/external/mesa3d/src/mesa/main/ |
D | extensions.c | 123 ctx->Extensions.ARB_depth_clamp = GL_TRUE; in _mesa_enable_sw_extensions() 124 ctx->Extensions.ARB_depth_texture = GL_TRUE; in _mesa_enable_sw_extensions() 125 ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE; in _mesa_enable_sw_extensions() 126 ctx->Extensions.ARB_draw_instanced = GL_TRUE; in _mesa_enable_sw_extensions() 127 ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE; in _mesa_enable_sw_extensions() 128 ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE; in _mesa_enable_sw_extensions() 129 ctx->Extensions.ARB_fragment_program = GL_TRUE; in _mesa_enable_sw_extensions() 130 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE; in _mesa_enable_sw_extensions() 131 ctx->Extensions.ARB_fragment_shader = GL_TRUE; in _mesa_enable_sw_extensions() 132 ctx->Extensions.ARB_framebuffer_object = GL_TRUE; in _mesa_enable_sw_extensions() [all …]
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D | state.h | 78 return GL_TRUE; in _mesa_need_secondary_color() 81 return GL_TRUE; in _mesa_need_secondary_color() 86 return GL_TRUE; in _mesa_need_secondary_color() 91 return GL_TRUE; in _mesa_need_secondary_color() 94 return GL_TRUE; in _mesa_need_secondary_color()
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D | teximage.c | 258 return GL_TRUE; in _mesa_is_proxy_texture() 624 return GL_TRUE; in _mesa_tex_target_is_layered() 801 img->FixedSampleLocations = GL_TRUE; in clear_teximage_fields() 937 internalFormat, format, 0, GL_TRUE); in _mesa_init_teximage_fields() 983 return GL_TRUE; in _mesa_legal_texture_dimensions() 1000 return GL_TRUE; in _mesa_legal_texture_dimensions() 1020 return GL_TRUE; in _mesa_legal_texture_dimensions() 1031 return GL_TRUE; in _mesa_legal_texture_dimensions() 1055 return GL_TRUE; in _mesa_legal_texture_dimensions() 1068 return GL_TRUE; in _mesa_legal_texture_dimensions() [all …]
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D | samplerobj.c | 492 return GL_TRUE; in validate_texture_wrap_mode() 546 return GL_TRUE; in set_sampler_wrap_s() 561 return GL_TRUE; in set_sampler_wrap_t() 576 return GL_TRUE; in set_sampler_wrap_r() 619 return GL_TRUE; in set_sampler_min_filter() 638 return GL_TRUE; in set_sampler_mag_filter() 654 return GL_TRUE; in set_sampler_lod_bias() 668 return GL_TRUE; in set_sampler_border_colorf() 682 return GL_TRUE; in set_sampler_border_colori() 696 return GL_TRUE; in set_sampler_border_colorui() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fBooleanStateQueryTests.cpp | 97 const GLboolean expectedGLState = reference ? (GLboolean)GL_TRUE : (GLboolean)GL_FALSE; in verifyBoolean() 150 const GLboolean expectedGLState = reference ? GL_TRUE : GL_FALSE; in verifyBoolean() 172 reference0 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4() 173 reference1 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4() 174 reference2 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4() 175 reference3 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4() 428 glDepthMask(GL_TRUE); in test() 450 glSampleCoverage(1.0f, GL_TRUE); in test() 499 { GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE }, in test() 500 { GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE }, in test() [all …]
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_extensions.c | 444 c->StripTextureBorder = GL_TRUE; in st_init_limits() 453 extensions->ARB_uniform_buffer_object = GL_TRUE; in st_init_limits() 500 extensions->ARB_shader_atomic_counters = GL_TRUE; in st_init_limits() 501 extensions->ARB_shader_atomic_counter_ops = GL_TRUE; in st_init_limits() 526 extensions->ARB_shader_storage_buffer_object = GL_TRUE; in st_init_limits() 539 extensions->ARB_shader_image_load_store = GL_TRUE; in st_init_limits() 540 extensions->ARB_shader_image_size = GL_TRUE; in st_init_limits() 658 extension_table[mapping[i].extension_offset[j]] = GL_TRUE; in init_format_extensions() 844 GL_TRUE }, /* at least one format must be supported */ in st_init_extensions() 850 GL_TRUE }, /* at least one format must be supported */ in st_init_extensions() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fBooleanStateQueryTests.cpp | 95 const GLboolean expectedGLState = reference ? (GLboolean)GL_TRUE : (GLboolean)GL_FALSE; in verifyBoolean() 141 const GLboolean expectedGLState = reference ? GL_TRUE : GL_FALSE; in verifyBoolean() 163 reference0 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4() 164 reference1 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4() 165 reference2 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4() 166 reference3 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4() 468 glDepthMask(GL_TRUE); in test() 490 glSampleCoverage(1.0f, GL_TRUE); in test() 543 { GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE }, in test() 544 { GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE }, in test() [all …]
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/external/mesa3d/src/mesa/tnl/ |
D | t_split.c | 67 return GL_TRUE; in _tnl_split_prim_inplace() 71 return GL_TRUE; in _tnl_split_prim_inplace() 75 return GL_TRUE; in _tnl_split_prim_inplace() 79 return GL_TRUE; in _tnl_split_prim_inplace() 83 return GL_TRUE; in _tnl_split_prim_inplace() 87 return GL_TRUE; in _tnl_split_prim_inplace() 91 return GL_TRUE; in _tnl_split_prim_inplace()
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/external/angle/src/tests/gl_tests/ |
D | OcclusionQueriesTest.cpp | 52 glDepthMask(GL_TRUE); in TEST_P() 80 GLuint result = GL_TRUE; in TEST_P() 100 glDepthMask(GL_TRUE); in TEST_P() 114 GLuint result = GL_TRUE; in TEST_P() 138 glDepthMask(GL_TRUE); in TEST_P() 187 GLuint result[2] = {GL_TRUE, GL_TRUE}; in TEST_P() 211 glColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_TRUE); in TEST_P() 218 GLuint result = GL_TRUE; in TEST_P() 253 GLuint result = GL_TRUE; in TEST_P() 304 GLuint result = GL_TRUE; in TEST_P() [all …]
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D | ClearTest.cpp | 323 glColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_TRUE); in TEST_P() 326 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in TEST_P() 431 glColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_TRUE); in TEST_P() 472 glColorMask(GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE); in TEST_P() 480 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in TEST_P() 640 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE); in TEST_P() 697 glColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_TRUE); in TEST_P() 883 glColorMask(GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE); in TEST_P() 933 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in TEST_P() 990 glColorMask(GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE); in TEST_P() [all …]
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D | ColorMaskTest.cpp | 65 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in TEST_P()
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D | ProgramParameterTest.cpp | 42 glProgramParameteri(program, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE); in TEST_P() 45 glProgramParameteri(program, GL_PROGRAM_SEPARABLE, GL_TRUE); in TEST_P() 64 glProgramParameteri(0, GL_PROGRAM_SEPARABLE, GL_TRUE); in TEST_P()
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D | TextureMultisampleTest.cpp | 395 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA8, 1, 1, GL_TRUE); in TEST_P() 427 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, sampleCount, GL_RGBA8, 1, 1, GL_TRUE); in TEST_P() 465 GL_TRUE); in TEST_P() 514 getWindowHeight(), GL_TRUE); in TEST_P() 692 glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE, 2, GL_RGBA8, 1, 1, 1, GL_TRUE); in TEST_P() 697 GL_TRUE); in TEST_P() 701 glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA, 1, 1, 1, GL_TRUE); in TEST_P() 706 GL_TRUE); in TEST_P() 711 GL_TRUE); in TEST_P() 716 GL_TRUE); in TEST_P() [all …]
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/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/ |
D | esextcDrawBuffersIndexedCoverage.cpp | 79 gl.colorMaski(i, GL_FALSE, GL_TRUE, GL_FALSE, GL_TRUE); in iterate() 91 gl.colorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in iterate()
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D | esextcDrawBuffersIndexedBase.hpp | 78 , mask_r(GL_TRUE) in BlendMaskState() 79 , mask_g(GL_TRUE) in BlendMaskState() 80 , mask_b(GL_TRUE) in BlendMaskState() 81 , mask_a(GL_TRUE) in BlendMaskState()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_blit.c | 385 return GL_TRUE; 561 r200->hw.cst.dirty = GL_TRUE; 562 r200->hw.ctx.dirty = GL_TRUE; 563 r200->hw.vap.dirty = GL_TRUE; 564 r200->hw.msk.dirty = GL_TRUE; 565 r200->hw.pix[0].dirty = GL_TRUE; 566 r200->hw.pix[1].dirty = GL_TRUE; 567 r200->hw.pix[2].dirty = GL_TRUE; 568 r200->hw.pix[3].dirty = GL_TRUE; 569 r200->hw.sci.dirty = GL_TRUE; [all …]
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D | r200_tex.c | 82 is_clamp = GL_TRUE; in r200SetTexWrap() 89 is_clamp_to_border = GL_TRUE; in r200SetTexWrap() 96 is_clamp = GL_TRUE; in r200SetTexWrap() 103 is_clamp_to_border = GL_TRUE; in r200SetTexWrap() 116 is_clamp = GL_TRUE; in r200SetTexWrap() 123 is_clamp_to_border = GL_TRUE; in r200SetTexWrap() 130 is_clamp = GL_TRUE; in r200SetTexWrap() 137 is_clamp_to_border = GL_TRUE; in r200SetTexWrap() 152 is_clamp = GL_TRUE; in r200SetTexWrap() 159 is_clamp_to_border = GL_TRUE; in r200SetTexWrap() [all …]
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D | radeon_queryobj.c | 67 query->Base.Ready = GL_TRUE; in radeonNewQueryObject() 100 query->Base.Ready = GL_TRUE; in radeonWaitQuery() 123 radeon->query.queryobj.dirty = GL_TRUE; in radeonBeginQuery() 124 radeon->hw.is_dirty = GL_TRUE; in radeonBeginQuery() 177 query->Base.Ready = GL_TRUE; in radeonCheckQuery() 216 radeon->query.current->emitted_begin = GL_TRUE; in radeon_emit_queryobj()
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D | r200_ioctl.h | 85 rmesa->hw.ATOM.dirty = GL_TRUE; \ 86 rmesa->radeon.hw.is_dirty = GL_TRUE; \ 110 atom->dirty = GL_TRUE; in R200_DB_STATECHANGE() 111 rmesa->radeon.hw.is_dirty = GL_TRUE; in R200_DB_STATECHANGE()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleGLCoverageTests.cpp | 118 glw::GLboolean bool_value = GL_TRUE; in iterate() 151 glw::GLboolean bool_value = GL_TRUE; in iterate() 170 bool_value = GL_TRUE; in iterate() 224 if (bool_value != GL_TRUE || de::abs(float_value - expected_float_value) > epsilon || in iterate() 246 if (bool_value != GL_TRUE || de::abs(float_value - expected_float_value) > epsilon || in iterate() 332 GL_TRUE); /* fixedsamplelocations */ in iterate() 340 GL_TRUE); /* fixedsamplelocations */ in iterate() 417 expected_int_value = GL_TRUE; in iterate() 522 glw::GLboolean bool_value = GL_TRUE; in iterate() 559 if (enabled != GL_TRUE) in iterate() [all …]
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderProperties.cpp | 98 (expected_value != 0) ? (glw::GLboolean)GL_TRUE : (glw::GLboolean)GL_FALSE, in iterate() 99 (expected_value != 0) ? (glw::GLboolean)GL_TRUE : (glw::GLboolean)GL_FALSE, in iterate() 100 (expected_value != 0) ? (glw::GLboolean)GL_TRUE : (glw::GLboolean)GL_FALSE, in iterate() 101 (expected_value != 0) ? (glw::GLboolean)GL_TRUE : (glw::GLboolean)GL_FALSE in iterate() 257 if (fs_compile_status != GL_TRUE) in initTest() 262 if (vs_compile_status != GL_TRUE) in initTest() 348 test_3.expected_gen_point_mode_value = GL_TRUE; in iterate() 375 test_4.expected_gen_point_mode_value = GL_TRUE; in iterate() 431 if (tc_compile_status != GL_TRUE) in iterate() 436 if (te_compile_status != GL_TRUE) in iterate() [all …]
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Query.cpp | 141 if(mQuery != nullptr && mStatus != GL_TRUE) in testQuery() 146 mStatus = GL_TRUE; in testQuery() 152 mResult = (resultSum > 0) ? GL_TRUE : GL_FALSE; in testQuery() 165 return GL_TRUE; // Prevent blocking when query is nullptr in testQuery()
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_tex.c | 72 is_clamp = GL_TRUE; in radeonSetTexWrap() 79 is_clamp_to_border = GL_TRUE; in radeonSetTexWrap() 86 is_clamp = GL_TRUE; in radeonSetTexWrap() 93 is_clamp_to_border = GL_TRUE; in radeonSetTexWrap() 106 is_clamp = GL_TRUE; in radeonSetTexWrap() 113 is_clamp_to_border = GL_TRUE; in radeonSetTexWrap() 120 is_clamp = GL_TRUE; in radeonSetTexWrap() 127 is_clamp_to_border = GL_TRUE; in radeonSetTexWrap() 397 rmesa->recheck_texgen[unit] = GL_TRUE; in radeonTexGen()
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D | radeon_queryobj.c | 67 query->Base.Ready = GL_TRUE; in radeonNewQueryObject() 100 query->Base.Ready = GL_TRUE; in radeonWaitQuery() 123 radeon->query.queryobj.dirty = GL_TRUE; in radeonBeginQuery() 124 radeon->hw.is_dirty = GL_TRUE; in radeonBeginQuery() 177 query->Base.Ready = GL_TRUE; in radeonCheckQuery() 216 radeon->query.current->emitted_begin = GL_TRUE; in radeon_emit_queryobj()
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D | radeon_blit.c | 234 return GL_TRUE; in validate_buffers() 413 r100->hw.ctx.dirty = GL_TRUE; in r100_blit() 414 r100->hw.msk.dirty = GL_TRUE; in r100_blit() 415 r100->hw.set.dirty = GL_TRUE; in r100_blit() 416 r100->hw.tex[0].dirty = GL_TRUE; in r100_blit() 417 r100->hw.txr[0].dirty = GL_TRUE; in r100_blit() 419 return GL_TRUE; in r100_blit()
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