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Searched refs:GetDefaultInputLayoutFromShader (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp42 void GetDefaultInputLayoutFromShader(gl::Shader *vertexShader, gl::InputLayout *inputLayoutOut) in GetDefaultInputLayoutFromShader() function
1705 GetDefaultInputLayoutFromShader(mState.getAttachedShader(gl::ShaderType::Vertex), in updateCachedInputLayoutFromShader()