Searched refs:GenerateContextLostErrorOnCurrentGlobalContext (Results 1 – 12 of 12) sorted by relevance
51 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_Accum()75 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_AlphaFunc()97 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_Begin()130 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_Bitmap()154 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BlendFunc()175 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_CallList()198 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_CallLists()220 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_Clear()243 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_ClearAccum()266 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_ClearColor()[all …]
52 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BeginConditionalRender()76 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BeginTransformFeedback()101 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BindBufferBase()131 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BindBufferRange()156 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BindFragDataLocation()180 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BindFramebuffer()204 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BindRenderbuffer()227 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BindVertexArray()266 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BlitFramebuffer()295 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_CheckFramebufferStatus()[all …]
54 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_AttachShader()79 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BindAttribLocation()103 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BlendEquationSeparate()126 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_CompileShader()152 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_CreateProgram()182 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_CreateShader()207 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_DeleteProgram()230 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_DeleteShader()255 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_DetachShader()277 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_DisableVertexAttribArray()[all …]
53 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BeginQueryIndexed()77 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BindTransformFeedback()101 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BlendEquationSeparatei()124 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BlendEquationi()154 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BlendFuncSeparatei()178 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BlendFunci()202 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_DeleteTransformFeedbacks()226 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_DrawArraysIndirect()254 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_DrawElementsIndirect()278 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_DrawTransformFeedback()[all …]
45 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_AlphaFunc()69 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_AlphaFuncx()93 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_ClearColorx()114 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_ClearDepthx()137 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_ClientActiveTexture()159 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_ClipPlanef()182 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_ClipPlanex()205 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_Color4f()228 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_Color4ub()251 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_Color4x()[all …]
43 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_ActiveTexture()68 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_AttachShader()93 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BindAttribLocation()118 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BindBuffer()142 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BindFramebuffer()166 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BindRenderbuffer()191 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BindTexture()214 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BlendColor()236 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BlendEquation()260 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BlendEquationSeparate()[all …]
46 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BeginQuery()70 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BeginTransformFeedback()95 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BindBufferBase()125 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BindBufferRange()149 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BindSampler()173 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BindTransformFeedback()196 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BindVertexArray()235 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BlitFramebuffer()259 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_ClearBufferfi()283 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_ClearBufferfv()[all …]
46 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_ActiveShaderProgram()82 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BindImageTexture()105 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BindProgramPipeline()135 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BindVertexBuffer()167 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_CreateShaderProgramv()193 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_DeleteProgramPipelines()219 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_DispatchCompute()242 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_DispatchComputeIndirect()266 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_DrawArraysIndirect()294 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_DrawElementsIndirect()[all …]
42 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BlendBarrier()66 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BlendEquationSeparatei()89 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BlendEquationi()119 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BlendFuncSeparatei()143 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BlendFunci()167 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_ColorMaski()216 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_CopyImageSubData()240 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_DebugMessageCallback()275 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_DebugMessageControl()309 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_DebugMessageInsert()[all …]
69 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_DrawArraysInstancedBaseInstanceANGLE()109 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_DrawElementsInstancedBaseVertexBaseInstanceANGLE()145 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_MultiDrawArraysInstancedBaseInstanceANGLE()189 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_MultiDrawElementsInstancedBaseVertexBaseInstanceANGLE()238 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_CopyTexture3DANGLE()297 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_CopySubTexture3DANGLE()337 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_BlitFramebufferANGLE()369 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_RenderbufferStorageMultisampleANGLE()401 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_GetTexImageANGLE()432 GenerateContextLostErrorOnCurrentGlobalContext(); in GL_GetRenderbufferImageANGLE()[all …]
152 void GenerateContextLostErrorOnCurrentGlobalContext();
131 void GenerateContextLostErrorOnCurrentGlobalContext() in GenerateContextLostErrorOnCurrentGlobalContext() function