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Searched refs:GetComponentsConsumedByType (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dshader_validation.cpp490 static unsigned GetComponentsConsumedByType(SHADER_MODULE_STATE const *src, unsigned type, bool str… in GetComponentsConsumedByType() function
498 return GetComponentsConsumedByType(src, insn.word(3), strip_array_level); in GetComponentsConsumedByType()
502 sum += GetComponentsConsumedByType(src, insn.word(i), false); in GetComponentsConsumedByType()
508 return GetComponentsConsumedByType(src, insn.word(2), false); in GetComponentsConsumedByType()
510 …return GetConstantValue(src, insn.word(3)) * GetComponentsConsumedByType(src, insn.word(2), false); in GetComponentsConsumedByType()
514 return insn.word(3) * GetComponentsConsumedByType(src, insn.word(2), false); in GetComponentsConsumedByType()
531 return GetComponentsConsumedByType(src, insn.word(1), false); in GetComponentsConsumedByType()
1033 GetComponentsConsumedByType(fs, it_a->second.type_id, false) == 4) in ValidateFsOutputsAgainstRenderPass()
1919 …numCompIn += GetComponentsConsumedByType(src, var.baseTypePtrID, strip_input_array_level && !isPat… in ValidateShaderStageInputOutputLimits()
1921 …numCompOut += GetComponentsConsumedByType(src, var.baseTypePtrID, strip_output_array_level && !isP… in ValidateShaderStageInputOutputLimits()