Searched refs:Get2DTextureType (Results 1 – 7 of 7) sorted by relevance
/external/angle/src/libANGLE/renderer/vulkan/ |
D | RenderbufferVk.cpp | 190 viewType = vk::Get2DTextureType(imageVk->getImage()->getLayerCount(), in setStorageEGLImageTarget()
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D | vk_utils.h | 431 gl::TextureType Get2DTextureType(uint32_t layerCount, GLint samples);
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D | vk_utils.cpp | 610 gl::TextureType Get2DTextureType(uint32_t layerCount, GLint samples) in Get2DTextureType() function
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D | vk_helpers.cpp | 7555 fetchType = Get2DTextureType(layerCount, image.getSamples()); in initReadViewsImpl() 7620 fetchType = Get2DTextureType(layerCount, image.getSamples()); in initSRGBReadViewsImpl() 7712 gl::TextureType viewType = Get2DTextureType(1, image.getSamples()); in getLevelLayerStorageImageView() 7748 gl::TextureType viewType = Get2DTextureType(layerCount, image.getSamples()); in getLevelDrawImageView() 7783 gl::TextureType viewType = Get2DTextureType(1, image.getSamples()); in getLevelLayerDrawImageView()
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D | FramebufferVk.cpp | 1270 gl::TextureType textureType = vk::Get2DTextureType(depthStencilImage->getLayerCount(), in blit()
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D | TextureVk.cpp | 1156 gl::TextureType stagingTextureType = vk::Get2DTextureType(layerCount, samples); in copySubImageImplWithDraw()
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D | UtilsVk.cpp | 3150 gl::TextureType textureType = vk::Get2DTextureType(depthStencilSrc->getLayerCount(), 1); in unresolve()
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