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Searched refs:GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (Results 1 – 21 of 21) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h740 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp1829 …_testCtx, *this, program, longlongUniformBlockIndex, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADE… in test()
1831 …m(m_testCtx, *this, program, shortUniformBlockIndex, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADE… in test()
/external/mesa3d/src/mesa/main/
Duniforms.c1291 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: in mesa_bufferiv()
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp2629 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: in GetActiveUniformBlockiv()
DProgram.cpp444 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: in getActiveUniformBlockiv()
/external/swiftshader/include/GLES3/
Dgl3.h942 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
/external/angle/include/GLES3/
Dgl3.h923 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
Dgl31.h923 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
Dgl32.h923 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
/external/mesa3d/include/GLES3/
Dgl3.h942 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
Dgl31.h942 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
Dgl32.h942 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl918 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
/external/angle/src/libANGLE/
Dqueryutils.cpp977 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: in GetUniformBlockPropertyEnum()
DvalidationES.cpp7332 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: in ValidateGetActiveUniformBlockivBase()
/external/swiftshader/include/GL/
Dglcorearb.h1466 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
Dglext.h1353 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
/external/mesa3d/include/GL/
Dglcorearb.h1466 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
Dglext.h1354 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/
Dglew.h7729 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
/external/libepoxy/prebuilt-intermediates/include/epoxy/
Dgl_generated.h4565 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro