Searched refs:GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (Results 1 – 21 of 21) sorted by relevance
740 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
1829 …_testCtx, *this, program, longlongUniformBlockIndex, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADE… in test()1831 …m(m_testCtx, *this, program, shortUniformBlockIndex, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADE… in test()
1291 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: in mesa_bufferiv()
2629 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: in GetActiveUniformBlockiv()
444 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: in getActiveUniformBlockiv()
942 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
923 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
918 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
977 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: in GetUniformBlockPropertyEnum()
7332 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: in ValidateGetActiveUniformBlockivBase()
1466 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
1353 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
1354 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
7729 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
4565 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro