Searched refs:GR_GL_FRAMEBUFFER (Results 1 – 8 of 8) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLRenderTarget.cpp | 139 gpu->bindFramebuffer(GR_GL_FRAMEBUFFER, stencilFBOID); in completeStencilAttachment() 142 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in completeStencilAttachment() 145 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in completeStencilAttachment() 151 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in completeStencilAttachment() 155 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in completeStencilAttachment() 159 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in completeStencilAttachment() 170 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in completeStencilAttachment() 198 this->getGLGpu()->bindFramebuffer(GR_GL_FRAMEBUFFER, fMultisampleFBOID); in ensureDynamicMSAAAttachment() 202 GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, in ensureDynamicMSAAAttachment() 216 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_RENDERBUFFER, in ensureDynamicMSAAAttachment()
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D | GrGLGpu.cpp | 1224 this->bindFramebuffer(GR_GL_FRAMEBUFFER, rtIDs->fMultisampleFBOID); in createRenderTargetObjects() 1225 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in createRenderTargetObjects() 1233 this->bindFramebuffer(GR_GL_FRAMEBUFFER, rtIDs->fMultisampleFBOID); in createRenderTargetObjects() 1234 GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER, in createRenderTargetObjects() 1242 this->bindFramebuffer(GR_GL_FRAMEBUFFER, rtIDs->fSingleSampleFBOID); in createRenderTargetObjects() 1243 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, in createRenderTargetObjects() 1373 this->bindSurfaceFBOForPixelOps(tex.get(), i, GR_GL_FRAMEBUFFER, in onCreateTexture() 1376 this->unbindSurfaceFBOForPixelOps(tex.get(), i, GR_GL_FRAMEBUFFER); in onCreateTexture() 1548 this->bindFramebuffer(GR_GL_FRAMEBUFFER, fb); in getCompatibleStencilIndex() 1550 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, in getCompatibleStencilIndex() [all …]
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D | GrGLDefines.h | 892 #define GR_GL_FRAMEBUFFER 0x8D40 macro
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/external/skqp/src/gpu/gl/ |
D | GrGLRenderTarget.cpp | 117 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in completeStencilAttachment() 120 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in completeStencilAttachment() 128 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in completeStencilAttachment() 138 gpu->bindFramebuffer(GR_GL_FRAMEBUFFER, this->renderFBOID()); in completeStencilAttachment() 139 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in completeStencilAttachment() 143 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in completeStencilAttachment() 147 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in completeStencilAttachment() 158 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in completeStencilAttachment()
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D | GrGLGpu.cpp | 1466 this->bindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fRTFBOID); in createRenderTargetObjects() 1467 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in createRenderTargetObjects() 1472 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects() 1479 this->bindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fTexFBOID); in createRenderTargetObjects() 1482 GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER, in createRenderTargetObjects() 1487 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, in createRenderTargetObjects() 1493 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects() 1606 this->bindSurfaceFBOForPixelOps(tex.get(), GR_GL_FRAMEBUFFER, &viewport, in onCreateTexture() 1613 this->unbindTextureFBOForPixelOps(GR_GL_FRAMEBUFFER, tex.get()); in onCreateTexture() 1700 this->bindFramebuffer(GR_GL_FRAMEBUFFER, fb); in getCompatibleStencilIndex() [all …]
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D | GrGLCreateNullInterface.cpp | 307 SkASSERT(GR_GL_FRAMEBUFFER == target || GR_GL_DRAW_FRAMEBUFFER == target || in bindFramebuffer() 738 case GR_GL_FRAMEBUFFER: in getBoundFramebufferID()
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D | GrGLDefines.h | 879 #define GR_GL_FRAMEBUFFER 0x8D40 macro
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/external/skqp/tools/gpu/atlastext/ |
D | GLTestAtlasTextRenderer.cpp | 353 callgl(BindFramebuffer, GR_GL_FRAMEBUFFER, target->fFBOID); in drawSDFGlyphs() 401 callgl(BindFramebuffer, GR_GL_FRAMEBUFFER, fbo); in makeTargetHandle() 404 callgl(FramebufferRenderbuffer, GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_RENDERBUFFER, in makeTargetHandle() 406 GrGLenum status = callgl(CheckFramebufferStatus, GR_GL_FRAMEBUFFER); in makeTargetHandle() 444 callgl(BindFramebuffer, GR_GL_FRAMEBUFFER, target->fFBOID); in readTargetHandle() 455 callgl(BindFramebuffer, GR_GL_FRAMEBUFFER, target->fFBOID); in clearTarget()
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