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Searched refs:GL_UNIFORM_OFFSET (Results 1 – 25 of 28) sorted by relevance

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/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h750 #define GL_UNIFORM_OFFSET 0x8A3B macro
DProgramGL.cpp862 mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_OFFSET, in getUniformBlockMemberInfo()
/external/mesa3d/src/mesa/main/
Duniform_query.cpp93 case GL_UNIFORM_OFFSET: in resource_prop_from_uniform_prop()
/external/deqp/framework/opengl/
DgluStrUtil.inl159 case GL_UNIFORM_OFFSET: return "GL_UNIFORM_OFFSET";
/external/deqp/external/openglcts/modules/common/
DglcUniformBlockCase.cpp1167 …tiveUniformsiv(program, (glw::GLsizei)uniformIndices.size(), &uniformIndices[0], GL_UNIFORM_OFFSET, in getGLUniformLayout()
/external/deqp/modules/glshared/
DglsUniformBlockCase.cpp1230 …v(program, (glw::GLsizei)uniformIndices.size(), &uniformIndices[0], GL_UNIFORM_OFFSET, &offsets[… in getGLUniformLayout()
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp2519 case GL_UNIFORM_OFFSET: in GetActiveUniformsiv()
DProgram.cpp2874 case GL_UNIFORM_OFFSET: return uniform.blockInfo.offset; in getActiveUniformi()
/external/swiftshader/include/GLES3/
Dgl3.h932 #define GL_UNIFORM_OFFSET 0x8A3B macro
/external/angle/include/GLES3/
Dgl3.h913 #define GL_UNIFORM_OFFSET 0x8A3B macro
Dgl31.h913 #define GL_UNIFORM_OFFSET 0x8A3B macro
Dgl32.h913 #define GL_UNIFORM_OFFSET 0x8A3B macro
/external/mesa3d/include/GLES3/
Dgl3.h932 #define GL_UNIFORM_OFFSET 0x8A3B macro
Dgl31.h932 #define GL_UNIFORM_OFFSET 0x8A3B macro
Dgl32.h932 #define GL_UNIFORM_OFFSET 0x8A3B macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl907 #define GL_UNIFORM_OFFSET 0x8A3B macro
/external/angle/src/libANGLE/
Dqueryutils.cpp941 case GL_UNIFORM_OFFSET: in GetUniformPropertyEnum()
DvalidationES3.cpp4173 case GL_UNIFORM_OFFSET: in ValidateGetActiveUniformsiv()
/external/deqp/external/openglcts/modules/gles31/
Des31cShaderAtomicCountersTests.cpp538 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_OFFSET, &param); in CheckUniform()
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderAtomicCountersTests.cpp641 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_OFFSET, &param); in CheckUniform()
Dgl4cGPUShaderFP64Tests.cpp3656 gl.getActiveUniformsiv(program_id, 1 /* count */, &index, GL_UNIFORM_OFFSET, &offset); in inspectProgram()
4969 gl.getActiveUniformsiv(m_program_object_id, 1 /* count */, &index, GL_UNIFORM_OFFSET, &offset); in init()
Dgl4cEnhancedLayoutsTests.cpp1263 …program.GetActiveUniformsiv(static_cast<glw::GLsizei>(size), &indices[0], GL_UNIFORM_OFFSET, &offs… in checkUniform()
/external/swiftshader/include/GL/
Dglcorearb.h1455 #define GL_UNIFORM_OFFSET 0x8A3B macro
/external/mesa3d/include/GL/
Dglcorearb.h1455 #define GL_UNIFORM_OFFSET 0x8A3B macro
Dglext.h1343 #define GL_UNIFORM_OFFSET 0x8A3B macro

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