Searched refs:GetBoundBufferAvailableSize (Results 1 – 10 of 10) sorted by relevance
160 GetBoundBufferAvailableSize(mState.mIndexedBuffers[index]) / strides[index]; in begin()
892 GLsizeiptr GetBoundBufferAvailableSize(const OffsetBindingPointer<Buffer> &binding) in GetBoundBufferAvailableSize() function
880 GLsizeiptr GetBoundBufferAvailableSize(const OffsetBindingPointer<Buffer> &binding);
1997 size = GetBoundBufferAvailableSize(mState.mBuffer); in setBufferRange()2263 GLsizeiptr size = GetBoundBufferAvailableSize(mState.mBuffer); in onSubjectStateChange()
230 pname, static_cast<GLint>(GetBoundBufferAvailableSize(texture->getBuffer()))); in QueryTexLevelParameterBase()
584 size_t uniformBufferSize = GetBoundBufferAvailableSize(uniformBuffer); in ValidateProgramDrawStates()
71 mBufferSizes[bufferIndex] = gl::GetBoundBufferAvailableSize(binding); in initializeXFBBuffersDesc()
1251 size = gl::GetBoundBufferAvailableSize(bufferBinding); in updateBuffersDescriptorSet()1345 VkDeviceSize size = gl::GetBoundBufferAvailableSize(bufferBinding); in updateAtomicCounterBuffersDescriptorSet()
2445 const VkDeviceSize size = gl::GetBoundBufferAvailableSize(bufferBinding); in syncState()
1759 GetBoundBufferAvailableSize(bufferBinding))); in setBuffer()