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Searched refs:GL_TESS_CONTROL_SHADER (Results 1 – 25 of 61) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fNegativeShaderStorageTests.cpp63 case GL_TESS_CONTROL_SHADER: in getShaderExtensionDeclaration()
77 case GL_TESS_CONTROL_SHADER: return glu::SHADERTYPE_TESSELLATION_CONTROL; in getGLUShaderType()
93 case GL_TESS_CONTROL_SHADER: return GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS; in getMaxSSBlockSizeEnum()
135 case GL_TESS_CONTROL_SHADER: in genBlockSource()
168 case GL_TESS_CONTROL_SHADER: in genCommonSource()
202 GL_TESS_CONTROL_SHADER, in block_number_limits()
210 const std::string tessControlSource = genCommonSource(ctx, GL_TESS_CONTROL_SHADER); in block_number_limits()
246 case GL_TESS_CONTROL_SHADER: in block_number_limits()
294 combinedSSBlocks += genMaxSSBlocksSource(ctx, GL_TESS_CONTROL_SHADER, sources); in max_combined_block_number_limit()
Des31fNegativeSSBOBlockTests.cpp303 case GL_TESS_CONTROL_SHADER: in generateVaryingSSBOShader()
/external/angle/src/compiler/translator/tree_ops/vulkan/
DDeclarePerVertexBlocks.cpp75 if (mShaderType == GL_TESS_CONTROL_SHADER && type->getQualifier() == EvqPerVertexOut) in visitSymbol()
113 if ((mShaderType == GL_TESS_CONTROL_SHADER || mShaderType == GL_TESS_EVALUATION_SHADER || in visitSymbol()
270 if (mShaderType == GL_TESS_CONTROL_SHADER) in declareDefaultGlOut()
/external/deqp/external/openglcts/modules/common/
DglcMultipleContextsTests.cpp317 gl.getUniformSubroutineuiv(GL_TESS_CONTROL_SHADER, in captureCurrentSubroutineSet()
637 GL_TESS_CONTROL_SHADER); in prepareProgram()
656 GL_TESS_CONTROL_SHADER); in prepareProgram()
844 …gl.uniformSubroutinesuiv(GL_TESS_CONTROL_SHADER, 1 /* count */, &set.m_tesselation_control_shader_… in updateCurrentSubroutineSet()
DglcExtTokens.cpp72 TESS_CONTROL_SHADER = GL_TESS_CONTROL_SHADER; in init()
/external/mesa3d/src/compiler/glsl/
Dstandalone_scaffolding.h91 case GL_TESS_CONTROL_SHADER: in _mesa_shader_enum_to_shader_stage()
Dstandalone.cpp481 shader->Type = GL_TESS_CONTROL_SHADER; in standalone_compile_shader()
/external/mesa3d/src/mesa/main/
Dshaderobj.h136 case GL_TESS_CONTROL_SHADER: in _mesa_shader_enum_to_shader_stage()
Dpipelineobj.c247 use_program_stage(ctx, GL_TESS_CONTROL_SHADER, shProg, pipe); in use_program_stages()
746 case GL_TESS_CONTROL_SHADER: in _mesa_GetProgramPipelineiv()
/external/angle/src/compiler/translator/
Dglslang_wrapper.cpp123 case GL_TESS_CONTROL_SHADER: in GlslangCompileToSpirv()
Dutil.cpp541 ((shaderType == GL_TESS_CONTROL_SHADER) && IsInterpolationIn(qualifier)); in IsTessellationControlShaderInput()
547 ((shaderType == GL_TESS_CONTROL_SHADER) && IsInterpolationOut(qualifier)); in IsTessellationControlShaderOutput()
DValidateVaryingLocations.cpp127 case GL_TESS_CONTROL_SHADER: in ShouldIgnoreVaryingArraySize()
DCollectVariables.cpp662 mShaderType == GL_TESS_CONTROL_SHADER || in visitSymbol()
717 if (mShaderType == GL_TESS_CONTROL_SHADER) in visitSymbol()
730 if (mShaderType == GL_TESS_CONTROL_SHADER) in visitSymbol()
/external/deqp/external/openglcts/modules/gl/
Dgl3cCullDistanceTests.cpp83 { GL_GEOMETRY_SHADER, gs_body, 0 }, { GL_TESS_CONTROL_SHADER, tc_body, 0 }, in buildProgram()
816 { &gs_body, GL_GEOMETRY_SHADER }, { &tc_body, GL_TESS_CONTROL_SHADER }, in iterate()
834 ((current_body.gl_type == GL_TESS_CONTROL_SHADER) && (!current_stage.use_tc)) || in iterate()
877 case GL_TESS_CONTROL_SHADER: in iterate()
1308 GL_TESS_CONTROL_SHADER, tc_template, std::string(), use_ts, in buildPO()
1436 case GL_TESS_CONTROL_SHADER: in buildPO()
1594 else if (shaders_configuration[n_shader_index].type == GL_TESS_CONTROL_SHADER) in buildPO()
1627 else if (shaders_configuration[n_shader_index].type == GL_TESS_CONTROL_SHADER) in buildPO()
Dgl4cShaderImageSizeTests.cpp256 case GL_TESS_CONTROL_SHADER: in CheckProgram()
546 case GL_TESS_CONTROL_SHADER: in CheckProgram()
640 m_program[1] = glCreateShaderProgramv(GL_TESS_CONTROL_SHADER, 1, &glsl_tcs); in Run()
Dgl4cDirectStateAccessProgramPipelinesTests.cpp221 is_ok &= testProgramPipelineParameter(GL_TESS_CONTROL_SHADER, 0); in iterate()
Dgl3cCommonBugsTests.cpp889 m_tc_id = gl.createShader(GL_TESS_CONTROL_SHADER); in iterate()
2589 GL_TESS_CONTROL_SHADER }, in runPipelineObjectValidationTestMode()
2775 GL_TESS_CONTROL_SHADER }, in runSeparateShaderTestMode()
5577 m_so_ids[SHADER_TYPE_TESS_CONTROL] = gl.createShader(GL_TESS_CONTROL_SHADER); in iterate()
Dgl4cShaderSubroutineTests.cpp281 m_tesselation_control_shader_id = gl.createShader(GL_TESS_CONTROL_SHADER); in build()
864 *out_tc_id = gl.createShader(GL_TESS_CONTROL_SHADER); in buildProgram()
1105 result = GL_TESS_CONTROL_SHADER; in getGLenumForShaderStage()
1283 case GL_TESS_CONTROL_SHADER: in getShaderStageStringFromGLEnum()
7051 …m_tc_po_ids[n_id] = gl.createShaderProgramv(GL_TESS_CONTROL_SHADER, 1 /* count */, &tc_body_raw_pt… in initTest()
7222 … gl.getSubroutineIndex(tc_po_id, GL_TESS_CONTROL_SHADER, tc_subroutine_name_sstream.str().c_str()); in iterate()
7251 …tc_subroutine_uniform_index = gl.getSubroutineUniformLocation(tc_po_id, GL_TESS_CONTROL_SHADER, "f… in iterate()
7287 { GL_TESS_CONTROL_SHADER, tc_po_id, tc_subroutine_indices + n_tc_subroutine }, in iterate()
8244 …m_tc_po_ids[n_id] = gl.createShaderProgramv(GL_TESS_CONTROL_SHADER, 1 /* count */, &tc_body_raw_pt… in initTest()
8289 { m_po_ids[n_id], m_po_descriptors[n_id].tess_control, m_tc_ids[n_id], GL_TESS_CONTROL_SHADER }, in initTest()
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Dgl4cProgramInterfaceQueryTests.cpp136 GLuint sh = glCreateShader(GL_TESS_CONTROL_SHADER); in CreateProgram()
2227 glGetSubroutineUniformLocation(program, GL_TESS_CONTROL_SHADER, "a"), error); in VerifyTCS()
2236 …GLint expectedU[] = { 2, 1, 1, glGetSubroutineUniformLocation(program, GL_TESS_CONTROL_SHADER, "a"… in VerifyTCS()
2580 case GL_TESS_CONTROL_SHADER: in CheckProgram()
3828 const GLuint tcs = CreateShaderProgram(GL_TESS_CONTROL_SHADER, 1, &srcTCS); in Run()
4623 case GL_TESS_CONTROL_SHADER: in CheckProgram()
Dgl4cStencilTexturingTests.cpp90 GL_GEOMETRY_SHADER, GL_TESS_CONTROL_SHADER, in createAndBuildProgram()
/external/mesa3d/src/gallium/drivers/radeonsi/glsl_tests/
Damdgcn_glslc.c245 type = GL_TESS_CONTROL_SHADER; in main()
/external/deqp/framework/opengl/
DgluShaderProgram.cpp544 GL_TESS_CONTROL_SHADER, in getGLShaderType()
DgluStrUtil.inl556 case GL_TESS_CONTROL_SHADER: return "GL_TESS_CONTROL_SHADER";
1639 case GL_TESS_CONTROL_SHADER: return "GL_TESS_CONTROL_SHADER";
/external/deqp/external/openglcts/modules/glesext/
DesextcTestCaseBase.cpp363 case GL_TESS_CONTROL_SHADER: in getShaderTypeName()
/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h903 #define GL_TESS_CONTROL_SHADER 0x8E88 macro

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