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Searched refs:GetAttachedShaders (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/mapi/glapi/tests/
Dcheck_table.cpp978 { "glGetAttachedShaders", _O(GetAttachedShaders) },
/external/swiftshader/src/OpenGL/libGLESv2/
Dentry_points.cpp422 return gl::GetAttachedShaders(program, maxcount, count, shaders); in glGetAttachedShaders()
1614 this->glGetAttachedShaders = gl::GetAttachedShaders; in LibGLESv2exports()
Dentry_points.h95 …void GL_APIENTRY GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shad…
DlibGLESv2.cpp2320 void GL_APIENTRY GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shade… in GetAttachedShaders() function
6399 FUNCTION(GetAttachedShaders), in es2GetProcAddress()
/external/angle/src/libGL/
Dentry_points_gl_2_autogen.cpp418 ANGLE_CAPTURE(GetAttachedShaders, isCallValid, context, programPacked, maxCount, count, in GL_GetAttachedShaders()
/external/angle/src/libGLESv2/
Dentry_points_gles_2_0_autogen.cpp1490 ANGLE_CAPTURE(GetAttachedShaders, isCallValid, context, programPacked, maxCount, count, in GL_GetAttachedShaders()