/external/angle/src/tests/gl_tests/ |
D | CopyTexture3DTest.cpp | 1090 glBindTexture(GL_TEXTURE_2D_ARRAY, sourceTexture.get()); in TEST_P() 1092 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 1095 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P() 1096 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); in TEST_P() 1097 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P() 1098 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P() 1102 glBindTexture(GL_TEXTURE_2D_ARRAY, destTexture.get()); in TEST_P() 1103 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 1105 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P() 1106 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); in TEST_P() [all …]
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D | BPTCCompressedTextureTest.cpp | 267 glBindTexture(GL_TEXTURE_2D_ARRAY, texture); in TEST_P() 269 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 4, 4, 1); in TEST_P() 272 glCopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 4, 4); in TEST_P() 415 glBindTexture(GL_TEXTURE_2D_ARRAY, texture.get()); in TEST_P() 420 glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 8, 8, 1, 0, in TEST_P() 425 glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 2, 0, 0, 4, 4, 1, in TEST_P() 429 glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 2, 0, 4, 4, 1, in TEST_P() 435 glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -1, 0, 0, 4, 4, 1, in TEST_P() 439 glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, -1, 0, 4, 4, 1, in TEST_P() 443 glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, -1, 4, 4, 1, in TEST_P()
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D | FramebufferMultiviewTest.cpp | 227 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in TEST_P() 228 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 272 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in TEST_P() 273 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 339 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in TEST_P() 340 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 367 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in TEST_P() 368 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 392 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in TEST_P() 393 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() [all …]
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D | DXT1CompressedTextureTest.cpp | 421 glBindTexture(GL_TEXTURE_2D_ARRAY, texture.get()); in TEST_P() 424 glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, in TEST_P() 429 glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -1, 0, 0, 4, 4, 1, in TEST_P() 433 glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, -1, 0, 4, 4, 1, in TEST_P() 437 glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, -1, 4, 4, 1, in TEST_P() 448 glBindTexture(GL_TEXTURE_2D_ARRAY, texture.get()); in TEST_P() 451 glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, in TEST_P() 455 glCopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 4, 4); in TEST_P()
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D | ReadPixelsTest.cpp | 874 testRead(GL_TEXTURE_2D_ARRAY, 1, 0, 0); in TEST_P() 880 testRead(GL_TEXTURE_2D_ARRAY, 2, 1, 0); in TEST_P() 886 testRead(GL_TEXTURE_2D_ARRAY, 1, 0, 1); in TEST_P() 892 testRead(GL_TEXTURE_2D_ARRAY, 2, 1, 1); in TEST_P() 928 testPBORead(GL_TEXTURE_2D_ARRAY, 1, 0, 0); in TEST_P() 934 testPBORead(GL_TEXTURE_2D_ARRAY, 2, 1, 0); in TEST_P() 943 testPBORead(GL_TEXTURE_2D_ARRAY, 1, 0, 1); in TEST_P() 952 testPBORead(GL_TEXTURE_2D_ARRAY, 2, 1, 1); in TEST_P()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeTextureApiTests.cpp | 171 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in init() 180 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in init() 2092 glTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init() 2106 …glTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE… in init() 2122 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 2124 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 2126 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, 1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 2128 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, -1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 2150 …glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, maxTextureSize, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, … in init() 2152 …glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, maxTextureSize, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, … in init() [all …]
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D | es3fMultiviewTests.cpp | 115 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_arrayTexture); in setupFramebufferObjects() 116 …gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* num mipmaps */, GL_RGBA8, m_width / 2, m_height, 2 /* nu… in setupFramebufferObjects() 117 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in setupFramebufferObjects() 118 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in setupFramebufferObjects() 291 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_arrayTexture); in iterate()
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D | es3fFboCompletenessTests.cpp | 292 case GL_TEXTURE_2D_ARRAY: in build() 462 { GL_TEXTURE_2D_ARRAY, 1, 0 }, in init() 463 { GL_TEXTURE_2D_ARRAY, 1, 3 }, in init() 464 { GL_TEXTURE_2D_ARRAY, 4, 3 }, in init() 465 { GL_TEXTURE_2D_ARRAY, 4, 15 }, in init()
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 221 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in resetStateES() 222 gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in resetStateES() 223 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); in resetStateES() 224 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES() 225 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES() 226 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES() 227 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES() 228 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in resetStateES() 229 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_B, GL_BLUE); in resetStateES() 230 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); in resetStateES() [all …]
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/external/deqp/external/openglcts/modules/common/ |
D | glcLayoutLocationTests.cpp | 161 gl.bindTexture(GL_TEXTURE_2D_ARRAY, id); in createTexture2DArray() 162 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, internalFormat, WIDTH, HEIGHT, 1); in createTexture2DArray() 163 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, WIDTH, HEIGHT, 1, format, type, &data[0]); in createTexture2DArray() 164 setTexParameters(gl, GL_TEXTURE_2D_ARRAY, components == 1); in createTexture2DArray() 228 ResultData create<GL_TEXTURE_2D_ARRAY, GL_RGBA8>(const Functions& gl) in create() 234 ResultData create<GL_TEXTURE_2D_ARRAY, GL_DEPTH_COMPONENT16>(const Functions& gl) in create() 258 ResultData create<GL_TEXTURE_2D_ARRAY, GL_RGBA32I>(const Functions& gl) in create() 282 ResultData create<GL_TEXTURE_2D_ARRAY, GL_RGBA32UI>(const Functions& gl) in create() 610 …{ &create<GL_TEXTURE_2D_ARRAY, GL_RGBA8>, "sampler_2d_array", "sampler2DArray", "texture(sam… in init() 611 …{ &create<GL_TEXTURE_2D_ARRAY, GL_DEPTH_COMPONENT16>, "sampler_2d_array_shadow", "sampler2DArraySh… in init() [all …]
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/external/angle/samples/multiview/ |
D | Multiview.cpp | 84 glBindTexture(GL_TEXTURE_2D_ARRAY, mColorTexture); in initialize() 85 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, viewWidth, viewHeight, 2, 0, GL_RGBA, in initialize() 87 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in initialize() 88 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in initialize() 91 glBindTexture(GL_TEXTURE_2D_ARRAY, mDepthTexture); in initialize() 92 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH_COMPONENT32F, viewWidth, viewHeight, 2, 0, in initialize() 345 glBindTexture(GL_TEXTURE_2D_ARRAY, mMultiviewFBO); in draw()
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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
D | esextcTextureBorderClampTests.cpp | 144 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, … in init() 152 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256… in init() 160 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 2… in init() 168 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, … in init() 176 …4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 6… in init() 263 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1… in init() 271 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0… in init() 279 …4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 64… in init()
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D | esextcTextureBorderClampSamplingTextureGroup.cpp | 119 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, … in init() 127 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256… in init() 135 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 2… in init() 143 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, … in init() 151 …4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 6… in init() 239 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1… in init() 247 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0… in init() 255 …4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 64… in init()
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D | esextcTextureBorderClampBase.cpp | 86 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in deinitAllTextures() 193 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture_2D_array_id); in initAllTextures() 196 m_texture_target_list.push_back(GL_TEXTURE_2D_ARRAY); in initAllTextures() 364 case GL_TEXTURE_2D_ARRAY: in getTexTargetString()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureGatherTests.cpp | 518 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in CreateTexture2DArrayInt() 521 …glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, GL_RGBA_INTEGER, tex_… in CreateTexture2DArrayInt() 526 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, csize, csize, 1, GL_RGBA_INTEGER, tex_type, &pixe… in CreateTexture2DArrayInt() 531 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 22, 25, data_slice, 2, 2, 1, GL_RGBA_INTEGER, tex_type, da… in CreateTexture2DArrayInt() 532 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 16, 10, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, da… in CreateTexture2DArrayInt() 533 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 11, 2, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, dat… in CreateTexture2DArrayInt() 534 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 24, 13, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, da… in CreateTexture2DArrayInt() 535 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 9, 14, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, dat… in CreateTexture2DArrayInt() 537 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DArrayInt() 538 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture2DArrayInt() [all …]
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D | es31cShaderImageLoadStoreTests.cpp | 615 case GL_TEXTURE_2D_ARRAY: in EnumToString() 715 case GL_TEXTURE_2D_ARRAY: in ImageType() 733 case GL_TEXTURE_2D_ARRAY: in ImageType() 751 case GL_TEXTURE_2D_ARRAY: in ImageType() 909 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture); in Run() 910 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 4, GL_RG32F, 16, 16, 4); in Run() 911 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in Run() 1833 glBindTexture(GL_TEXTURE_2D_ARRAY, textures[7]); in Write() 1834 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Write() 1835 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Write() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeTextureApiTests.cpp | 129 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in bindtexture() 138 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in bindtexture() 147 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[2]); in bindtexture() 150 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[3]); in bindtexture() 177 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[4]); in bindtexture() 2741 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_level() 2764 …ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_… in teximage3d_max_level() 2781 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_width_height_depth() 2783 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_width_height_depth() 2785 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, 1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_width_height_depth() [all …]
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp | 143 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0 /* texture */); in deinit() 301 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_id); in iterate() 302 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA32I, m_width, m_height, m_n_layers); in iterate() 303 gl.texParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in iterate() 304 gl.texParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in iterate() 341 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0, /* level */ in iterate()
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D | esextcGeometryShaderLayeredFramebuffer.cpp | 973 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_a_id); in iterate() 974 …gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXT… in iterate() 975 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_b_id); in iterate() 976 …gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_DEPTH_COMPONENT32F, TEXTURE_WIDTH, TEXTURE… in iterate() 1290 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_a_id); in iterate() 1291 …gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE… in iterate() 1294 …gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffse… in iterate() 1296 …gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* zoffse… in iterate() 1298 …gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* zoffse… in iterate() 1300 …gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* zoffse… in iterate() [all …]
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/external/OpenCL-CTS/test_conformance/gl/ |
D | test_images_2Darray.cpp | 51 GLenum targets[] = { GL_TEXTURE_2D_ARRAY }; in test_images_read_2Darray() 67 GLenum targets[] = { GL_TEXTURE_2D_ARRAY }; in test_images_write_2Darray() 84 GLenum targets[] = { GL_TEXTURE_2D_ARRAY }; in test_images_2Darray_getinfo()
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/external/angle/src/common/ |
D | uniform_type_info_autogen.cpp | 60 {GL_IMAGE_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum, 75 {GL_INT_IMAGE_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 89 {GL_INT_SAMPLER_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, SamplerFormat::Signed, 114 {GL_SAMPLER_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, SamplerFormat::Float, 1, 116 {GL_SAMPLER_2D_ARRAY_SHADOW, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 153 {GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 171 {GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE,
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cTextureGatherTests.cpp | 577 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in CreateTexture2DArrayInt() 580 …glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, GL_RGBA_INTEGER, GL_I… in CreateTexture2DArrayInt() 585 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, csize, csize, 1, GL_RGBA_INTEGER, GL_INT, &pixels… in CreateTexture2DArrayInt() 590 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 22, 25, data_slice, 2, 2, 1, GL_RGBA_INTEGER, GL_INT, data… in CreateTexture2DArrayInt() 591 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 16, 10, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data… in CreateTexture2DArrayInt() 592 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 11, 2, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data … in CreateTexture2DArrayInt() 593 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 24, 13, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data… in CreateTexture2DArrayInt() 594 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 9, 14, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data … in CreateTexture2DArrayInt() 596 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DArrayInt() 597 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture2DArrayInt() [all …]
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D | gl4cSparseTextureClampTests.cpp | 204 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 212 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 219 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 229 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 532 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 542 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 550 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 558 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 565 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 575 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() [all …]
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D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 630 case GL_TEXTURE_2D_ARRAY: in EnumToString() 744 case GL_TEXTURE_2D_ARRAY: in ImageType() 762 case GL_TEXTURE_2D_ARRAY: in ImageType() 780 case GL_TEXTURE_2D_ARRAY: in ImageType() 940 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture); in Run() 941 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 4, GL_RG32F, 16, 16, 4); in Run() 942 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in Run() 1869 glBindTexture(GL_TEXTURE_2D_ARRAY, textures[7]); in Write() 1870 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Write() 1871 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Write() [all …]
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/external/tensorflow/tensorflow/lite/delegates/gpu/gl/ |
D | gl_texture.cc | 91 if (target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_3D) { in SetTextureWrapAndFilter() 107 if (target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_3D) { in SetTextureWrapAndFilter() 158 const GLenum kTarget = GL_TEXTURE_2D_ARRAY; in CreateReadOnlyRgba3dImageTexture() 239 const GLenum kTarget = GL_TEXTURE_2D_ARRAY; in CreateReadWriteRgbaImageTexture()
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