Searched refs:GetFunctionsGL (Results 1 – 19 of 19) sorted by relevance
63 const FunctionsGL *functions = GetFunctionsGL(context); in setData()95 const FunctionsGL *functions = GetFunctionsGL(context); in setSubData()120 const FunctionsGL *functions = GetFunctionsGL(context); in copySubData()147 const FunctionsGL *functions = GetFunctionsGL(context); in map()186 const FunctionsGL *functions = GetFunctionsGL(context); in mapRange()214 const FunctionsGL *functions = GetFunctionsGL(context); in unmap()251 const FunctionsGL *functions = GetFunctionsGL(context); in getIndexRange()
28 const FunctionsGL *functions = GetFunctionsGL(context); in onDestroy()35 const FunctionsGL *functions = GetFunctionsGL(context); in setDedicatedMemory()48 const FunctionsGL *functions = GetFunctionsGL(context); in importFd()
58 const FunctionsGL *functions = GetFunctionsGL(context); in onDestroy()65 const FunctionsGL *functions = GetFunctionsGL(context); in importFd()82 const FunctionsGL *functions = GetFunctionsGL(context); in wait()103 const FunctionsGL *functions = GetFunctionsGL(context); in signal()
282 const FunctionsGL *functions = GetFunctionsGL(context); in syncIndexData()370 const FunctionsGL *functions = GetFunctionsGL(context); in streamAttributes()617 const FunctionsGL *functions = GetFunctionsGL(context); in updateAttribEnabled()700 const FunctionsGL *functions = GetFunctionsGL(context); in callVertexAttribPointer()719 const FunctionsGL *functions = GetFunctionsGL(context); in supportVertexAttribBinding()738 const FunctionsGL *functions = GetFunctionsGL(context); in updateAttribFormat()769 const FunctionsGL *functions = GetFunctionsGL(context); in updateAttribBinding()788 const FunctionsGL *functions = GetFunctionsGL(context); in updateBindingBuffer()807 const FunctionsGL *functions = GetFunctionsGL(context); in updateBindingDivisor()976 const FunctionsGL *functions = GetFunctionsGL(context); in validateState()
234 const FunctionsGL *functions = GetFunctionsGL(context); in setImageHelper()320 const FunctionsGL *functions = GetFunctionsGL(context); in setSubImage()399 const FunctionsGL *functions = GetFunctionsGL(context); in setSubImageRowByRowWorkaround()481 const FunctionsGL *functions = GetFunctionsGL(context); in setSubImagePaddingWorkaround()570 const FunctionsGL *functions = GetFunctionsGL(context); in setCompressedImage()617 const FunctionsGL *functions = GetFunctionsGL(context); in setCompressedSubImage()661 const FunctionsGL *functions = GetFunctionsGL(context); in copyImage()806 const FunctionsGL *functions = GetFunctionsGL(context); in copySubImage()938 const FunctionsGL *functions = GetFunctionsGL(context); in copySubTextureHelper()1020 const FunctionsGL *functions = GetFunctionsGL(context); in setStorage()[all …]
453 const FunctionsGL *functions = GetFunctionsGL(context); in invalidate()487 const FunctionsGL *functions = GetFunctionsGL(context); in invalidateSub()506 const FunctionsGL *functions = GetFunctionsGL(context); in clear()534 const FunctionsGL *functions = GetFunctionsGL(context); in clearBufferfv()563 const FunctionsGL *functions = GetFunctionsGL(context); in clearBufferuiv()592 const FunctionsGL *functions = GetFunctionsGL(context); in clearBufferiv()622 const FunctionsGL *functions = GetFunctionsGL(context); in clearBufferfi()654 const FunctionsGL *functions = GetFunctionsGL(context); in readPixels()747 const FunctionsGL *functions = GetFunctionsGL(context); in blit()1212 const FunctionsGL *functions = GetFunctionsGL(context); in getSamplePosition()[all …]
47 const FunctionsGL *functions = GetFunctionsGL(context); in setStorage()71 const FunctionsGL *functions = GetFunctionsGL(context); in setStorageMultisample()
68 const FunctionsGL *GetFunctionsGL(const gl::Context *context);
2434 const FunctionsGL *GetFunctionsGL(const gl::Context *context) in GetFunctionsGL() function2464 const FunctionsGL *functions = GetFunctionsGL(context); in ClearErrors()2474 const FunctionsGL *functions = GetFunctionsGL(context); in CheckError()
130 GetFunctionsGL(context)->flush(); in unMakeCurrent()185 const FunctionsGL *functions = GetFunctionsGL(context); in releaseTexImage()277 GetFunctionsGL(context)->deleteTextures(1, &mTextureId); in destroy()288 const FunctionsGL *functions = GetFunctionsGL(context); in createDefaultFramebuffer()
128 const FunctionsGL *functions = GetFunctionsGL(context); in createDefaultFramebuffer()
236 const FunctionsGL *functions = GetFunctionsGL(context);332 const FunctionsGL *functions = GetFunctionsGL(context);
115 const FunctionsGL *functionsGL = GetFunctionsGL(context); in setTexture2D()132 const FunctionsGL *functionsGL = GetFunctionsGL(context); in setRenderbufferStorage()
147 GetFunctionsGL(context)->flush();201 const FunctionsGL *functions = GetFunctionsGL(context);230 const FunctionsGL *functions = GetFunctionsGL(context);349 GetFunctionsGL(context)->deleteTextures(1, &mTextureId);360 const FunctionsGL *functions = GetFunctionsGL(context);
131 const FunctionsGL *functions = GetFunctionsGL(context); in createDefaultFramebuffer()
205 const FunctionsGL *functions = GetFunctionsGL(context);301 const FunctionsGL *functions = GetFunctionsGL(context);
482 const FunctionsGL *functions = GetFunctionsGL(context); in createDefaultFramebuffer()
274 const FunctionsGL *functions = GetFunctionsGL(context); in createDefaultFramebuffer()
287 const FunctionsGL *functions = GetFunctionsGL(context); in createGLFB()