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Searched refs:GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (Results 1 – 24 of 24) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h735 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
/external/deqp/external/openglcts/modules/common/
DglcUniformBlockCase.cpp1136 gl.getActiveUniformBlockiv(program, (deUint32)blockNdx, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, in getGLUniformLayout()
/external/mesa3d/src/mesa/main/
Duniforms.c1259 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: in mesa_bufferiv()
/external/deqp/modules/glshared/
DglsUniformBlockCase.cpp1204 …gl.getActiveUniformBlockiv(program, (deUint32)blockNdx, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, &… in getGLUniformLayout()
/external/angle/src/libANGLE/
DvalidationES.cpp7330 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: in ValidateGetActiveUniformBlockivBase()
7342 if (pname == GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) in ValidateGetActiveUniformBlockivBase()
Dqueryutils.cpp971 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: in GetUniformBlockPropertyEnum()
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp2627 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: in GetActiveUniformBlockiv()
DProgram.cpp433 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: in getActiveUniformBlockiv()
/external/swiftshader/include/GLES3/
Dgl3.h940 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
/external/angle/include/GLES3/
Dgl3.h921 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
Dgl31.h921 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
Dgl32.h921 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
/external/mesa3d/include/GLES3/
Dgl3.h940 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
Dgl31.h940 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
Dgl32.h940 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl915 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp1850 …ActiveUniformBlockiv(program, longlongUniformBlockIndex, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, … in test()
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp5807 if (pname == GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) in CaptureGetActiveUniformBlockivParameters()
/external/swiftshader/include/GL/
Dglcorearb.h1463 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
Dglext.h1350 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
/external/mesa3d/include/GL/
Dglcorearb.h1463 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
Dglext.h1351 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/
Dglew.h7726 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
/external/libepoxy/prebuilt-intermediates/include/epoxy/
Dgl_generated.h4562 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro