back(GL_STENCIL_INDEX8); in generateConfigs()
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/external/angle/src/libANGLE/renderer/vulkan/xcb/ |
D | DisplayVkXcb.cpp | 98 depthStencilFormats.push_back(GL_STENCIL_INDEX8); in generateConfigs()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | RenderbufferD3D.cpp | 61 if (internalformat == GL_DEPTH_COMPONENT16 || internalformat == GL_STENCIL_INDEX8) in setStorageMultisample()
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/external/deqp/modules/egl/ |
D | teglImageTests.cpp | 367 case GL_STENCIL_INDEX8: return "stencil_index8"; in getStorageName() 590 GL_STENCIL_INDEX8 in init() 609 GL_STENCIL_INDEX8 in init()
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D | teglAndroidUtil.cpp | 156 case GL_STENCIL_INDEX8: return AHARDWAREBUFFER_FORMAT_S8_UINT; in getPixelFormat()
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/external/angle/src/libANGLE/renderer/vulkan/win32/ |
D | DisplayVkWin32.cpp | 146 depthStencilFormats.push_back(GL_STENCIL_INDEX8); in generateConfigs()
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/external/angle/src/tests/perf_tests/ |
D | BlitFramebufferPerf.cpp | 70 return GL_STENCIL_INDEX8; in BufferTypeFormat()
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/external/deqp/framework/opengl/ |
D | gluFboRenderContext.cpp | 128 GL_STENCIL_INDEX8 in chooseDepthStencilFormat()
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D | gluTextureUtil.cpp | 154 case FMT_CASE(S, UNSIGNED_INT8): return GL_STENCIL_INDEX8; in getInternalFormat() 483 case GL_STENCIL_INDEX8: return TextureFormat(TextureFormat::S, TextureFormat::UNSIGNED_INT8); in mapGLInternalFormat() 1179 case GL_STENCIL_INDEX8: in getRenderableBitsES3()
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