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Searched refs:GL_STENCIL_INDEX8 (Results 1 – 25 of 93) sorted by relevance

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/external/angle/src/common/
Dandroid_util.cpp258 return GL_STENCIL_INDEX8; in getPixelFormatInfo()
384 case GL_STENCIL_INDEX8: in GLInternalFormatToNativePixelFormat()
/external/angle/src/tests/gl_tests/
DDepthStencilTest.cpp48 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, getWindowWidth(), in testSetUp()
414 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, getWindowWidth(), getWindowHeight()); in TEST_P()
464 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, getWindowWidth(), getWindowHeight()); in TEST_P()
512 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, getWindowWidth(), getWindowHeight()); in TEST_P()
DFramebufferMixedSamplesTest.cpp87 glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, num_samples, GL_STENCIL_INDEX8, in prepareForDraw()
95 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, kWidth, kHeight); in prepareForDraw()
DBlitFramebufferANGLETest.cpp1465 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_STENCIL_INDEX8, 256, 256); in TEST_P()
1488 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 256, 256); in TEST_P()
1535 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, kSize, kSize); in TEST_P()
1555 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_STENCIL_INDEX8, kSize, kSize); in TEST_P()
1990 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, kSize, kSize); in TEST_P()
2010 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, kSize, kSize); in TEST_P()
/external/angle/src/libANGLE/
Dformat_map_autogen.cpp565 return GL_STENCIL_INDEX8; in GetSizedFormatInternal()
575 return GL_STENCIL_INDEX8; in GetSizedFormatInternal()
1760 case GL_STENCIL_INDEX8: in ValidES3FormatCombination()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp415 case GL_STENCIL_INDEX8: in IsSizedInternalFormat()
775 format == GL_STENCIL_INDEX8; in IsStencilTexture()
1394 case GL_STENCIL_INDEX8: in IsColorRenderable()
1420 case GL_STENCIL_INDEX8: in IsDepthRenderable()
1483 case GL_STENCIL_INDEX8: in IsStencilRenderable()
1773 case GL_STENCIL_INDEX8: return 0; in GetDepthSize()
1790 case GL_STENCIL_INDEX8: return 8; in GetStencilSize()
2339 case sw::FORMAT_S8: return GL_STENCIL_INDEX8; in ConvertDepthStencilFormat()
/external/deqp/modules/gles2/functional/
Des2fFboCompletenessTests.cpp67 GL_STENCIL_INDEX8,
142 GL_STENCIL_INDEX8,
Des2fRboStateQueryTests.cpp256 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 1, 1); in test()
/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp204 case GL_STENCIL_INDEX8: in isRequiredFormat()
332 case GL_STENCIL_INDEX8: in getMinimumSampleCount()
Des31fInternalFormatQueryTests.cpp84 …if (!isES32orGL45 && isTextureTarget && m_internalFormat == GL_STENCIL_INDEX8 && !m_context.getCon… in init()
430 { "stencil_index8", GL_STENCIL_INDEX8, FormatSamplesCase::FORMAT_DEPTH_STENCIL } in init()
Des31fStencilTexturingTests.cpp492 if (format == GL_STENCIL_INDEX8) in checkDepthStencilFormatSupport()
1024 formatGroup->addChild(new UploadTex2DCase (m_context, "stencil_index8_2d", GL_STENCIL_INDEX8)); in init()
1025 …oup->addChild(new UploadTex2DArrayCase (m_context, "stencil_index8_2d_array", GL_STENCIL_INDEX8)); in init()
1026 …matGroup->addChild(new UploadTexCubeCase (m_context, "stencil_index8_cube", GL_STENCIL_INDEX8)); in init()
/external/deqp/modules/gles3/functional/
Des3fFboTestCase.cpp198 case GL_STENCIL_INDEX8: in isRequiredFormat()
312 case GL_STENCIL_INDEX8: in getMinimumSampleCount()
Des3fFboCompletenessTests.cpp79 GL_STENCIL_INDEX8,
136 GL_STENCIL_INDEX8,
Des3fInternalFormatQueryTests.cpp217 { "stencil_index8", GL_STENCIL_INDEX8, false } in init()
Des3fFboStencilbufferTests.cpp252 GL_STENCIL_INDEX8 in init()
Des3fRboStateQueryTests.cpp307 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 128, 128); in test()
/external/angle/src/libANGLE/renderer/vulkan/android/
DDisplayVkAndroid.cpp63 depthStencilFormats.push_back(GL_STENCIL_INDEX8); in generateConfigs()
/external/angle/src/libANGLE/renderer/vulkan/xcb/
DDisplayVkXcb.cpp98 depthStencilFormats.push_back(GL_STENCIL_INDEX8); in generateConfigs()
/external/angle/src/libANGLE/renderer/d3d/
DRenderbufferD3D.cpp61 if (internalformat == GL_DEPTH_COMPONENT16 || internalformat == GL_STENCIL_INDEX8) in setStorageMultisample()
/external/deqp/modules/egl/
DteglImageTests.cpp367 case GL_STENCIL_INDEX8: return "stencil_index8"; in getStorageName()
590 GL_STENCIL_INDEX8 in init()
609 GL_STENCIL_INDEX8 in init()
DteglAndroidUtil.cpp156 case GL_STENCIL_INDEX8: return AHARDWAREBUFFER_FORMAT_S8_UINT; in getPixelFormat()
/external/angle/src/libANGLE/renderer/vulkan/win32/
DDisplayVkWin32.cpp146 depthStencilFormats.push_back(GL_STENCIL_INDEX8); in generateConfigs()
/external/angle/src/tests/perf_tests/
DBlitFramebufferPerf.cpp70 return GL_STENCIL_INDEX8; in BufferTypeFormat()
/external/deqp/framework/opengl/
DgluFboRenderContext.cpp128 GL_STENCIL_INDEX8 in chooseDepthStencilFormat()
DgluTextureUtil.cpp154 case FMT_CASE(S, UNSIGNED_INT8): return GL_STENCIL_INDEX8; in getInternalFormat()
483 case GL_STENCIL_INDEX8: return TextureFormat(TextureFormat::S, TextureFormat::UNSIGNED_INT8); in mapGLInternalFormat()
1179 case GL_STENCIL_INDEX8: in getRenderableBitsES3()

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