Searched refs:GetComponentsConsumedByType (Results 1 – 1 of 1) sorted by relevance
/external/vulkan-validation-layers/layers/ |
D | shader_validation.cpp | 490 static unsigned GetComponentsConsumedByType(SHADER_MODULE_STATE const *src, unsigned type, bool str… in GetComponentsConsumedByType() function 498 return GetComponentsConsumedByType(src, insn.word(3), strip_array_level); in GetComponentsConsumedByType() 502 sum += GetComponentsConsumedByType(src, insn.word(i), false); in GetComponentsConsumedByType() 508 return GetComponentsConsumedByType(src, insn.word(2), false); in GetComponentsConsumedByType() 510 …return GetConstantValue(src, insn.word(3)) * GetComponentsConsumedByType(src, insn.word(2), false); in GetComponentsConsumedByType() 514 return insn.word(3) * GetComponentsConsumedByType(src, insn.word(2), false); in GetComponentsConsumedByType() 531 return GetComponentsConsumedByType(src, insn.word(1), false); in GetComponentsConsumedByType() 1033 GetComponentsConsumedByType(fs, it_a->second.type_id, false) == 4) in ValidateFsOutputsAgainstRenderPass() 1919 …numCompIn += GetComponentsConsumedByType(src, var.baseTypePtrID, strip_input_array_level && !isPat… in ValidateShaderStageInputOutputLimits() 1921 …numCompOut += GetComponentsConsumedByType(src, var.baseTypePtrID, strip_output_array_level && !isP… in ValidateShaderStageInputOutputLimits()
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