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Searched refs:GR_GL_FRAMEBUFFER (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLRenderTarget.cpp139 gpu->bindFramebuffer(GR_GL_FRAMEBUFFER, stencilFBOID); in completeStencilAttachment()
142 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in completeStencilAttachment()
145 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in completeStencilAttachment()
151 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in completeStencilAttachment()
155 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in completeStencilAttachment()
159 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in completeStencilAttachment()
170 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in completeStencilAttachment()
198 this->getGLGpu()->bindFramebuffer(GR_GL_FRAMEBUFFER, fMultisampleFBOID); in ensureDynamicMSAAAttachment()
202 GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, in ensureDynamicMSAAAttachment()
216 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_RENDERBUFFER, in ensureDynamicMSAAAttachment()
DGrGLGpu.cpp1224 this->bindFramebuffer(GR_GL_FRAMEBUFFER, rtIDs->fMultisampleFBOID); in createRenderTargetObjects()
1225 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in createRenderTargetObjects()
1233 this->bindFramebuffer(GR_GL_FRAMEBUFFER, rtIDs->fMultisampleFBOID); in createRenderTargetObjects()
1234 GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER, in createRenderTargetObjects()
1242 this->bindFramebuffer(GR_GL_FRAMEBUFFER, rtIDs->fSingleSampleFBOID); in createRenderTargetObjects()
1243 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, in createRenderTargetObjects()
1373 this->bindSurfaceFBOForPixelOps(tex.get(), i, GR_GL_FRAMEBUFFER, in onCreateTexture()
1376 this->unbindSurfaceFBOForPixelOps(tex.get(), i, GR_GL_FRAMEBUFFER); in onCreateTexture()
1548 this->bindFramebuffer(GR_GL_FRAMEBUFFER, fb); in getCompatibleStencilIndex()
1550 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, in getCompatibleStencilIndex()
[all …]
DGrGLDefines.h892 #define GR_GL_FRAMEBUFFER 0x8D40 macro
/external/skqp/src/gpu/gl/
DGrGLRenderTarget.cpp117 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in completeStencilAttachment()
120 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in completeStencilAttachment()
128 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in completeStencilAttachment()
138 gpu->bindFramebuffer(GR_GL_FRAMEBUFFER, this->renderFBOID()); in completeStencilAttachment()
139 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in completeStencilAttachment()
143 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in completeStencilAttachment()
147 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in completeStencilAttachment()
158 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in completeStencilAttachment()
DGrGLGpu.cpp1466 this->bindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fRTFBOID); in createRenderTargetObjects()
1467 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in createRenderTargetObjects()
1472 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects()
1479 this->bindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fTexFBOID); in createRenderTargetObjects()
1482 GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER, in createRenderTargetObjects()
1487 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, in createRenderTargetObjects()
1493 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects()
1606 this->bindSurfaceFBOForPixelOps(tex.get(), GR_GL_FRAMEBUFFER, &viewport, in onCreateTexture()
1613 this->unbindTextureFBOForPixelOps(GR_GL_FRAMEBUFFER, tex.get()); in onCreateTexture()
1700 this->bindFramebuffer(GR_GL_FRAMEBUFFER, fb); in getCompatibleStencilIndex()
[all …]
DGrGLCreateNullInterface.cpp307 SkASSERT(GR_GL_FRAMEBUFFER == target || GR_GL_DRAW_FRAMEBUFFER == target || in bindFramebuffer()
738 case GR_GL_FRAMEBUFFER: in getBoundFramebufferID()
DGrGLDefines.h879 #define GR_GL_FRAMEBUFFER 0x8D40 macro
/external/skqp/tools/gpu/atlastext/
DGLTestAtlasTextRenderer.cpp353 callgl(BindFramebuffer, GR_GL_FRAMEBUFFER, target->fFBOID); in drawSDFGlyphs()
401 callgl(BindFramebuffer, GR_GL_FRAMEBUFFER, fbo); in makeTargetHandle()
404 callgl(FramebufferRenderbuffer, GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_RENDERBUFFER, in makeTargetHandle()
406 GrGLenum status = callgl(CheckFramebufferStatus, GR_GL_FRAMEBUFFER); in makeTargetHandle()
444 callgl(BindFramebuffer, GR_GL_FRAMEBUFFER, target->fFBOID); in readTargetHandle()
455 callgl(BindFramebuffer, GR_GL_FRAMEBUFFER, target->fFBOID); in clearTarget()