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Searched refs:GL_TEXTURE_CUBE_MAP (Results 1 – 25 of 220) sorted by relevance

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/external/angle/src/tests/gl_tests/gles1/
DTextureTargetEnableTest.cpp34 EXPECT_GL_FALSE(glIsEnabled(GL_TEXTURE_CUBE_MAP)); in TEST_P()
45 glEnable(GL_TEXTURE_CUBE_MAP); in TEST_P()
47 EXPECT_GL_TRUE(glIsEnabled(GL_TEXTURE_CUBE_MAP)); in TEST_P()
66 EXPECT_GL_FALSE(glIsEnabled(GL_TEXTURE_CUBE_MAP)); in TEST_P()
73 glEnable(GL_TEXTURE_CUBE_MAP); in TEST_P()
75 EXPECT_GL_TRUE(glIsEnabled(GL_TEXTURE_CUBE_MAP)); in TEST_P()
/external/deqp/modules/gles3/functional/
Des3fSamplerObjectTests.cpp229 { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_CUBE_MAP, in init()
233 { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_CUBE_MAP, in init()
237 { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_CUBE_MAP, in init()
241 { "diff_min_filter", "Different GL_TEXTURE_MIN_FILTER", GL_TEXTURE_CUBE_MAP, in init()
245 { "diff_mag_filter", "Different GL_TEXTURE_MAG_FILTER", GL_TEXTURE_CUBE_MAP, in init()
249 { "diff_max_lod", "Different GL_TEXTURE_MAX_LOD", GL_TEXTURE_CUBE_MAP, in init()
253 { "diff_min_lod", "Different GL_TEXTURE_MIN_LOD", GL_TEXTURE_CUBE_MAP, in init()
267 { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_CUBE_MAP, in init()
272 { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_CUBE_MAP, in init()
277 { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_CUBE_MAP, in init()
[all …]
Des3fTextureSizeTests.cpp296 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
298 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, wrapS); in testFace()
299 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, wrapT); in testFace()
300 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, minFilter); in testFace()
301 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter); in testFace()
/external/angle/src/tests/gl_tests/
DCopyCompressedTextureTest.cpp291 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextures[0]); in TEST_P()
292 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
293 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
294 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
295 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
304 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextures[1]); in TEST_P()
305 glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
306 glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
307 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
308 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
DCubeMapTextureTest.cpp75 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in TEST_P()
148 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in runSampleCoordinateTransformTest()
174 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in runSampleCoordinateTransformTest()
175 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in runSampleCoordinateTransformTest()
/external/deqp/framework/opengl/
DgluStateReset.cpp186 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); in resetStateES()
193 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); in resetStateES()
194 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES()
195 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES()
196 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES()
200 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES()
201 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in resetStateES()
202 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_B, GL_BLUE); in resetStateES()
203 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); in resetStateES()
204 gl.texParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_LOD, -1000.0f); in resetStateES()
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/external/deqp/external/openglcts/modules/common/
DglcLayoutLocationTests.cpp143 gl.bindTexture(GL_TEXTURE_CUBE_MAP, id); in createCubeMap()
146 gl.texStorage2D(GL_TEXTURE_CUBE_MAP, 1, internalFormat, WIDTH, HEIGHT); in createCubeMap()
149 setTexParameters(gl, GL_TEXTURE_CUBE_MAP, components == 1); in createCubeMap()
210 ResultData create<GL_TEXTURE_CUBE_MAP, GL_RGBA8>(const Functions& gl) in create()
216 ResultData create<GL_TEXTURE_CUBE_MAP, GL_DEPTH_COMPONENT16>(const Functions& gl) in create()
252 ResultData create<GL_TEXTURE_CUBE_MAP, GL_RGBA32I>(const Functions& gl) in create()
276 ResultData create<GL_TEXTURE_CUBE_MAP, GL_RGBA32UI>(const Functions& gl) in create()
607 …{ &create<GL_TEXTURE_CUBE_MAP, GL_RGBA8>, "sampler_cube", "samplerCube", "texture(sampler,… in init()
608 …{ &create<GL_TEXTURE_CUBE_MAP, GL_DEPTH_COMPONENT16>, "sampler_cube_shadow", "samplerCubeShadow",… in init()
614 …{ &create<GL_TEXTURE_CUBE_MAP, GL_RGBA32I>, "isampler_cube", "isamplerCube", "vec4(texture(… in init()
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/external/angle/samples/sample_util/
Dtexture_utils.cpp47 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); in CreateSimpleTextureCubemap()
70 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in CreateSimpleTextureCubemap()
71 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateSimpleTextureCubemap()
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
DesextcTextureBorderClampBase.cpp87 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); in deinitAllTextures()
202 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture_cube_map_id); in initAllTextures()
205 m_texture_target_list.push_back(GL_TEXTURE_CUBE_MAP); in initAllTextures()
366 case GL_TEXTURE_CUBE_MAP: in getTexTargetString()
/external/deqp/modules/gles2/functional/
Des2fTextureCompletenessTests.cpp602 glBindTexture (GL_TEXTURE_CUBE_MAP, texture); in createTexture()
604 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture()
605 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture()
606 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in createTexture()
607 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createTexture()
672 glBindTexture (GL_TEXTURE_CUBE_MAP, texture); in createTexture()
674 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture()
675 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture()
676 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in createTexture()
677 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createTexture()
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Des2fTextureFormatTests.cpp346 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
349 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in testFace()
350 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in testFace()
351 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testFace()
352 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testFace()
580 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
583 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in testFace()
584 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in testFace()
585 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testFace()
586 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testFace()
Des2fTextureSizeTests.cpp295 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
297 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, wrapS); in testFace()
298 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, wrapT); in testFace()
299 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, minFilter); in testFace()
300 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter); in testFace()
Des2fTextureMipmapTests.cpp609 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate()
610 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); in iterate()
611 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
612 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate()
613 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter); in iterate()
985 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate()
986 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, wrapS); in iterate()
987 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, wrapT); in iterate()
988 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, minFilter); in iterate()
989 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter); in iterate()
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/external/angle/src/common/
Duniform_type_info_autogen.cpp64 {GL_IMAGE_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum, 1,
80 {GL_INT_IMAGE_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum,
99 {GL_INT_SAMPLER_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, SamplerFormat::Signed, 1,
131 {GL_SAMPLER_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, SamplerFormat::Float, 1, 1, 1,
138 {GL_SAMPLER_CUBE_SHADOW, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, SamplerFormat::Shadow,
159 {GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE,
183 {GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE,
/external/deqp/external/openglcts/modules/gl/
Dgl4cSparseTextureClampTests.cpp205 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP); in init()
220 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP); in init()
305 if (target == GL_TEXTURE_CUBE_MAP) in verifyLookupTextureData()
496 else if (target == GL_TEXTURE_CUBE_MAP) in draw()
533 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP); in init()
543 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP); in init()
566 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP); in init()
576 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP); in init()
714 if (target == GL_TEXTURE_CUBE_MAP) in writeDataToTexture()
807 if (target == GL_TEXTURE_CUBE_MAP) in verifyLookupTextureData()
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/external/mesa3d/src/mesa/main/
Dgenmipmap.c57 case GL_TEXTURE_CUBE_MAP: in _mesa_is_valid_generate_texture_mipmap_target()
125 if (caller && texObj->Target == GL_TEXTURE_CUBE_MAP && in generate_texture_mipmap()
158 if (target == GL_TEXTURE_CUBE_MAP) { in generate_texture_mipmap()
Dcopyimage.c94 case GL_TEXTURE_CUBE_MAP: in prepare_target_err()
237 if (target == GL_TEXTURE_CUBE_MAP) { in prepare_target_err()
289 if (target == GL_TEXTURE_CUBE_MAP) { in prepare_target()
375 case GL_TEXTURE_CUBE_MAP: in check_region_bounds()
553 srcTexImage->TexObject->Target == GL_TEXTURE_CUBE_MAP) { in copy_image_subdata()
562 dstTexImage->TexObject->Target == GL_TEXTURE_CUBE_MAP) { in copy_image_subdata()
Dtextureview.c406 case GL_TEXTURE_CUBE_MAP: in target_valid()
513 case GL_TEXTURE_CUBE_MAP: in _mesa_set_texture_view_state()
570 case GL_TEXTURE_CUBE_MAP: in texture_view()
645 case GL_TEXTURE_CUBE_MAP: in texture_view()
656 if ((target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY) in texture_view()
/external/deqp/modules/glshared/
DglsSamplerObjectTest.cpp147 case GL_TEXTURE_CUBE_MAP: in selectVertexShader()
189 case GL_TEXTURE_CUBE_MAP: in selectFragmentShader()
357 case GL_TEXTURE_CUBE_MAP: in render()
450 gl.bindTexture(GL_TEXTURE_CUBE_MAP, texture); in createTextureCube()
460 gl.generateMipmap(GL_TEXTURE_CUBE_MAP); in createTextureCube()
462 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); in createTextureCube()
478 case GL_TEXTURE_CUBE_MAP: in createTexture()
659 case GL_TEXTURE_CUBE_MAP: in selectVertexShader()
706 case GL_TEXTURE_CUBE_MAP: in selectFragmentShader()
854 case GL_TEXTURE_CUBE_MAP: in render()
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DglsRandomShaderCase.cpp343 glBindTexture(GL_TEXTURE_CUBE_MAP, m_texCube->getGLTexture()); in getTexCube()
344 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, TEXTURE_WRAP_S); in getTexCube()
345 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, TEXTURE_WRAP_T); in getTexCube()
346 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, TEXTURE_MIN_FILTER); in getTexCube()
347 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, TEXTURE_MAG_FILTER); in getTexCube()
538 glBindTexture(GL_TEXTURE_CUBE_MAP, texture->getGLTexture()); in iterate()
/external/deqp/modules/gles3/accuracy/
Des3aTextureFilteringTests.cpp564 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); in iterate()
565 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); in iterate()
566 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
567 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate()
568 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, m_magFilter); in iterate()
594 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); in iterate()
595 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); in iterate()
596 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
597 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate()
598 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, m_magFilter); in iterate()
/external/deqp/modules/gles2/accuracy/
Des2aTextureFilteringTests.cpp555 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); in iterate()
556 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); in iterate()
557 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
558 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate()
559 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, m_magFilter); in iterate()
585 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); in iterate()
586 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); in iterate()
587 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
588 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate()
589 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, m_magFilter); in iterate()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dintel_copy_image.c87 if (src_image->TexObject->Target == GL_TEXTURE_CUBE_MAP) in intel_copy_image_sub_data()
104 if (dst_image->TexObject->Target == GL_TEXTURE_CUBE_MAP) in intel_copy_image_sub_data()
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureGatherTests.cpp591 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in CreateTextureCubeInt()
616 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTextureCubeInt()
617 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTextureCubeInt()
618 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in CreateTextureCubeInt()
619 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in CreateTextureCubeInt()
620 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateTextureCubeInt()
635 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in CreateTextureCube()
660 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTextureCube()
661 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTextureCube()
662 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in CreateTextureCube()
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/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_tex.c147 if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP) in intel_map_texture_image()
162 if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP) in intel_unmap_texture_image()

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