Searched refs:GL_TEXTURE_CUBE_MAP_SEAMLESS (Results 1 – 19 of 19) sorted by relevance
940 case GL_TEXTURE_CUBE_MAP_SEAMLESS: in _mesa_SamplerParameteri()1023 case GL_TEXTURE_CUBE_MAP_SEAMLESS: in _mesa_SamplerParameterf()1105 case GL_TEXTURE_CUBE_MAP_SEAMLESS: in _mesa_SamplerParameteriv()1195 case GL_TEXTURE_CUBE_MAP_SEAMLESS: in _mesa_SamplerParameterfv()1278 case GL_TEXTURE_CUBE_MAP_SEAMLESS: in _mesa_SamplerParameterIiv()1362 case GL_TEXTURE_CUBE_MAP_SEAMLESS: in _mesa_SamplerParameterIuiv()1471 case GL_TEXTURE_CUBE_MAP_SEAMLESS: in _mesa_GetSamplerParameteriv()1543 case GL_TEXTURE_CUBE_MAP_SEAMLESS: in _mesa_GetSamplerParameterfv()1615 case GL_TEXTURE_CUBE_MAP_SEAMLESS: in _mesa_GetSamplerParameterIiv()1687 case GL_TEXTURE_CUBE_MAP_SEAMLESS: in _mesa_GetSamplerParameterIuiv()
161 case GL_TEXTURE_CUBE_MAP_SEAMLESS: in _mesa_tex_param_enum_to_count()
585 case GL_TEXTURE_CUBE_MAP_SEAMLESS: in set_tex_parameteri()823 case GL_TEXTURE_CUBE_MAP_SEAMLESS: in _mesa_texture_parameterf()879 case GL_TEXTURE_CUBE_MAP_SEAMLESS: in _mesa_texture_parameterfv()2292 case GL_TEXTURE_CUBE_MAP_SEAMLESS: in get_tex_parameterfv()2557 case GL_TEXTURE_CUBE_MAP_SEAMLESS: in get_tex_parameteriv()
1164 case GL_TEXTURE_CUBE_MAP_SEAMLESS: in _mesa_set_enable()1882 case GL_TEXTURE_CUBE_MAP_SEAMLESS: in _mesa_IsEnabled()
221 gl.enable(GL_TEXTURE_CUBE_MAP_SEAMLESS); in init()330 m_context.getRenderContext().getFunctions().disable(GL_TEXTURE_CUBE_MAP_SEAMLESS); in deinit()
1275 gl.enable(GL_TEXTURE_CUBE_MAP_SEAMLESS); in init()1354 m_context.getRenderContext().getFunctions().disable(GL_TEXTURE_CUBE_MAP_SEAMLESS); in deinit()
810 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F macro
2421 mFunctions->enable(GL_TEXTURE_CUBE_MAP_SEAMLESS); in setTextureCubemapSeamlessEnabled()2425 mFunctions->disable(GL_TEXTURE_CUBE_MAP_SEAMLESS); in setTextureCubemapSeamlessEnabled()
125 - mesa: add missing breaks for GL_TEXTURE_CUBE_MAP_SEAMLESS queries
1812 - mesa/main: clean up extension-check for GL_TEXTURE_CUBE_MAP_SEAMLESS
962 gl.disable(GL_TEXTURE_CUBE_MAP_SEAMLESS); in resetStateGLCore()
817 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F macro
2065 … glSamplerParameteri(state->ids[i], GL_TEXTURE_CUBE_MAP_SEAMLESS, templ->seamless_cube_map); in vrend_create_sampler_state()5796 glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); in vrend_apply_sampler_state()5798 glDisable(GL_TEXTURE_CUBE_MAP_SEAMLESS); in vrend_apply_sampler_state()
2938 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F macro6197 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F macro6208 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F macro
1565 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F macro
1452 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F macro
1528 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F macro
1416 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F macro
4096 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F macro