/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 735 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
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/external/deqp/external/openglcts/modules/common/ |
D | glcUniformBlockCase.cpp | 1136 gl.getActiveUniformBlockiv(program, (deUint32)blockNdx, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, in getGLUniformLayout()
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/external/mesa3d/src/mesa/main/ |
D | uniforms.c | 1259 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: in mesa_bufferiv()
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/external/deqp/modules/glshared/ |
D | glsUniformBlockCase.cpp | 1204 …gl.getActiveUniformBlockiv(program, (deUint32)blockNdx, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, &… in getGLUniformLayout()
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/external/angle/src/libANGLE/ |
D | validationES.cpp | 7330 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: in ValidateGetActiveUniformBlockivBase() 7342 if (pname == GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) in ValidateGetActiveUniformBlockivBase()
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D | queryutils.cpp | 971 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: in GetUniformBlockPropertyEnum()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv3.cpp | 2627 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: in GetActiveUniformBlockiv()
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D | Program.cpp | 433 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: in getActiveUniformBlockiv()
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 940 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
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/external/angle/include/GLES3/ |
D | gl3.h | 921 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
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D | gl31.h | 921 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
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D | gl32.h | 921 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 940 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
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D | gl31.h | 940 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
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D | gl32.h | 940 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 915 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 1850 …ActiveUniformBlockiv(program, longlongUniformBlockIndex, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, … in test()
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/external/angle/src/libANGLE/capture/ |
D | FrameCapture.cpp | 5807 if (pname == GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) in CaptureGetActiveUniformBlockivParameters()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1463 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
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D | glext.h | 1350 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1463 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
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D | glext.h | 1351 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
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/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/ |
D | glew.h | 7726 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
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/external/libepoxy/prebuilt-intermediates/include/epoxy/ |
D | gl_generated.h | 4562 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
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