/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessVertexArraysTests.cpp | 3671 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, 0, GL_TRUE); in iterate() 3672 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, 1, GL_FALSE); in iterate() 3673 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, 2, GL_FALSE); in iterate() 3674 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, 3, GL_FALSE); in iterate() 3958 is_ok &= CheckIndexed(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, i, GL_FALSE); in iterate() 5474 GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, in iterate()
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D | gl4cVertexAttribBindingTests.cpp | 2215 glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &p); in Run() 2504 glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &p); in stateVerify()
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D | gl4cVertexAttrib64BitTest.cpp | 859 if (false == verifyResults(index, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_FALSE)) in checkVertexAttribLPointer()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 2511 …verifyVertexAttrib(m_testCtx, *this, 0, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, pointers[ndx].normalize… in test() 2532 verifyVertexAttrib(m_testCtx, *this, 0, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_FALSE); in test() 2551 verifyVertexAttrib(m_testCtx, *this, 0, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_FALSE); in test() 2564 verifyVertexAttrib(m_testCtx, *this, 0, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_FALSE); in test() 2569 verifyVertexAttrib(m_testCtx, *this, 0, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_TRUE); in test()
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 453 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A macro
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D | VertexArrayGL.cpp | 1021 functions, index, attribute.format->isNorm(), GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, in validateState()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv3.cpp | 1884 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: in GetVertexAttribIiv() 1940 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: in GetVertexAttribIuiv()
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D | libGLESv2.cpp | 3659 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: in GetVertexAttribfv() 3712 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: in GetVertexAttribiv()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 333 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 333 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A macro
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/external/angle/include/GLES2/ |
D | gl2.h | 314 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A macro
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 1051 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED";
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1660 …verifyVertexAttrib(m_testCtx, *this, 0, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, pointers[ndx].normalize… in test()
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 333 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A macro
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/external/angle/include/GLES3/ |
D | gl3.h | 314 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A macro
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D | gl31.h | 314 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A macro
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D | gl32.h | 314 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 333 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A macro
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D | gl31.h | 333 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A macro
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D | gl32.h | 333 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A macro
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cVertexAttribBindingTests.cpp | 1960 glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &p); in stateVerify()
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/external/angle/src/tests/deqp_support/ |
D | es31cVertexAttribBindingTests_override.cpp | 1975 glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &p); in stateVerify()
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 823 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A macro
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/external/angle/src/libANGLE/ |
D | queryutils.cpp | 616 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: in QueryVertexAttribBase()
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D | validationES.cpp | 6604 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: in ValidateGetVertexAttribBase()
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