/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 750 #define GL_UNIFORM_OFFSET 0x8A3B macro
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D | ProgramGL.cpp | 862 mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_OFFSET, in getUniformBlockMemberInfo()
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/external/mesa3d/src/mesa/main/ |
D | uniform_query.cpp | 93 case GL_UNIFORM_OFFSET: in resource_prop_from_uniform_prop()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 159 case GL_UNIFORM_OFFSET: return "GL_UNIFORM_OFFSET";
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/external/deqp/external/openglcts/modules/common/ |
D | glcUniformBlockCase.cpp | 1167 …tiveUniformsiv(program, (glw::GLsizei)uniformIndices.size(), &uniformIndices[0], GL_UNIFORM_OFFSET, in getGLUniformLayout()
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/external/deqp/modules/glshared/ |
D | glsUniformBlockCase.cpp | 1230 …v(program, (glw::GLsizei)uniformIndices.size(), &uniformIndices[0], GL_UNIFORM_OFFSET, &offsets[… in getGLUniformLayout()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv3.cpp | 2519 case GL_UNIFORM_OFFSET: in GetActiveUniformsiv()
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D | Program.cpp | 2874 case GL_UNIFORM_OFFSET: return uniform.blockInfo.offset; in getActiveUniformi()
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 932 #define GL_UNIFORM_OFFSET 0x8A3B macro
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/external/angle/include/GLES3/ |
D | gl3.h | 913 #define GL_UNIFORM_OFFSET 0x8A3B macro
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D | gl31.h | 913 #define GL_UNIFORM_OFFSET 0x8A3B macro
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D | gl32.h | 913 #define GL_UNIFORM_OFFSET 0x8A3B macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 932 #define GL_UNIFORM_OFFSET 0x8A3B macro
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D | gl31.h | 932 #define GL_UNIFORM_OFFSET 0x8A3B macro
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D | gl32.h | 932 #define GL_UNIFORM_OFFSET 0x8A3B macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 907 #define GL_UNIFORM_OFFSET 0x8A3B macro
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/external/angle/src/libANGLE/ |
D | queryutils.cpp | 941 case GL_UNIFORM_OFFSET: in GetUniformPropertyEnum()
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D | validationES3.cpp | 4173 case GL_UNIFORM_OFFSET: in ValidateGetActiveUniformsiv()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderAtomicCountersTests.cpp | 538 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_OFFSET, ¶m); in CheckUniform()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderAtomicCountersTests.cpp | 641 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_OFFSET, ¶m); in CheckUniform()
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D | gl4cGPUShaderFP64Tests.cpp | 3656 gl.getActiveUniformsiv(program_id, 1 /* count */, &index, GL_UNIFORM_OFFSET, &offset); in inspectProgram() 4969 gl.getActiveUniformsiv(m_program_object_id, 1 /* count */, &index, GL_UNIFORM_OFFSET, &offset); in init()
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D | gl4cEnhancedLayoutsTests.cpp | 1263 …program.GetActiveUniformsiv(static_cast<glw::GLsizei>(size), &indices[0], GL_UNIFORM_OFFSET, &offs… in checkUniform()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1455 #define GL_UNIFORM_OFFSET 0x8A3B macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1455 #define GL_UNIFORM_OFFSET 0x8A3B macro
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D | glext.h | 1343 #define GL_UNIFORM_OFFSET 0x8A3B macro
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