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Searched refs:GL_VERTEX_SHADER_BIT (Results 1 – 25 of 54) sorted by relevance

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/external/angle/src/tests/gl_tests/
DProgramPipelineTest.cpp139 glUseProgramStages(mPipeline, GL_VERTEX_SHADER_BIT, mVertProg); in bindProgramPipeline()
174 glUseProgramStages(mPipeline, GL_VERTEX_SHADER_BIT, mVertProg); in bindProgramPipelineWithXFBVaryings()
301 glUseProgramStages(pipeline, GL_VERTEX_SHADER_BIT, mVertProg); in TEST_P()
498 glUseProgramStages(mPipeline, GL_VERTEX_SHADER_BIT, mVertProg); in TEST_P()
680 glUseProgramStages(mPipeline, GL_VERTEX_SHADER_BIT, mVertProg); in TEST_P()
712 glUseProgramStages(mPipeline, GL_VERTEX_SHADER_BIT, mVertProg); in TEST_P()
854 glUseProgramStages(mPipeline, GL_VERTEX_SHADER_BIT, mVertProg); in TEST_P()
954 glUseProgramStages(mPipeline, GL_VERTEX_SHADER_BIT, mVertProg); in TEST_P()
DContextNoErrorTest.cpp76 glUseProgramStages(mPipeline, GL_VERTEX_SHADER_BIT, mVertProg); in bindProgramPipeline()
DFramebufferFetchTest.cpp1004 glUseProgramStages(pipeline1, GL_VERTEX_SHADER_BIT, programVert); in ProgramPipelineTest()
1034 glUseProgramStages(pipeline2, GL_VERTEX_SHADER_BIT, programVert); in ProgramPipelineTest()
1051 glUseProgramStages(pipeline3, GL_VERTEX_SHADER_BIT, programVert); in ProgramPipelineTest()
1068 glUseProgramStages(pipeline4, GL_VERTEX_SHADER_BIT, programVert); in ProgramPipelineTest()
DVulkanUniformUpdatesTest.cpp625 glUseProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, program); in TEST_P()
DGeometryShaderTest.cpp1570 glUseProgramStages(pipeline, GL_VERTEX_SHADER_BIT, vertProg); in TEST_P()
1613 glUseProgramStages(pipeline, GL_VERTEX_SHADER_BIT, vertProg); in TEST_P()
DBlendFuncExtendedTest.cpp307 glUseProgramStages(mPipeline, GL_VERTEX_SHADER_BIT, mVertexProgram); in setupProgramPipeline()
/external/deqp/external/openglcts/modules/gles31/
Des31cSeparateShaderObjsTests.cpp712 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT, programVtx); in iterate()
733 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, 0); in iterate()
754 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, progVF.getProgram()); in iterate()
764 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, 0); in iterate()
765 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT, programFrag); in iterate()
773 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT, programVtx); in iterate()
786 …gl.useProgramStages(pipeline, GL_ALL_SHADER_BITS ^ (GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT)… in iterate()
802 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, progVF.getProgram()); in iterate()
819 …gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, progNoLink.getProgram… in iterate()
827 gl.useProgramStages(pipeline + 1000, GL_VERTEX_SHADER_BIT, programVtx); in iterate()
[all …]
Des31cShaderImageSizeTests.cpp470 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]); in Run()
503 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]); in Run()
Des31cVertexAttribBindingTests.cpp352 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp); in Run()
2458 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp); in Run()
2923 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp); in Run()
/external/deqp/modules/gles31/functional/
Des31fProgramPipelineStateQueryTests.cpp123 gl.glUseProgramStages(pipeline.getPipeline(), GL_VERTEX_SHADER_BIT, vtxProgram.getProgram()); in iterate()
168 const int stageBit = (m_targetStage == GL_VERTEX_SHADER) ? (GL_VERTEX_SHADER_BIT) in iterate()
261 gl.glUseProgramStages(pipeline.getPipeline(), GL_VERTEX_SHADER_BIT, vtxProgram.getProgram()); in iterate()
356 gl.glUseProgramStages(pipeline.getPipeline(), GL_VERTEX_SHADER_BIT, vtxProgram.getProgram()); in iterate()
Des31fSeparateShaderTests.cpp1221 pipeline->useProgramStages(GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, in createPipeline()
1233 pipeline->useProgramStages(GL_VERTEX_SHADER_BIT, vtxProg->getProgramName()); in createPipeline()
1253 pipeline->useProgramStages(GL_VERTEX_SHADER_BIT, vtxProg->getProgramName()); in createPipeline()
Des31fNegativeComputeTests.cpp423 ctx.glUseProgramStages(pipeline.getPipeline(), GL_VERTEX_SHADER_BIT, vertProgram.getProgram()); in program_not_active()
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderImageSizeTests.cpp630 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]); in Run()
642 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]); in Run()
654 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]); in Run()
665 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]); in Run()
683 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]); in Run()
937 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]); in Run()
Dgl4cDirectStateAccessProgramPipelinesTests.cpp718 gl.useProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_spo_v); in preparePipeline()
Dgl4cVertexAttribBindingTests.cpp322 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp); in Run()
3000 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp); in Run()
3276 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_vsp); in Run()
3641 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp); in Run()
/external/deqp/external/openglcts/modules/common/
DglcSeparableProgramsTransformFeedbackTests.cpp62 GL_VERTEX_SHADER_BIT };
DglcMultipleContextsTests.cpp699 …gl.useProgramStages(out_pipeline_id, GL_VERTEX_SHADER_BIT, programs[m_vertex_stage_index]->m_progr… in prepareProgramPipeline()
/external/mesa3d/src/mesa/main/
Dpipelineobj.c237 if ((stages & GL_VERTEX_SHADER_BIT) != 0) in use_program_stages()
310 any_valid_stages = GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT; in _mesa_UseProgramStages()
/external/angle/src/common/
Dutilities.cpp1152 case GL_VERTEX_SHADER_BIT: in GetShaderTypeFromBitfield()
1174 return GL_VERTEX_SHADER_BIT; in GetBitfieldFromShaderType()
/external/deqp/external/openglcts/modules/common/subgroups/
DglcSubgroupsTestsUtils.hpp306 SHADER_STAGE_VERTEX_BIT = GL_VERTEX_SHADER_BIT,
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderXFB.cpp537 gl.useProgramStages(m_pipeline_id, GL_VERTEX_SHADER_BIT, m_vs_program_id); in initTest()
/external/deqp/framework/opengl/
DgluShaderProgram.cpp563 GL_VERTEX_SHADER_BIT, in getGLShaderTypeBit()
/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h951 #define GL_VERTEX_SHADER_BIT 0x00000001 macro
/external/angle/src/tests/deqp_support/
Des31cVertexAttribBindingTests_override.cpp338 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp); in Run()
2492 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp); in Run()
2962 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp); in Run()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderAPI.cpp244 gl.useProgramStages(m_pipeline_object_id, GL_VERTEX_SHADER_BIT, m_vs_po_id); in initPipelineObject()
1171 gl.useProgramStages(m_pipeline_object_id, GL_VERTEX_SHADER_BIT, m_vs_po_id); in iterate()
3837 gl.useProgramStages(m_ppo_id, GL_VERTEX_SHADER_BIT, m_vs_po_id); in iterate()

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