Searched refs:GeometryShaderOutputType (Results 1 – 6 of 6) sorted by relevance
/external/deqp/framework/referencerenderer/ |
D | rrShaders.hpp | 156 enum GeometryShaderOutputType enum 177 GeometryShaderOutputType outputType, 186 inline GeometryShaderOutputType getOutputType (void) const { return m_outputType; } in getOutputType() 192 const GeometryShaderOutputType m_outputType;
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D | rrShaders.cpp | 30 …s, size_t numVaryingOutputs, GeometryShaderInputType inputType, GeometryShaderOutputType outputTyp… in GeometryShader()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceUtils.hpp | 43 rr::GeometryShaderOutputType mapGLGeometryShaderOutputType (deUint32 primitive);
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D | sglrShaderProgram.hpp | 128 rr::GeometryShaderOutputType outputType_, in GeometryShaderDeclaration() 139 rr::GeometryShaderOutputType outputType;
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D | sglrReferenceUtils.cpp | 181 rr::GeometryShaderOutputType mapGLGeometryShaderOutputType (deUint32 primitive) in mapGLGeometryShaderOutputType()
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/external/deqp/modules/gles31/functional/ |
D | es31fGeometryShaderTests.cpp | 144 std::string outputTypeToGLString (rr::GeometryShaderOutputType outputType) in outputTypeToGLString() 200 …xtType& contextType, rr::GeometryShaderInputType inputType, rr::GeometryShaderOutputType outputTyp… 208 …xtType& contextType, rr::GeometryShaderInputType inputType, rr::GeometryShaderOutputType outputTyp… 211 …xtType& contextType, rr::GeometryShaderInputType inputType, rr::GeometryShaderOutputType outputTyp… in VertexExpanderShader() 282 …xtType& contextType, rr::GeometryShaderInputType inputType, rr::GeometryShaderOutputType outputTyp… in genGeometrySource() 299 …t emitCountA, int endCountA, int emitCountB, int endCountB, rr::GeometryShaderOutputType outputTyp… 306 …t emitCountA, int endCountA, int emitCountB, int endCountB, rr::GeometryShaderOutputType outputTyp… 314 …t emitCountA, int endCountA, int emitCountB, int endCountB, rr::GeometryShaderOutputType outputTyp… in VertexEmitterShader() 383 …t emitCountA, int endCountA, int emitCountB, int endCountB, rr::GeometryShaderOutputType outputTyp… in genGeometrySource()
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