Searched refs:GetAttachedShaders (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/mapi/glapi/tests/ |
D | check_table.cpp | 978 { "glGetAttachedShaders", _O(GetAttachedShaders) },
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | entry_points.cpp | 422 return gl::GetAttachedShaders(program, maxcount, count, shaders); in glGetAttachedShaders() 1614 this->glGetAttachedShaders = gl::GetAttachedShaders; in LibGLESv2exports()
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D | entry_points.h | 95 …void GL_APIENTRY GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shad…
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D | libGLESv2.cpp | 2320 void GL_APIENTRY GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shade… in GetAttachedShaders() function 6399 FUNCTION(GetAttachedShaders), in es2GetProcAddress()
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/external/angle/src/libGL/ |
D | entry_points_gl_2_autogen.cpp | 418 ANGLE_CAPTURE(GetAttachedShaders, isCallValid, context, programPacked, maxCount, count, in GL_GetAttachedShaders()
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/external/angle/src/libGLESv2/ |
D | entry_points_gles_2_0_autogen.cpp | 1490 ANGLE_CAPTURE(GetAttachedShaders, isCallValid, context, programPacked, maxCount, count, in GL_GetAttachedShaders()
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