/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessProgramPipelinesTests.cpp | 223 is_ok &= testProgramPipelineParameter(GL_VALIDATE_STATUS, 0); in iterate() 645 gl.getProgramiv(m_spo_v, GL_VALIDATE_STATUS, &status); in prepareShaderPrograms() 674 gl.getProgramiv(m_spo_f, GL_VALIDATE_STATUS, &status); in prepareShaderPrograms()
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D | gl3cCommonBugsTests.cpp | 2679 gl.getProgramPipelineiv(m_pipeline_id, GL_VALIDATE_STATUS, &validate_status); in runPipelineObjectValidationTestMode()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cSeparateShaderObjsTests.cpp | 1105 gl.getProgramPipelineiv(pipelines[0], GL_VALIDATE_STATUS, (glw::GLint*)&value); in iterate() 1130 gl.getProgramPipelineiv(pipelines[0], GL_VALIDATE_STATUS, (glw::GLint*)&value); in iterate() 1137 gl.getProgramPipelineiv(pipelines[0], GL_VALIDATE_STATUS, (glw::GLint*)&value); in iterate() 1146 gl.getProgramPipelineiv(pipelines[0], GL_VALIDATE_STATUS, (glw::GLint*)&value); in iterate() 1154 gl.getProgramPipelineiv(pipelines[0], GL_VALIDATE_STATUS, (glw::GLint*)&value); in iterate() 1169 gl.getProgramPipelineiv(pipelines[0], GL_VALIDATE_STATUS, (glw::GLint*)&value); in iterate() 2348 gl.getProgramPipelineiv(pipeline, GL_VALIDATE_STATUS, (glw::GLint*)&value); in iterate() 2360 gl.getProgramPipelineiv(pipeline, GL_VALIDATE_STATUS, (glw::GLint*)&value); in iterate() 2495 gl.getProgramPipelineiv(pipeline, GL_VALIDATE_STATUS, (glw::GLint*)&value); in iterate() 2759 gl.getProgramPipelineiv(pipeline, GL_VALIDATE_STATUS, (glw::GLint*)&value); in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fProgramPipelineStateQueryTests.cpp | 269 verifyStatePipelineInteger(result, gl, pipeline.getPipeline(), GL_VALIDATE_STATUS, 0, m_verifier); in iterate() 277 …verifyStatePipelineInteger(result, gl, pipeline.getPipeline(), GL_VALIDATE_STATUS, GL_TRUE, m_veri… in iterate()
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/external/angle/src/libANGLE/renderer/gl/ |
D | FunctionsGL.cpp | 75 case GL_VALIDATE_STATUS: in StubGetProgramiv()
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D | functionsgl_enums.h | 451 #define GL_VALIDATE_STATUS 0x8B83 macro
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/external/deqp/external/openglcts/modules/common/ |
D | glcSeparableProgramsTransformFeedbackTests.cpp | 239 gl.getProgramPipelineiv(pipelineId, GL_VALIDATE_STATUS, &validateStatus); in iterate()
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderXFB.cpp | 698 gl.getProgramPipelineiv(m_pipeline_id, GL_VALIDATE_STATUS, &validate_status); in iterate()
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/external/OpenCL-CTS/test_conformance/gles/ |
D | test_fence_sync.cpp | 213 glGetProgramiv(program, GL_VALIDATE_STATUS, &status); in createShaderProgram()
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/external/OpenCL-CTS/test_conformance/gl/ |
D | test_fence_sync.cpp | 449 glGetProgramiv(shaderprogram, GL_VALIDATE_STATUS, &status); in test_fence_sync_single()
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/external/mesa3d/src/mesa/main/ |
D | pipelineobj.c | 733 case GL_VALIDATE_STATUS: in _mesa_GetProgramPipelineiv()
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D | shaderapi.c | 711 case GL_VALIDATE_STATUS: in get_programiv()
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/external/deqp/framework/opengl/ |
D | gluShaderProgram.cpp | 361 m_gl.getProgramPipelineiv(m_pipeline, GL_VALIDATE_STATUS, &status); in isValid()
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D | gluStrUtil.inl | 134 case GL_VALIDATE_STATUS: return "GL_VALIDATE_STATUS"; 1634 case GL_VALIDATE_STATUS: return "GL_VALIDATE_STATUS";
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/external/deqp/modules/glshared/ |
D | glsShaderLibraryCase.cpp | 665 m_gl.getProgramiv(m_target, GL_VALIDATE_STATUS, &m_validateStatus); in beforeDrawCall() 667 m_gl.getProgramPipelineiv(m_target, GL_VALIDATE_STATUS, &m_validateStatus); in beforeDrawCall()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1064 verifyProgramParam(m_testCtx, *this, program, GL_VALIDATE_STATUS, GL_TRUE); in test() 1095 verifyProgramParam(m_testCtx, *this, program, GL_VALIDATE_STATUS, GL_FALSE); in test()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 231 #define GL_VALIDATE_STATUS 0x8B83 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 231 #define GL_VALIDATE_STATUS 0x8B83 macro
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/external/angle/include/GLES2/ |
D | gl2.h | 212 #define GL_VALIDATE_STATUS 0x8B83 macro
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/external/angle/src/libANGLE/ |
D | queryutils.cpp | 1295 case GL_VALIDATE_STATUS: in QueryProgramiv() 3979 case GL_VALIDATE_STATUS: in QueryProgramPipelineiv()
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D | validationES31.cpp | 1900 case GL_VALIDATE_STATUS: in ValidateGetProgramPipelineivBase()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 1354 verifyProgramParam(m_testCtx, *this, program, GL_VALIDATE_STATUS, GL_TRUE); in test() 1385 verifyProgramParam(m_testCtx, *this, program, GL_VALIDATE_STATUS, GL_FALSE); in test()
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 231 #define GL_VALIDATE_STATUS 0x8B83 macro
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/external/angle/include/GLES3/ |
D | gl3.h | 212 #define GL_VALIDATE_STATUS 0x8B83 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 231 #define GL_VALIDATE_STATUS 0x8B83 macro
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