/external/angle/src/tests/gl_tests/gles1/ |
D | TextureTargetEnableTest.cpp | 34 EXPECT_GL_FALSE(glIsEnabled(GL_TEXTURE_CUBE_MAP)); in TEST_P() 45 glEnable(GL_TEXTURE_CUBE_MAP); in TEST_P() 47 EXPECT_GL_TRUE(glIsEnabled(GL_TEXTURE_CUBE_MAP)); in TEST_P() 66 EXPECT_GL_FALSE(glIsEnabled(GL_TEXTURE_CUBE_MAP)); in TEST_P() 73 glEnable(GL_TEXTURE_CUBE_MAP); in TEST_P() 75 EXPECT_GL_TRUE(glIsEnabled(GL_TEXTURE_CUBE_MAP)); in TEST_P()
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/external/deqp/modules/gles3/functional/ |
D | es3fSamplerObjectTests.cpp | 229 { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_CUBE_MAP, in init() 233 { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_CUBE_MAP, in init() 237 { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_CUBE_MAP, in init() 241 { "diff_min_filter", "Different GL_TEXTURE_MIN_FILTER", GL_TEXTURE_CUBE_MAP, in init() 245 { "diff_mag_filter", "Different GL_TEXTURE_MAG_FILTER", GL_TEXTURE_CUBE_MAP, in init() 249 { "diff_max_lod", "Different GL_TEXTURE_MAX_LOD", GL_TEXTURE_CUBE_MAP, in init() 253 { "diff_min_lod", "Different GL_TEXTURE_MIN_LOD", GL_TEXTURE_CUBE_MAP, in init() 267 { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_CUBE_MAP, in init() 272 { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_CUBE_MAP, in init() 277 { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_CUBE_MAP, in init() [all …]
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D | es3fTextureSizeTests.cpp | 296 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace() 298 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, wrapS); in testFace() 299 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, wrapT); in testFace() 300 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, minFilter); in testFace() 301 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter); in testFace()
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/external/angle/src/tests/gl_tests/ |
D | CopyCompressedTextureTest.cpp | 291 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextures[0]); in TEST_P() 292 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P() 293 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P() 294 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 295 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 304 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextures[1]); in TEST_P() 305 glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P() 306 glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P() 307 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 308 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
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D | CubeMapTextureTest.cpp | 75 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in TEST_P() 148 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in runSampleCoordinateTransformTest() 174 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in runSampleCoordinateTransformTest() 175 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in runSampleCoordinateTransformTest()
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 186 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); in resetStateES() 193 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); in resetStateES() 194 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES() 195 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES() 196 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES() 200 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES() 201 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in resetStateES() 202 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_B, GL_BLUE); in resetStateES() 203 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); in resetStateES() 204 gl.texParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_LOD, -1000.0f); in resetStateES() [all …]
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/external/deqp/external/openglcts/modules/common/ |
D | glcLayoutLocationTests.cpp | 143 gl.bindTexture(GL_TEXTURE_CUBE_MAP, id); in createCubeMap() 146 gl.texStorage2D(GL_TEXTURE_CUBE_MAP, 1, internalFormat, WIDTH, HEIGHT); in createCubeMap() 149 setTexParameters(gl, GL_TEXTURE_CUBE_MAP, components == 1); in createCubeMap() 210 ResultData create<GL_TEXTURE_CUBE_MAP, GL_RGBA8>(const Functions& gl) in create() 216 ResultData create<GL_TEXTURE_CUBE_MAP, GL_DEPTH_COMPONENT16>(const Functions& gl) in create() 252 ResultData create<GL_TEXTURE_CUBE_MAP, GL_RGBA32I>(const Functions& gl) in create() 276 ResultData create<GL_TEXTURE_CUBE_MAP, GL_RGBA32UI>(const Functions& gl) in create() 607 …{ &create<GL_TEXTURE_CUBE_MAP, GL_RGBA8>, "sampler_cube", "samplerCube", "texture(sampler,… in init() 608 …{ &create<GL_TEXTURE_CUBE_MAP, GL_DEPTH_COMPONENT16>, "sampler_cube_shadow", "samplerCubeShadow",… in init() 614 …{ &create<GL_TEXTURE_CUBE_MAP, GL_RGBA32I>, "isampler_cube", "isamplerCube", "vec4(texture(… in init() [all …]
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/external/angle/samples/sample_util/ |
D | texture_utils.cpp | 47 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); in CreateSimpleTextureCubemap() 70 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in CreateSimpleTextureCubemap() 71 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateSimpleTextureCubemap()
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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
D | esextcTextureBorderClampBase.cpp | 87 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); in deinitAllTextures() 202 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture_cube_map_id); in initAllTextures() 205 m_texture_target_list.push_back(GL_TEXTURE_CUBE_MAP); in initAllTextures() 366 case GL_TEXTURE_CUBE_MAP: in getTexTargetString()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureCompletenessTests.cpp | 602 glBindTexture (GL_TEXTURE_CUBE_MAP, texture); in createTexture() 604 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture() 605 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() 606 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in createTexture() 607 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createTexture() 672 glBindTexture (GL_TEXTURE_CUBE_MAP, texture); in createTexture() 674 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture() 675 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() 676 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in createTexture() 677 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createTexture() [all …]
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D | es2fTextureFormatTests.cpp | 346 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace() 349 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in testFace() 350 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in testFace() 351 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testFace() 352 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testFace() 580 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace() 583 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in testFace() 584 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in testFace() 585 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testFace() 586 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testFace()
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D | es2fTextureSizeTests.cpp | 295 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace() 297 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, wrapS); in testFace() 298 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, wrapT); in testFace() 299 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, minFilter); in testFace() 300 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter); in testFace()
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D | es2fTextureMipmapTests.cpp | 609 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate() 610 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); in iterate() 611 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in iterate() 612 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate() 613 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter); in iterate() 985 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate() 986 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, wrapS); in iterate() 987 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, wrapT); in iterate() 988 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, minFilter); in iterate() 989 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter); in iterate() [all …]
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/external/angle/src/common/ |
D | uniform_type_info_autogen.cpp | 64 {GL_IMAGE_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum, 1, 80 {GL_INT_IMAGE_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum, 99 {GL_INT_SAMPLER_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, SamplerFormat::Signed, 1, 131 {GL_SAMPLER_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, SamplerFormat::Float, 1, 1, 1, 138 {GL_SAMPLER_CUBE_SHADOW, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, SamplerFormat::Shadow, 159 {GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, 183 {GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE,
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cSparseTextureClampTests.cpp | 205 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP); in init() 220 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP); in init() 305 if (target == GL_TEXTURE_CUBE_MAP) in verifyLookupTextureData() 496 else if (target == GL_TEXTURE_CUBE_MAP) in draw() 533 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP); in init() 543 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP); in init() 566 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP); in init() 576 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP); in init() 714 if (target == GL_TEXTURE_CUBE_MAP) in writeDataToTexture() 807 if (target == GL_TEXTURE_CUBE_MAP) in verifyLookupTextureData() [all …]
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/external/mesa3d/src/mesa/main/ |
D | genmipmap.c | 57 case GL_TEXTURE_CUBE_MAP: in _mesa_is_valid_generate_texture_mipmap_target() 125 if (caller && texObj->Target == GL_TEXTURE_CUBE_MAP && in generate_texture_mipmap() 158 if (target == GL_TEXTURE_CUBE_MAP) { in generate_texture_mipmap()
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D | copyimage.c | 94 case GL_TEXTURE_CUBE_MAP: in prepare_target_err() 237 if (target == GL_TEXTURE_CUBE_MAP) { in prepare_target_err() 289 if (target == GL_TEXTURE_CUBE_MAP) { in prepare_target() 375 case GL_TEXTURE_CUBE_MAP: in check_region_bounds() 553 srcTexImage->TexObject->Target == GL_TEXTURE_CUBE_MAP) { in copy_image_subdata() 562 dstTexImage->TexObject->Target == GL_TEXTURE_CUBE_MAP) { in copy_image_subdata()
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D | textureview.c | 406 case GL_TEXTURE_CUBE_MAP: in target_valid() 513 case GL_TEXTURE_CUBE_MAP: in _mesa_set_texture_view_state() 570 case GL_TEXTURE_CUBE_MAP: in texture_view() 645 case GL_TEXTURE_CUBE_MAP: in texture_view() 656 if ((target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY) in texture_view()
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/external/deqp/modules/glshared/ |
D | glsSamplerObjectTest.cpp | 147 case GL_TEXTURE_CUBE_MAP: in selectVertexShader() 189 case GL_TEXTURE_CUBE_MAP: in selectFragmentShader() 357 case GL_TEXTURE_CUBE_MAP: in render() 450 gl.bindTexture(GL_TEXTURE_CUBE_MAP, texture); in createTextureCube() 460 gl.generateMipmap(GL_TEXTURE_CUBE_MAP); in createTextureCube() 462 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); in createTextureCube() 478 case GL_TEXTURE_CUBE_MAP: in createTexture() 659 case GL_TEXTURE_CUBE_MAP: in selectVertexShader() 706 case GL_TEXTURE_CUBE_MAP: in selectFragmentShader() 854 case GL_TEXTURE_CUBE_MAP: in render() [all …]
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D | glsRandomShaderCase.cpp | 343 glBindTexture(GL_TEXTURE_CUBE_MAP, m_texCube->getGLTexture()); in getTexCube() 344 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, TEXTURE_WRAP_S); in getTexCube() 345 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, TEXTURE_WRAP_T); in getTexCube() 346 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, TEXTURE_MIN_FILTER); in getTexCube() 347 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, TEXTURE_MAG_FILTER); in getTexCube() 538 glBindTexture(GL_TEXTURE_CUBE_MAP, texture->getGLTexture()); in iterate()
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/external/deqp/modules/gles3/accuracy/ |
D | es3aTextureFilteringTests.cpp | 564 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); in iterate() 565 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); in iterate() 566 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in iterate() 567 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate() 568 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, m_magFilter); in iterate() 594 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); in iterate() 595 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); in iterate() 596 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in iterate() 597 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate() 598 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, m_magFilter); in iterate()
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/external/deqp/modules/gles2/accuracy/ |
D | es2aTextureFilteringTests.cpp | 555 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); in iterate() 556 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); in iterate() 557 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in iterate() 558 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate() 559 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, m_magFilter); in iterate() 585 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); in iterate() 586 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); in iterate() 587 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in iterate() 588 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate() 589 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, m_magFilter); in iterate()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | intel_copy_image.c | 87 if (src_image->TexObject->Target == GL_TEXTURE_CUBE_MAP) in intel_copy_image_sub_data() 104 if (dst_image->TexObject->Target == GL_TEXTURE_CUBE_MAP) in intel_copy_image_sub_data()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureGatherTests.cpp | 591 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in CreateTextureCubeInt() 616 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTextureCubeInt() 617 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTextureCubeInt() 618 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in CreateTextureCubeInt() 619 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in CreateTextureCubeInt() 620 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateTextureCubeInt() 635 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in CreateTextureCube() 660 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTextureCube() 661 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTextureCube() 662 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in CreateTextureCube() [all …]
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_tex.c | 147 if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP) in intel_map_texture_image() 162 if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP) in intel_unmap_texture_image()
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